Nemico

Umanoide. Pazzo.

Miti
Combatti: 2. Salute: 2. Eludi: 3.
Danni: 1. Orrori: 1.

Obbligo - Dopo che la Giovane Psicopatica ti ha impegnato: Scegli se subire 1 orrore oppure far ricevere +3 Scontro alla Giovane Psicopatica fino alla fine della Fase degli Investigatori.

Spalancò gli occhi e afferrò il coltello.
Dani Hartel
La Strada per Carcosa #96. Dono di Hastur #3-4.
Giovane Psicopatica

FAQs

(from the official FAQ or responses to the official rules question form)
  • NB: ArkhamDB now incorporates errata from the Arkham Horror FAQ in its card text, so the ArkhamDB text and the card image above differ, as the ArkhamDB text has been edited to contain this erratum (updated August 2022): Erratum: The title for this card should be Puppet of Hastur. - FAQ, v.2.0, August 2022

  • NB: ArkhamDB now incorporates errata from the Arkham Horror FAQ in its card text, so the ArkhamDB text and the card image above differ, as the ArkhamDB text has been edited to contain this erratum (updated August 2022): Erratum: The Lunatic trait on this card should read Possessed instead. - FAQ, v.2.0, August 2022

  • Q: If a Young Psychopath or Maniac is moved "one location at a time" by Dance of the Yellow King, do they momentarily engage with an investigator in a location they pass through in order to reach their target, and trigger their own becoming engaged effects, as well as optional effects like Zoey Samaras and Zoey's Cross? A: Indeed they do!

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