Armor of Ardennes

It's almost pure insult how much better Jessica Hyde, a level 1 survivor card, is than this level 5 guardian armor. It has some niche bonuses:

  • Far less contested body slot

  • can tank 3 more damage immediately instead of having to wait for heals

  • those two willpower icons can be used in a Well Prepared deck to moderate effect. (I will pass on commenting on the fight icons since guardians have many sources for those)

  • damage is canceled, which can have edge-case benefits like voiding a Pit Viper's poison (this is not a common benefit)

However these niche bonuses do not make up for:

  • Jessica provides a flat +1 to fight

  • 4 more XP to purchase but a single copy

  • 1r higher cost

  • lower overall damage negation than Jessica since she can benefit from the heal every turn rather than just on turns where damage is taken

  • Jessica has synergy with move damage effects as well (hello Solemn Vow)

  • 1 horror soak

The fact that you can purchase 2x Jessica Hyde + Charisma for the same cost as one copy of this card costs suggests something went very wrong in writing the balance for these two cards.

Difrakt · 639
Borrowed Time

Took this card in a campaign and it's great fun. I would venture to say it's a little underrated.

Aside from the obvious synergies with Pay Day, The Red-Gloved Man etc., this card provides a few subtler benefits, for example...

  • Saving up your actions when you draw Frozen in Fear so that you can do the Willpower test at the end of your turn, and hopefully get rid of it before your next turn.
  • Saving up your actions if you have an inkling that your mystic is preparing a Delve Too Deep turn.
  • If you're at the same location as a team member, sometimes it's worth it to end your turn at the same location as them (for card commits and card abilities) instead of moving away. Using Borrowed Time, you can stay at your teammate's location for safety and just do the move action that you would've done this turn on the next turn instead.
  • It's easier to avoid ending your turn at certain locations to avoid nasty "end of turn" location effects - again, just save up that move action you would've used this turn for next turn instead.
  • A lot of treacheries affect you only for a certain round, like Dissonant Voices. Borrowed Time can help you save up actions during those rounds so that you can do more useful things with the same 3 actions next turn.
  • Giving yourself extra actions to make your Chicago Typewriter super accurate, or your Kukri extra damaging.
  • Making it easier to trigger action intensive, time-sensitive cards like "Let God sort them out...".
iceysnowman · 22
Scrounge for Supplies

This card is fantastic and stands alongside Drawing Thin as one of the survivor cards of which other classes are actually jealous. I hope it doesn't similarly end up on the chained list of taboos.

Android Netrunner had Archived Memories for a similar cost and effect, except in that game the archives was a vulnerability rather than a potential resource farm. Still the card saw a lot of play.

The rules reference p5 cites a level 0 card as being one without any pips under its cost, but the FAQ errata for the core set investigator fixed cards makes it clear that you can't use this to return Nautical Prowess. So what can you do with it?

Well, Resourceful is an universally played card in survivor, but only returns cards. This is a proactive version of the same effect and happily returns cards from other factions. It is therefore especially excellent for characters who simply splash survivor, such as the Dunwich investigators. Being limited to level 0 cards is fine when it includes every card in your starting deck!

This card gives the ability to better spam something important like Ward of Protection or "I've got a plan!", recover a defeated ally or spent item, and turns treacheries that mill your deck into greater card selection.

Cross your fingers and pray for a 5 xp upgrade to this that returns any card. Or a Yawgmoth's Will, I'm not fussy...

The_Wall · 114
The intended rule is that signature cards and story assets have no level (and are not considered to be level zero). This can be seen from the card errata under the five core-set signatures in the FAQ, as well as from FFG's rules clarification reproduced on this site under those five cards. — Spritz · 21
I agree. They're also unable to purchase and haver no level printed as same as other Level 0 cards. — AquaDrehz · 3
I accept that errara; it needs an actual rule to back it up across the board, but the principle is there. The only truly great interaction was Nautical Prowess in any case. I'll modify the review - still a great card. — The_Wall · 114
Moon Stone

The passive bonuses on Moon Stone are good. But how to play it?

There are two main ways:

  1. Specific card effects. The best are those printed on investigator cards that you start the game with: Wendy Adams, "Ashcan" Pete and Patrice Hathaway. The best non-investigator way to discard at will (there aren’t many) is Scroll of Prophecies.

  2. Discarding cards due to maximum hand size. Anyone can do this, but it could be difficult if your hand tends to run low. So other than the investigators listed above, Moon Stone would probably only be used by investigators that really want the willpower and agility bonus and have no better or more reliable accessory options.

jmmeye3 · 209
It's a relic so you can grab it with Elli. The best non-investigator way to discard it at will is probably Cornered, which fortunately is in-faction. — Yenreb · 1
True! I should have said “best level 0 non-investigator” for scroll of Prophecies. — jmmeye3 · 209
Cornered is also pretty good. However i don't think the card is good outside specific combos (bow) and mystics cause the stats don't help win the game, just make the player harder to kill and just slows you down. — Django · 2116
Tetsuo Mori

Absolutely great.

Survival is a problem even for beefy characters, Tetsuo is a 2 - in - 1 combo that tanks a couple hits and then hands you a gun with which you can now avenge him.

An ally card with 2 and 2 life is worth 1 resource already (see: allies) and Tetsuo backs that up with a slightly better form of Prepared for the Worst as well. At 3 resources he's a tiny bit hard to fit sometimes but you'll never regret taking the space and time to get him into a deck and onto the table.

Absolutely check him out if you're going for a big gun build.

Tsuruki23 · 861
There's nothing slightly better about his Prepared for the Worst effect! His one can affect other investigators and can check the discard pile to return spent items, which is huge. Good review though. — The_Wall · 114
He's not like prepared for the worst in your starting hand cause he needs to die first and then you need to play the weapon with an enemy in your threat area. But he's great for searching your next gun, in case your current one runs empty. — Django · 2116