
I recently used this card on parallel Agnes together with fine clothes and let me tell you: This card puts her on another level!
There a many non-Elite enemies with more then 3 health whixh this card kills with one action.
I recently used this card on parallel Agnes together with fine clothes and let me tell you: This card puts her on another level!
There a many non-Elite enemies with more then 3 health whixh this card kills with one action.
This card probably has a misprint, and should connect to the Congregational Church, not Osborn's General Store.
This has led a lot of first-time players to lay out weird maps of one-way routes. It was fixed in the Return To version.
The ArkhamDB copy of this card's reverse side story effect is incorrect. The actual story effect here is: "Test willpower(1). For each point you succeed by, each investigator heals 1 horror." (Wound up being the key to my table's recently succeeding in this scenario, when the resident Mystic flipped this and wiped the board clean of horror tokens.)
That last sentence is interesting. "If this test is successful while Last Chance is committed to it, draw 2 cards."
My first thought was that it is an unnecessary clarification, but on reflection I think it exists so it cannot be abused by Silas Marsh in the same way as Unrelenting. If Last Chance is returned to his hand using his , then at the timing point where the skill test is passed, the condition is no longer met, so he cannot draw the 2 cards. This is promising and shows the devs are carefully considering possible interactions and abuses.
Most of survivor card draw has historically been a bit janky, like Drawing Thin, Unrelenting, Take Heart and At a Crossroads. This card is a welcome addition to the pool as it provides some straightforward draw.
Patrice Hathaway and George Barnaby will love this card to keep their small hands going.
I cannot recommend enough playing Midwinter Gala near the start of a campaign to go hunting for incredibly fun story assets like this one. You know how Zoey is a really powerful investigator because she solves Guardian's resource struggles just by doing the thing that a Guardian needs to do? With Archibald, anyone can be Zoey, with the ability to gain resources for engaging and turn those resources into bonus damage.
This deck lets you solve multiple problems that Guardians face, single-handedly fixing your economy and smoothing out the curve of when you face enemies. Sometimes as a dedicated monster-hunter you have a turn where there just isn't much of value to do, and Archibald lets you face an enemy now, when you're ready for it, rather than later when you might have more on your plate. It's also fantastic when you're on the hunt for that victory point enemy that you're hoping to take out before the game ends.
In the right deck, Archibald Hudson can be absurdly powerful and fun. He's particularly powerful when combined with the Runic Axe's Inscriptions of Fury, which can make it worth searching for bonus enemies even if you're already engaged.
The best part is it's relatively low risk since the enemy starts out exhausted!
The arrow action should be used sparingly, but it can let you heal an ally and save an ammunition on those pesky 3-health enemies.
Consider the following scenario from the game I just played: Zoey has a Runic Axe and Archibald Hudson out. During the mythos phase, both she and her partner draw enemies. On Zoey's turn, as a free action before she starts fighting she goes searching for another enemy and finds a swarm of spiders, earning 3 resources from Archibald and another three from her own ability. Now, with three enemies engaged on her, she swings the axe with inscription of fury (and an inscription of the hunt to engage her partner's enemy) and with a single blow knocks out nine spiders within a single turn, at no extra action cost over what it would have taken me to get the first enemy.