
I recently ran a flex (cluever-lean) Sefina in a 4-player Carcosa hard runthrough and boy did she rock.
A common Sefina critique is that her stats extremely defensive: Low , means she is bad at both fighting and investigating. I find this criticism overstated:
- There is no shortage of cards that fight or gather clues while using Sefina's actual high stats. Or just cards that fight/cluever without any tests at all.
- Rogues and Mystics have access to plenty of passive / boosts. Standout among them is Moxie, which meshes perfectly with Sefina and makes your important stats whatever you want them to be.
For my Sefina deck, all gamestate-advancing cards were events. While this build is usually inadvisable, it synergizes extremely well with Sefina. Thanks to the massive 13-card opening draw, I never had a scenario with less than 5 events in my opening hand. Even after tucking 5 events into the basement, oops-all-events Sefina still has 3-5 events in hand, meaning she can hit the ground running like no other investigator can, picking up clues immediately with the likes of Intel Report, Drawn to the Flame, or Read the Signs. With card-draw cards (Easy Mark, Lucky Cigarette Case, etc...), Sefina never stops having events to play and never stops contributing to either gathering clues or killing enemies.
This Sefina build has one major downside: your effectiveness at any given moment is determined by which events you have in hand. Having all fight events when there are no enemies or having all clue-events while enemies are swarming can leave Sefina in an awkward spot. Still, this weakness only seriously comes up when several things have gone poorly at once and can be mitigated greatly by taking a good balance of clue/fight/economy events in your deck/basement.
Sefina is an extremely powerful flex investigator that fits well into any team with a designated cluever/goon. While the Seeker/Guardian are getting their assets into play, Sefina immediately starts contributing by scooping up clues and hitting enemies.
Errata/Must-Include cards
- Double, Double gives you an extra effective action each round. Definitely recommend saving XP to pick this up ASAP, even if it means forgoing upgrades in the first few scenarios.
- Crystallizer of Dreams essentially eliminates the need for skill cards, leaving more room for the events Sefina loves so much
- Chuck Fergus' is not an auto-include as his usefulness is impacted by what kinds of events you're using (ie a Sefina with several Mystic events might want to pass on Chuck). But given the right set of events, Sefina can make use of Chuck nearly every turn.
- Hot Streak/Easy Mark/Faustian Bargain. Playing the number of events Sefina wants to is expensive. While you don't need all of these recource cards, you should definitely focus on economy even more than you normally would when building for Sefina