Correlate All Its Contents

Back in the day, when we investigate with events we usually don't get clues to seek something useful, or finding more clues/find clues easier, "You cannot sell the cow and drink the milk" is what Arkham tells me.

But this card? It provides a safer investigation with clue (escapes from something terrible like , , , and ), a positive side effect when you succeed (Completely the same effect with Enraptured, and can place it for other players), you even have a chance to increase the amount, while Truth from Fiction requires 2 resources to do so (Yes, not even a placement for other players if you are not upgrading). Like why we can have this many effects in a single card?

Maybe it's me yapping but I feel those cards in this expansion are so far from the cards in the past, Is it really not that easy to keep cards simple?

Fontanez · 4
Sefina Rousseau

Sefina is insane. Outright broken. Here's why:

  1. The massive 13 cards for her opening hand.
  2. Access to Foresight, Friends in Low Places, Parallel Fates (2). Use these to completely cancel Stars of Hyades.
  3. Access to Transfiguration AND Black Market. Transfigure yourself AND your teammates.
  4. Access to Double, Double. 'nuff said.
  5. Access to Underworld Support for -5 deck size. If you really wanna thin out her deck even further.
  6. Access to Charon's Obol, The Great Work, Down the Rabbit Hole, Arcane Research. Literally ALL the XP giving permanents. The first two are huge, the last two are situational. That's +21 xp after the first seven scenarios.
  7. Access to Leo De Luca and The Red Clock, for more action compression.

So what's the completely broken combo?

Having Double, Double. Trapping 5 events under her to further thin out your deck. Transfiguring into Patrice Hathaway. If I'm doing my math correctly, you have a possible deck size of 33 + 3 + 1 + 1 = 38. Minus 5 from Underworld Support. Minus 5 from events trapped under her. That's 28 cards.

If we take into account filling up every single slot and a Mask, and Double, Double for assets. That's potentially 10 more cards in play, making her deck 18 cards. The Painted World are removed once played, so that's 15 cards you can have in your deck in circulation.

This means, you can transfigure into Patrice to draw your entire deck every 3 turns and play her bonkers Rogue events with Double, Double every turn.

Since Foresight works on all five cards drawn during upkeep, and since Friends in Low Places can potentially be fast, you can deal with your weakness easily in a circulating deck of 15 cards all without spending an action.

Your only problem is dealing with the Damage/Horror that comes from either missing a Star of Hyades cancel, or from shuffling your deck constantly. But you can always opt to use Leo de Luca to soak it up and he'll be back in a few turns anyways.

tldr; Sefina can get a ton of xp from permanents, can transfigure into any investigator giving them a boost of 13 opening cards, can cancel her weakness extremely easily, can "remove" 5 events from her deck from circulation.

kongieieie · 24
Here are some prime Transfiguration targets for Sefina: — kongieieie · 24
Diana Stanley, George Barnaby, Luke Robinson, Marion Tavares, Nathaniel Cho, Patrice Hathaway. — kongieieie · 24
Deliverance

Deliverance has a use case: scenarios that when you advance the act or agenda, you shuffle in new cards. Over the years, a lot of boss monsters come with treacheries that summon them, even if you defeat them once. With this card, you get to delay that.

Deliverance will help with any advancement that shuffles encounter back into the deck, but with a cost of 3XP and a surging encounter, it's a high price to pay so that you don’t see certain encounters again. If you don’t know what’s coming, it’s hard to say that “later” will be worse than “now”.

MrGoldbee · 1484
I'm pretty sure this is just good in multiplayer. Even with 3 players you replace 6 draws over two turns with 4, and then only if the card granted surge didn't already have surge. Spending 3 xp on a 0 resource card that solves two encounter draws feels totally worth it. — OrionAnderson · 114
Deliverance has plenty of use cases. Two free rounds for all your teammates is just flat out good on its own, you're the mystic so you probably have the best defenses anyways. — Spamamdorf · 5
Crowbar

Yes, the first thing you realise with this card, is that it gives high-combat Guardians/investigators a reliable way to get clues. Especially useful for solo play. As such it'll fit in perfectly with a bunch of characters.

The bit that interests me though, is that it's a tool that can use an activate action either to investigate or to fight. As such it's currently unique in the cardpool. And it makes it the ideal target for Wilson Richard's Ad-hoc in a flex build.

Fighting and need an extra point of damage? Chuck a lantern. Need that last clue but you drew an auto-fail? Chuck a Gravedigger's Shovel. You get the picture.

Also what if you're struggling to get your combat high enough to get the high shroud clues? Permanent combat boost assets can be pretty expensive. If I had one or two experience points to spare, I'd be really tempted to get the under-rated Reliable.

Ice Pick can also co-exist nicely depending on your build. Possibly very nicely for a William Yorick deck.

I struggle to see the investigate action ability as a benefit in Wilson. — AlderSign · 387
The Custodian

More a question than a review, what happens of the clues when you get control of the Custodian ? Can you spend them (i'd say YES) (based on that fr.arkhamdb.com ) ? What happens if you spend them, do you lose control (i'd say no)

blobe · 2
I'd say no either, because you fulfilled the condition, and it did not say it breaks when it lose his clues. — Fontanez · 4
Seems like it works. — Eudaimonea · 5