Jewel of Aureolus

This is not an economy card, as weird as it seems.

3 resources, 1 action, 1 card (because you drew it). That's 5 resources worth of 'just take the resource action' to play this card. It has to trigger 3 times to be 1 resource positive. So, if you trigger it in the same round you play it, you'll be up 1 resource in 2 rounds and you're probably now failing the scenario because in all that time, you didn't play shrivelling or rite of seeking or another spell to let you actually do anything to the game state.

What this card is is a really expensive draw engine that can generate money in a pinch. In a deck that's swimming in money, it can do good work, but realistically, think of it as a way of turning money now into passive draw later and it will find a better place in your deck than if you're relying on it for resources.

Darble529 · 5
Dexter can play it for 2 resources and zero actions... — MrGoldbee · 1500
This is one of favorite update in any bless/curse build, for those who can take it. — liwl0115 · 46
Ascetic

One downside that I haven't seen people mention yet: This investigator cannot participate in side scenarios/stories if they have ascetic. To do a side story during a campaign, you have to pay experience to complete a side story, which if you have none left after using the initial 10 (or more with In the Thick of it and etc) then you will never gain any more experience to pay for a side story.

Rysseidin · 4
From FFG since I was curious and wanted to know for sure: "... if the investigator with Ascetic doesn’t have any experience to spend, that investigator can’t participate in a side-story" — Rysseidin · 4
Whispers of Doom

I recently used this card on parallel Agnes together with fine clothes and let me tell you: This card puts her on another level!

There a many non-Elite enemies with more then 3 health whixh this card kills with one action.

Village Commons

This card probably has a misprint, and should connect to the Congregational Church, not Osborn's General Store.

This has led a lot of first-time players to lay out weird maps of one-way routes. It was fixed in the Return To version.

oothooly · 1
This is not an error according to MJ: https://boardgamegeek.com/thread/1771639/locations-connection-question-possibly-a-very-mild — xemxi · 12
Well, they corrected it in the Return to card. But I could be wrong. — oothooly · 1
"Corrected" is an interpretation. It's weird, but intended. May be a bad design choice, but not wrong per se. — AlderSign · 435
I always imagined the town as having cliffs because of this. You can jump down easily, but can't go back up unless you loop around the winding path. I was thrown off by the change in the Return To. — soratoXIII · 1
The Archway

The ArkhamDB copy of this card's reverse side story effect is incorrect. The actual story effect here is: "Test willpower(1). For each point you succeed by, each investigator heals 1 horror." (Wound up being the key to my table's recently succeeding in this scenario, when the resident Mystic flipped this and wiped the board clean of horror tokens.)

Voltgloss · 393