Library Pass

I think even with the interpretation that the library eats your resources if you don't return a book (which I agree with), this card seems extremely powerful. As soon as you add the Necronomicon, you can sort of break a deck with no combo necessary.

  1. Play the Necronomicon, use all of its secrets, then put it in the bottom of your deck.
  2. Draw through your deck as quickly as possible.
  3. With your deck empty, play the Necronomicon to your Library again. Use the secrets. Put it on the bottom of your deck, where it will be the only card.
  4. Draw the Necronomicon on your next draw phase.
  5. Repeat.

You never need to recycle your deck, just keep getting a free Necronomicon every turn. No more weaknesses. Klaatu berata nehcoughcoughcough

Have I missed this something?

Pretty sure much like you cant shuffle a card into an empty deck you probably cant put a card on the "bottom" of an empty deck — Spamamdorf · 5
Take a look at the scroll of secrets — Tharzax · 1
Regarding putting a card on the bottom of an empty deck, we have this ruling related to Wendy's Amulet. A: If your deck is empty, and Wendy’s Amulet would have you place an event “on the bottom of your deck,” that event becomes your new deck. (Rules Forum Answer, June 2024) — gByakko · 91
Bruiser

Question, as Im quite new at the game, if I play two bruisers, it means that during a fight I can add up to +4 (spending the 4 ressources of the two cards) on the test? Also, since its a multiclass (3 classes) card, does it work with gang up even when your investigator cannot usually get cards from the other classes on the card, like Nat ?

sukubus · 1
You are correct about everything you said! — MaleficMarby · 31
Monterey Jack

All charms level 0-4: arkhamdb.com

All relics level 0-4: arkhamdb.com

Useless text because the review system ask you to write at least 200 words.

EdTheMad · 9
Jenny Barnes

Link with all the talents for easy reference: arkhamdb.com

Some useless text because the review system ask that you write at least 200 words.

EdTheMad · 9
How useful the first paragraph of this "review" is, is debatable. All the more, as there are a total of 15 cards listed in the search, which || Jenny actually can't take. Naming them would make a much more interesting filler, to get to the expected lenght of reviews. — Susumu · 382
I stand corrected: there are another 9, she can not take. And one, she can not choose, and can not take in solo. — Susumu · 382
Eyes of the Dreamer

Wondering there is no Review on this, imo this Card is insane!

Here some facts on this Card:

It seems this Cards is insanely good at 0 XP and a must-use if your Investigator name is Jacqueline Fine (its probably her on the Art too). I bet this Card should have cost atleast 2-3 XP and will probably get an errata.

ataniker · 14
Having tried it, I agree with this whole review. It's so much better than Sixth Sense, it's not even funny. Even for a mystic not dedicated to clue gathering, it provides a reliable way to get clues (revealing 1-2 extra tokens improves your odds by a mile) — DrOGM · 25