Augur of Elokoss

Any card with an "if" is situational. This one is doubly situational: gor maximum effect, you need to draw a token, and one that passes a check, on a location with two clues. For Augur you have to pay three XP, a card and two dollars. There are campaigns where there are non-discardable Terrors and Hexes, but in those cases, a Ward of protection (2) works automatically for less money, less XP, and a horror. Augur's almost entirely a downgrade from read the signs(2) which, if you can manipulate tokens, you can you use all game long.

MrGoldbee · 1547
Misdirection

This could be an interesting card for Trish (OG). She can keep enemies around to trigger her ability more safely and should then have no problem clearing locations and resealing tokens on Misdirection.

I'm quite curious about the following interaction with this card: Your investigator is engaged with an enemy and decides to investigate. You then cancel the attack of opportunity with Misdirection and move to a connecting location (the enemy comes with as it's engaged). You have now paid the cost of initiating the Investigate action. Which location do you investigate? The one you started at or the one you move to with Misdirection?

Through the Cracks

Card is pretty over costed but if your playing Trish in core 2026 and have a limited card pool its not awful. If your a legacy player this card is good in Ursula, and generally pretty good in TFA campaign.

tactis · 23
I think it's way too narrow for its own good, I wouldn't even use it with the limited cardpool because paying 3 resources for an evasion doesn't feel great, especially for one that doesn't stun an enemy longer. The fact that you cannot move unless there is a connecting location revealed just seal the deal on how bad it is. They were so obsessed to keep the power level in check to avoid printing something as grossly overpowered as "I've Got a Plan" (which was stronger than most level 0 Guardian events, and capable of dealing much more damage), that they instead created something botherline unplayable, The upgrade is much better though, being cheaper and actually giving an agility boost that you can consider it on people that are otherwise bad at evasion. — HeroesOfTomorrow · 93
Like one Manual Dexterity gives almost the same amount of skill value as Through the Cracks, which can be used for evasion and other stuff as well, while you need to have clues in hand before Through the Cracks does anything. "I've Got a Plan" was far more reasonable to use because 1) having to get clues for damage was a real payout, given Seeker limited combat options and high damage potential (dealing 4 damage with one level 0 Event is nearly unheard of) and 2) the high price was justified because the effect was really strong on its own — HeroesOfTomorrow · 93
Joe Diamond

hi, just finish the 4th ah. i find out this is the strongest character i had played, maybe he is the strongest character in ah. so i just want to comment about this op character's infinity combo.

1st find away to power up your book status, use Feed the mind lv 3 + delay the inevitable to all the horrors , draw all the cards in your deck and grave.

2nd use knowledge is power to fast active your spell or book cards abilities in hand or field.

3rd use draw effect cards to draw cards from your empty deck to take back knowledge is power. than you will get an infinity fast play.

you can combo with forbidden tome, infinity move and take 1 clue without action point. combo with the necronomicon, infinity pick any opened location clue or damage engaged enemy. or other spell or book's card .

i already use this deck and end the 4th episode. only problem is about the teammates feeling.

playplay · 1
medical texts- infinity heal — playplay · 1
normally can use this combo when round 3 if luvky — playplay · 1
aiya, review in a wrong joe diamond — playplay · 1
Very few of there are the actual rulebook terms, so...maybe? — MrGoldbee · 1547
Also Sound Like you aim to keep most of your cards on your hand to cycle faster trough your deck. So you need the usual tech like the dream enhancing serum and some horror heal — Tharzax · 1
Hastur

I ran a 2-handed solo Return to Carcosa with Wini and Akachi. The campaign took a doubt-ful turn and I was faced against this monster in the last scenario. Absolute punishment. Akachi starts at 5 Willpower and I got her to 7 with the tarot card and Holy Rosary. Even then you are faced against 5 and 6-difficulty test to evade this, which is very hard to achieve unless you are also armed with some skill cards. It feels like another timer, that is much more punishing than doom on the agenda and will kill you much sooner. When this is paired with the location Recesses of your Own Mind , it really turns out the doubt route is an absolute hell for mystics and proof you need prior knowledge of the campaign in order to not be faced against impossible odds in Dim Carcosa.

MarTom · 2