Blood of Thoth

People are so locked into the “action mathematics” cost of a card. This card’s utility comes not from getting an extra action, but from the fact that the action you are getting is for any player and is out of turn. I will not argue this is an amazing card, but it certainly has merit.

We play 4 player on hard, and our highest success rate runs are where purple plays support, dragging as many of the bad tokens out of the bag as possible. They will do other stuff, because purple is so flexible, but they are not the primary cluever, or the primary fighter, or primary dodger. This type of character would love this card.

An extra, clutch turn at the right moment is amazing. Oops, our dodger just moved, engaged and then drew tentacles against the massive endboss. That’s 4 big attacks against the team. But wait, enter Blood of Thoth. An extra dodge attempt here is worth much, much more than a card, 2 resources and an accessory slot.

The action is also out of turn. There is a player window after the enemies move. A hunter enters your area – Blood of Thoth fast action – someone kills it or dodges it before it gets to attack.

Or as a big turn combo card; an extra action for the player having a Payday, The Stygian Eye or Will to Survive round.

If it’s 3 or 4 multiplayer, and you were already building a doom deck (which raises its own question marks), adding this card seems viable.

I wonder if moving blood from another card to Sin-Eater counts as “1 or more doom being placed on a card you control”. If so, then this card will trigger more often.

If you move doom to sin eater you could trigger the blood theoreticaly again. But to trigger the reaction you exhaust the blood. So you are usually only able to do it once a round. Probably you can more than once if you include bulwark — Tharzax · 1
I would agree with that evaluation IF you could bank the offerings and spend 3 when the moment is opportune, but you have to remove all offerings as part of the cost, which means that every turn that you don't activate the ability is completely wasted, and you are therefore incentivized to spend the action as soon as you get the 3 offering in order to maximize the value because getting offering is already hard enough without wasting them. Because of that, you are presented the difficult option of either spending the action now on something middling to start earning more offerings next turn, or save it for something more impactful but lose overall value on the card. And don’t forget the about the inherent cost of doom placement, which is much riskier in a 4 player setting. — ShadowK · 1
And it takes a slot every mystic wants to use. — MrGoldbee · 1484
"Where's the party?"

so if I take this with Mandy Thompson I can search encounter deck for 2 non elite enemies and spawn them exhausted then draw cards equal to those enemies' combined damage and horror values? question is... I imagine this is on avarge 5 card draw but killing them will be a lot of hassle?

Makaramus · 9
Unless you Stir the Pot. — AlderSign · 387
Alice Luxley

The difference between the level 0 and the level 2 version is not worth the 2 XP in most of my decks as I usually play a fighter + a cluever so the added "The first investigate action you perform each turn does not provoke attacks of opportunity" is not interesting for either investigator.

But in the rare cases when I play a trio with fighter + cluever + versatile investigator, I think Alice Luxley could make me reconsider Michael Leigh:

  • investigation with + 2, no attack of opportunity,
  • discovering a clue gives 1 damages with Alice Luxley and 1 evidence on Michael Leigh,
  • attack with any asset / event (with an added + 1 strength), use of one evidence token,
  • in case of success, 1 additionnai damage thanks to Michael Leigh.

If you consider that the attack aims for 2 damages in a single action and that your 2 allies have given you 2 additional damages, you could even play Evidence! for 2 additional clues. And Alice Luxley's ability can be used on any enemy in your location: Elite, Aloof, engaged with someone else, ...

Very pricey combo XP-wise, but very efficient in this setting (i. e. investigator who has to help both with damages and clues).

AlexP · 266
Cosmic Revelation

It has been mentioned in previous reviews ans comment that:

  • it gives additional actions at 3 / 4 players,
  • it allows investigator A to play a card during investigator B's turn,
  • it allows this investigator A to avoid an attack of opportunity,
  • with Farsight you can give it Fast, to get an additional action bonus and potentially to avoid an other AoO.

With the Spell trait, you can also attach it to Dayana Esperence in a support deck.

AlexP · 266
Oh man, the Esperence idea sounds sick. Especially considering how easy it is to refill her secrets these days. — OrionAnderson · 114
Correlate All Its Contents

Correlate All Its Contents is to Truth from Fiction what Burning the Midnight Oil is to Emergency Cache. If Correlate All Its Contents's only effect was "Investigate. If you draw the auto-fail token for this skill test, you can may return it to the bag and reveal a new token," it would still be playable. The fact that Correlate All Its Contents doubles as a tool to replenish cards like Scroll of Secrets, Rite of Seeking, or Divination takes Correlate All Its Contents from "niche, but playable" to an essential staple of Seeker decks that abuse cards with charges or secrets.

Telosa · 68