Wilson is generally very strong, but he's got extremely high synergies with George Barnaby, since:
- George wants to discard a card every phase, and this lets you discard during player windows you might not otherwise be able to easily discard in, such as the Enemy Phase, or the Mythos Phase if someone ends up taking a skill test.
- Obviously any card with or icons can be discarded to Wilson and will then boost your next skill test that round, but if it's the first card you've discarded this phase, you can commit it again to the actual skill test. So something like Inquiring Mind (assuming there's a clue at your location) can suddenly become an effective +6, and draw you a card.
- Cornered is an obvious comparison; it lets you discard a card for +2 regardless of icons (turning Inquiring Mind into an effective +5), but it has some subtle differences. Wilson potentially lets you get a higher benefit (if the card has more icons), gives you some flexibility (you can gain resources, draw cards, and heal Wilson too), and lets you discard a card in an earlier phase to bank the boost for the next skill test later that round. But I mean, they're not competing, you can run both. If Wilson was nothing more than a third copy of Cornered, it'd be a great card in almost every George deck.
- And while Last Chance is already great for George, Wilson makes it nuts. You can potentially do something like: In the Mythos Phase when your teammate takes a test, discard Last Chance to draw a card, then resolve any 6 effects off Wilson. Then later when you commit it from under George, you get another big boost to the test depending on cards in hand (which you can boost further by discarding more cards via Cornered or, if Wilson had readied by now, Wilson again, collecting whatever rewards that gives plus drawing another card), then when you almost inevitably pass, you draw another two cards.
- George works really well with Dark Horse, but one challenge of a Dark Horse deck is occasionally needing an influx of resources to help with setup or to pay for a large asset. Wilson turns and icons into resources at a 1:1 ratio which means you can turn something as boring as an Unexpected Courage into a mini-resource cache, draw a card, then still commit it later to a test, without using a single action, which can occasionally be very convenient.
Dauntless Spirit is worth calling out as well. I'm not quite sure if it would work with George ("You may commit facedown cards beneath George Barnaby to skill tests as if they were in your hand.") or would not (since they don't work with Amanda Sharpe). If they do work, then Dauntless Spirit is pretty decent, as it reads something like "get +3 to your next skill test this round, and heal all damage and horror off Wilson", although as weird as it is to say, that effect might not be quite strong enough to be worth 1XP in most George decks? Pity that Survey the Area isn't in George's card pool (assuming the cycle works with his ability at all).