Tommy Muldoon
Il Poliziotto Novizio


Polizia. Custode.

Volontà: 3. Intelletto: 3. Scontro: 4. Agilità: 2.
Salute: 8. Sanità Mentale: 6.

Quando un supporto che controlli è sconfitto: Ottieni X risorse, dove X è l’ammontare totale di danni e orrori su quel supporto. Rimescola quel supporto nel tuo mazzo.

Effetto di : +2. Puoi spostare fino a un totale di 2 danni e/o orrori da Tommy Muldoon a un supporto che controlli, o viceversa.

"Occhi aperti, Tommy."
Magali Villeneuve
I Divoratori di Sogni #1.
Tommy Muldoon

Tommy Muldoon - Retro


Dimensione del Mazzo: 30.

Opzioni del Mazzo: Carte Guardiano (), di livello 0-5, carte Sopravvissuto (), carte neutrali di livello 0-5.

Requisiti del Mazzo (non considerati nella dimensione del mazzo): Becky, Errore da Principiante, 1 debolezza base casuale.

Buona parte della famiglia Muldoon presta servizio, in un modo o nell’altro, nelle forze di polizia di Boston; anche Tommy, il più piccolo tra i fratelli, ha ottenuto da poco il suo distintivo. Armato della sua attenzione per i dettagli, di un indomito coraggio e di Becky, il suo fidato fucile, Tommy si dedica strenuamente a difendere la legge… ma da quando è stato trasferito al dipartimento dello sceriffo di Arkham, ha scoperto di non essere pronto ad affrontare gli assurdi crimini che continuano a turbare questa strana cittadina. Ciononostante, che la scena del crimine sia una fumosa rivendita clandestina di alcolici o un altare insanguinato, Tommy non si arrenderà finché non avrà consegnato il colpevole alla giustizia.
Tommy Muldoon

She's a junkyard dog lookin' for snacks in all the wrong places! He's a rookie cop from the wrong side of the tracks!

They Fight Crime!

Yorick's career-minded brother joins the battle, and the similarities are plentiful. Both are blue-and-red. Both wallop baddies. Both are 8/6 Health/Sanity. Both are 4/3/3/2 in Combat/Willpower/Something/Something. Both laugh at the "discard pile". And both are Tanks.

There's a divergence of method, though: where William wants to run cheap with welfare, fire safety, the CIA, and cutlery, Tommy here wants to run rich, with dogs, cops, clergy, the FBI, and different cutlery.

A few notes:

  • Tommy wants assets, so he can- and should- plan ahead. This lets him go full doomsday prepper.
  • Tommy wants lots of friends. Exploding priests aside, dogs cops & feds are non-unique, so double away!
  • Card-economy is Tommy's weak suit. He's got money, and encouraging attacks generates action economy, but defeated assets that go into the deck still need to get thinly-drawn.
  • His rifle is a pretty nice girl, but she doesn't have a lot to say. If a cheap reloadable .45 with 2 bullets that hates Survival Knife is your thing, go for it.
  • Mistakes will be made. But short of encounters, this is the only way you can unintentionally lose a health-havin' asset to the discard pile, so the usual survivor recursion tricks are of questionable value.
  • In multiplayer, there's more baddies, and tanky characters can afford to drag enemies into the same room. Consider military equipment.
  • Lastly, one thing both Tommy & William can agree on is that Best Ally is Mr. Pawterson.
HanoverFist · 214
Tommy and Yorick both also get excellent mileage out of True Grit and Something Worth Fighting For. Its worth pointing out that Survival Knife is not a great weapon for him because the attack has to deal damage rather than horror, and deal damage to you and not your assets, in order for you to get the trigger. Better to just load up on Machetes, especially with a Bandolier that gives you money when you no longer need it. — The_Wall · 176
That's not true @The_Wall . The survival knife triggers off damage that targets you and it doesn't matter where it is assigned. It's a decent option for this character to have. — Bronze · 112
Rifle works better than it appears, the ability to cycle dead allies into bullets is pretty neat. — ezrk · 1

Tommy Muldoon can use to great effect The Red-Gloved Man: just wait until you get engaged by an enemy (or force it with First Watch, "Let me handle this!", On the Hunt), play at fast speed RGM for 2 resources, get 2 skills to 6 base, choosing whatever you need most for the turn, do 3 actions taking attacks of opportunity so RGM is defeated in the enemy phase, then use Tommy Muldoon's reaction to get 7-8 resources and shuffling back RGM.

You net 5-6 resources every time, get free turns while engaged, 6 skill base value for 2 skills of your choice and you never lose RGM because its shuffled back to be abused again.

William · 103
This is downright sadistic. Poor glovey. :) — ratnip · 18