Trama
As you explore the building, you almost wander into a heated debate between several members of the Lodge in a nearby hallway. Seeing an opportunity to learn more, you hide and eavesdrop on the conversation. "Mr. Sanford's orders are to complete the geist-trap at any cost," one of them says firmly. "If that means we must put lives in danger, so be it. The good of the many outweigh the good of the few; you know this."
Another member, a woman, pounds her fist on the wall."No! Our first resort cannot be to spill blood. There must be another way."
"There is no time," the other responds, and there is a murmur of agreement among the rest. "It is clear you do not have the will to proceed. Take her away. We will make her see for herself the sacrifices that must be made for the greater good."
"No! You can't do this!" the woman yells. You wince as her screams echo down the corridor. What are they planning to do?
Discard the top 5 cards of the encounter deck. In player order, each investigator must draw a Cultist enemy discarded in this way.