Unsure how to submit an FAQ on here, but here’s MJ’s official response on the definition of the word “adjacent” in this game: “Unless otherwise specified, in any scenario in which locations are connected through adjacency, adjacency is only established by locations bordering one another orthogonally (above, below, or to the left or right), not diagonally. Hope that helps!”
Trama. Stage 3
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Each location is connected to each location adjacent to it.
Do not remove doom from enemies when this agenda advances. (Beware - the scenario will not end when this agenda advances, but the doom of the world will be close at hand.)
Azathoth Stirs - Retro
Each Cultist enemy commits ritual suicide. Discard each Cultist enemy in play and move all doom from them to Azathoth.
The lead investigator must search the encounter deck and discard pile for a copy of Daemonic Piping and draw it.
There is no longer an agenda deck, but the scenario is not over. Until the end of the scenario, doom that would be placed on the current agenda is instead placed on Azathoth, and all doom in play is considered to be on Azathoth.
You come across another circle of Azathoth's worshippers, led by a hooded, shapeless form which holds an ancient lantern high above its head. The lantern's dim grey light scarcely pierces the realm's darkness. Somehow, the phantom is familiar to you; some vague sense of kinship drives you onward.
Check Campaign Log. If Corn Husk Doll is listed under "Mementos Discovered," the creature recognizes you, as well. It peers at you curiously, and the circle of prayer is silenced; remove 1 doom from Azathoth. Otherwise, the creature barely notices you, and the circle resumes its chanting.
FAQs
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