Ugh. This thing. It’s just high enough difficulty to eat your skill icons, and the effect is immensely punishing. Losing 10% of your deck is no fun, and the “draw each weakness” is just icing on the cake. Screw you, Merging Realities!
Revelation - Put Night Terrors into play in your threat area.
Forced - After you fail a skill test: Reveal the top 3 cards of your deck. Draw each weakness revealed this way and remove the other cards from the game.
If Night Terrors is in your threat area: Test (4). After this test ends, discard Night Terrors (even if you fail).