- Q: I have a rules question about Dexter Drake. His effect says "+2. You may return an asset from your play area to your hand. Then, draw 1 card". The 'then' rule indicates that the preceding text must resolve in full in order to perform the effect after 'then'. Is Dexter's ability fully resolved, allowing you to draw a card, even if you choose not to return an asset to your hand? The 'may return' makes it sound like there's a chance the ability is fully resolved after having made the choice not to return an asset. A: Dexter Drake would need to return an asset to hand before drawing 1 card with his ability.
Dexter Drake
L'Illusionista
Investigatore
Stregone. Veterano.
- 5
- 2
- 3
- 2
Durante il tuo turno, scarta 1 supporto che controlli: Gioca 1 supporto con un nome diverso dalla tua mano, riducendone di 1 il costo. (Limite di una volta per round.)
Effetto di : +2. Puoi rimettere 1 supporto dalla tua area di gioco nella tua mano. Poi pesca 1 carta.
Dexter Drake - Retro
Dimensione del Mazzo: 30 carte.
Opzioni del Mazzo: Carte Mistico () di livello 0-5, carte Canaglia () di livello 0-2, carte neutrali di livello 0-5.
Requisiti del Mazzo (non considerati nella dimensione del mazzo): Presenza Scenica, Ritagli Occulti, 1 debolezza base casuale.
Investigator Cards
- Showmanship (La Cospirazione di Innsmouth #12)
- Occult Scraps (La Cospirazione di Innsmouth #13)
- Molly Maxwell: The Exotic Morgana (Blood of Baalshandor #17)
- Yaztaroth (Blood of Baalshandor #18)
Deck Building
Search for cards usable by this investigatorFAQs
(from the official FAQ or responses to the official rules question form)Reviews
“Take a card. Any card. Shuffle it with the other 34… Don’t let me look at it. Was it illicit? Was your card liquid courage(1)? Your card is in play for zero resources, thank you Molly!”
No one else can give you what you need right in time for the exact situation you’re facing. Amaze friends and loved ones! Gather clues and send enemies to the blazing pit! Read on, I pray you, read on!
Dexter knows that magic makes money. Although his rogue 0–2 pool prevents him from getting the truly game-breaking stuff (Lupara, Lola, Delilah), it gives him access to some cool weapons, some events and momentum. Momentum is useful for when you have to pass parley checks; with your tuxedo (and it would be a tragedy to play Dexter without fine clothes), you can pass a magic check with your superior willpower, and auto succeed on a parley up to difficulty five. Or with a flashlight, an investigation at a five shroud Haunted location.
Dexter’s ability makes him one of the most flexible people ever released for this game.
He can mitigate and use expertly some of the double edge swords common to the Mystic deck. Use Gregory Gry early on to make money, and replace him with David Renfield to make even more cash. Use an arcane acolyte, and replace them when their doom would be a problem for the team. When you have the charisma to hold multiple companions, you can add a familiar spirit and Haste, letting you use activate four times in a row. (Activate, activate, sixth sense, sixth sense?) Hopefully you have some recharges and/or Twila to help you out.
Molly is a wonderful, wonderful signature. If you build your deck precisely, once she’s out, you get four different chances to get whatever card you want. If you decide to call in favors, you can play it again later. You never need to be unprepared.
The trap you might run into while building for Dexter is that everything looks good. Leather Jackets and robes of endless night. Shriveling and mysts of Ryleh. In solo, you want a little bit of everything. With others, make sure that you’re not trying to cover every single niche. You need skills and events!
The stage magician will succeed as long as you get your lovely assistant and showmanship out. Always take both signatures, the weaknesses may slow you down but they can’t stop you.
Nothing up your sleeve. Pick a card.
Dexter, you're a boy, make a big noise
Playing in the street, gonna be a big man someday
You got Molly in your face, you big disgrace
Discarding assets all over the place, singin'
We will, five Will shrivel you
We will, five Will shrivel you
Drake, you're a young man, soldier man
Fine clothes in the street, gonna take on the world someday
You got Molly in your face, you big disgrace
Waving your haste all over the place
Six Will, we will summon you, sing it!
Six Will, we will summon you, yeah
Great Drake, you're an old man, veteran
Pleading with Yaztaroth, gonna get you some peace someday
You got Molly in your face, big disgrace
Summoned hound put you back in your place, do it!
Seven Will, we will razor you, yeah, yeah, come on
Eight Will, we will wither you, alright, louder!
Nine Will we will shrivel V you, one more time
Ten Will, we will shrivel you
Yeah
It simply doesn't make any sense to me that Dexter as a former magician has only 2 points in dexterity (look at his name!). I mean, come on! I got that he is a real arcane nowadays, but he started as a simples (and successful) illusionist.
I think set of 5/2/2/3 or 4/2/3/3 would be better fitted to the lore (although theese statuses are probably worse compared to the original ones).
Other possibilities: 5/1/2/4 or 5/1/3/3 also make sense and would be a great upgrade for this investigator.
So Dexter is the only player card that has a May effect that occurs before a Then effect, so now we enter a curious situation, does choosing "no" on a may effect not count as resolving the effect in full. So do you only draw if you return a card to your hard, or do you only draw if you have an asset to return. (and then choose to return it or not)
Yog leads me to believe choosing 0 still leads to the then effect triggers, the effect resolved successfully, you just choose a minimal value.
Dexter is a great candidate for curse builds due to his access to Faustian Bargain. Not only does the bargain itself generate a ton of resources, but also curses which the bread and butter Mystic is lacking in options. His investigator specific ability isn't that great, but his weakness also isn't really an issue so that balances.
Overall a B tier Mystic.