Moneta "Fortunata"
Presagio di Sventura

Canaglia
Supporto. Accessorio

Oggetto. Amuleto. Maledetto.

Costi: 2. XP: 2.
Icone Abilità:

Straordinario.

Obbligo - Quando riveli un segnalino o durante una prova di abilità che stai effettuando: Lancia una moneta. Se esce testa, considera quel segnalino come se fosse un segnalino ; se esce croce, considera quel segnalino come se fosse un segnalino . Se come risultato di questo effetto consideri un segnalino come se fosse , pesca 1 carta.

Sarah Lindstrom
Una Luce nella Nebbia #224.
Moneta "Fortunata"
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)
  • Q: Can you use "Lucky" Penny to seal tokens you have treated as tokens on Nephthys? Since the lasting effect caused by "Lucky" Penny has no explicit expiration, what happens? And if you can seal them on Nephthys, would they still count as tokens for the full time that they are sealed on Nephthys, so could you use her ability to release/return them to the supply? What would happen if "Lucky" Penny were to leave play while there were tokens treated as tokens sealed on Nephthys (if they can be sealed on her)? A: Though you are able to use “Lucky” Penny to treat tokens as tokens, this will only last for the duration of the skill test you’re using “Lucky” Penny on. Once they’re sealed on Nephthys (as the skill test ends), they will be considered tokens again, and cannot be released via her ability.
Last updated
Reviews

A straightforward use for this is as a curse-heavy solo Rogue, at which point this simply turns half your curses into blesses. In theory, this averages the value of all curses to 0.

In practice, of course, you still have increased standard deviation, which is worse than not having the curses there at all... your worst-case scenario still means assuming all your curses come up cursey.

So perhaps the better way to look at it is as an automatic 50% saving-throw-vs-curses. Difficult to say if that's worth a 4xp one-of.

HanoverFist · 546
50% until you have false covenant, then it might as well be 100% given you can selectively trigger false covenant only when the curse matters. — Zerogrim · 260

By itself, this card isn’t worth four XP. But if you’re playing a rogue, you make your own luck. Combining this with your teammates covenants means intriguing things, like flipping curses, using them as blessings, and if they end up as curses, taking them out of the bag with false covenant. With sacred covenant, 50% of the time when you draw a curse, which you can trigger intentionally with the pact of the moon, you get +2 and end the check there. Dexter can also use this with a paradoxical covenant, as can Sefina. But with 50-50 odds, you’d better cover both your options, because the accessory slot is valuable and the effect is forced.

MrGoldbee · 1302
This card feels way too expensive for what it does and Blasphemous Covenant seems, by far, the worst Covenant. I'm trying to work out whether they work together nicely. If i reveal a Bless, and Lucky Penny makes it a Curse, can I Blasphemous Covenant to put it back in the bag? Or does the Blasphemous not trigger because it's not a Curse being revealed, it had already been revealed and became a Curse after that? I guess if this doesn't work, then when a Bless becomes a Curse that's really good with Ancient Covenant - on Expert I'd be very happy to take my -2 and stop there AND draw a card any day of the week... — slyguavas · 39