Trama. Stage 2
Locations on the same row are connected to one another.
Forced - When an investigator is captured: Advance this agenda.
Forced - When this agenda advances: Move all doom on it to the next agenda.
Seized by Deep Ones - Retro
Each investigator is captured. Place each of their keys on Holding Cells. If Oceiros Marsh is in play, set him aside, out of play. Shuffle each set-aside copy of Taken Captive into the encounter deck.
Reveal the Lighthouse Basement. Put Sunken Grotto (Lower Depths) into play directly below Sunken Grotto (Upper Depths) and Sunken Grotto (Final Depths) into play directly below Sunken Grotto (Lower Depths). Then, put random set-aside Tidal Tunnel locations into play until there are exactly 4 locations on each row, except for the row with the Lantern Room. (See Campaign Guide for diagram.)
Advance the act directly to act 3a (do not resolve act 2b).
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