Trama. Stage 2

Miti
Destini: 7. Indizi: –
The Order knows you’re here. You have little time to spare - you have to find the way into their lair before they mobilize to capture you!

Locations on the same row are connected to one another.

Forced - When an investigator is captured: Advance this agenda.

Forced - When this agenda advances: Move all doom on it to the next agenda.

Alex Eckman-Lawn
Una Luce nella Nebbia #233. Una Luce nella Nebbia #3.

Seized by Deep Ones - Retro

Trama
Suddenly, you are ambushed by more of the repulsive hybrid creatures than you can possibly fend off. Cold, scaled hands grab your arms and pin them behind your back. The next thing you know, a sack is thrown over your head, obscuring your vision. You struggle in vain against your captors, but you are outnumbered and outmatched. "Take them below," a croaking voice commands. "They must learn the consequences of trespassing on sacred ground."

Each investigator is captured. Place each of their keys on Holding Cells. If Oceiros Marsh is in play, set him aside, out of play. Shuffle each set-aside copy of Taken Captive into the encounter deck.

Reveal the Lighthouse Basement. Put Sunken Grotto (Lower Depths) into play directly below Sunken Grotto (Upper Depths) and Sunken Grotto (Final Depths) into play directly below Sunken Grotto (Lower Depths). Then, put random set-aside Tidal Tunnel locations into play until there are exactly 4 locations on each row, except for the row with the Lantern Room. (See Campaign Guide for diagram.)

Advance the act directly to act 3a (do not resolve act 2b).

Unchanging as the Sea
Unchanging as the Sea

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