Supporto. Mano

Oggetto. Armatura. Improvvisato.

Costi: 1.

Salute: 3. Sanità Mentale: –.

Lo Scudo Improvvisato può essere giocato solo dalla tua pila degli scarti.

Obbligo - Quando lo Scudo Improvvisato è sconfitto: Rimescolalo nel tuo mazzo invece di scartarlo.

Sam Perin
Le Chiavi Scarlatte, Espansione Investigatori #103.
Scudo Improvvisato


No faqs yet for this card.


With one in play + other one in discard + other hand full, one can take 2 dmg and replay the other one to replace the damaged shield without the forced effect. This effectively gives 2hp for one click, which is not bad considering this combo is infinite and not using a card from hand.

gyrjsrla · 30
It's still 1 action and 1 resource for 2 health. Which can be good ofc as it is unlimited. But with Jessica(1) or Scavenging(2)+Leather Coat you have other options for unlimited health. — vidinufi · 64

The natural comparison for this card within Survivor class is good old Leather Coat as a damage soak. Let's analyse the differences:

  • +1 cost compared to Coat
  • +1 damage soak
  • takes more occupied hand slot compared to body slot where Protective Gear is the only alternative within Survivor class
  • you need to discard it first, where you can play Coat directly for 2 damage and then replay it quite easily with discard recurring cards
  • No symbols to commit vs. on Coat

Overall it doesn't look as a worthy rival for Coat, because it takes up a hand slot and the setup is more complicated. The problem is that for reliable recursion of it, you want to stick to one-handed assets so you don't replace big 2-hand assets with Shield and play another asset in place of Shield before Forced effect kicks in. If you're a Survivor fighter you don't want to give up 2-handed weapons when you can get soak somewhere else. For now I think this card can find a place in Survivor decks not focused on fighting as a cheap damage protection and only when you have better alternative for body slot.

Two imrpvoised shield can also be permenantly replaced, one overwritting the other. its like leather coat but you pay a resource instead of drawing the coat. — Zerogrim · 287

I am writing this fresh off of deck-building, running across a combo that makes this item far more viable than it might initially seem: Forced Learning.

This card, along with some other Survivor cards, suffers from only being useful when it is in your discard pile, which it is hard to get it into efficiently when not playing Wendy or Ashcan Pete. Having this in your hand means you have a dead card, and more often than not it'll be stuck there for a while.

Forced Learning solves this issue. Now, every upkeep, you get to put a card into your discard pile from your hand, without losing card advantage in the process! And the obvious beneficiary of this combo is Darrell Simmons, who may appreciate extra health soak in some campaigns due to his 6 base health (hello TFA), and also loves to have Winging it in his discard for more efficient clue-gathering. Plus, he can run Scavenging shenanigans as well due to his high base Intellect and tendency to lower difficulty naturally, which also synergizes with Forced Learning.

I'm excited for this, and I may have to update my review if it does not work out the way I'm expecting it to right now.

Looking at it again, maybe I should've put this review on Darrell Simmons, it seems quite specific. Although, Minh Thi Phan can also use all the cards mentioned.

Shandras · 3
Forced learning only allows you to discard one of the cards you draw with it, not any other you might have in your hand — Django · 4973
True, overlooked that in my first rush of enthusiasm. Still seems to work OK for the most part, the anti-synergy with extra draw is about the only concern I have. I'll try it out some more. — Shandras · 3
Maybe we'll get a level 1 shield with a '?' icon someday? That's about the only thing that would make me even consider playing it. I mean, even then it would be worse Leather Coat (hand slots are far more valuable than body slots) but then you could at least get it into play without relying on a secondary discard effect. — olahren · 3199
Unlikely, olahren. Improvised cards are meant to need ways to get them into the discard pile. Which isn't that hard in survivor anyway. Wendy, Duke and (to a lesser degree) Patrice have it build into their ability, and there are cards like Cornered and "Short Supply", that can help. I agree, though, that the hand slot is in most decks too expensive for this card. — Susumu · 351
I think these cards are meant to enable stuff that discards, not the other way around - most of the time, you wouldn't consider Forced Learning because it dilutes your deck too much to make up for the powerful filtering effect, not to mention the horrendous interaction with weaknesses. With cards like this though, you can add more power to that to potentially make it worth your while. I do agree this is not the most powerful card of the bunch, but in that context, it's more playable than I (and probably most people) gave it credit for. — Shandras · 3
It seems to me that you use this to get out of taking “real” damage and it’s easily overplayed with other useful cards you may also pull from discard. Maybe take a look at Moonstone (I think) to see the lengths you don’t have to go to in order to play this card. — Staticalchemist · 1
Regarding your statement about the dead card in hand: You can get it out with Sleight of Hand, since it does not count as playing. — AlderSign · 226

This card is absurdly powerful in almost all survivors.

Bulletproof vest, which is the single highest soak item in the game, cost three experience, takes body instead of hand, has one soak more, cost two more resources and cannot be played from discard pile.

The play from the discard pile is outstanding and can't be overstated. Encounter deck makes you choose and discard a card from your hand? Gladly. Discard an asset you control and shield is already on the field? Yes please. Overdrew your hand and need to toss a cars? Me please. Playing from discard for one resource takes away so many other really bad things the encounter deck loves to throw at you.

What about that hand slot? In the rare case you have a survivor that can actually utilize two handed weapons (i.e.Daniela, tommy and Yorrick), Bandolier opens this up. Most of your other survivors though probably aren't going to benefit a whole lot from that other hand anyway and are more than glad to give it up.

Amazing soak, amazing dependability and basically eliminates some of the more annoying features from the encounter deck.

The trash can lid is now a survivor staple.

drjones87 · 173
I like your positivity. I wish I could look at this card and see the amazing possibilities it opens up, providing endless amounts of health for just one hand slot and a few actions. But through the ice splinter in my eye, all I see is a far worse, hand-held leather jacket; stupidly hard to get into play for anyone without a built-in discard ability. Even in a best-case scenario all the shield rewards you is health-soak; not exactly what separates winners from losers most days in Arkham. But karma being what it is, I fully expect to be defeated by damage during my next campaign and find myself screaming for the heavens; "Dr. Jones was right! I should have brought the shield!" — olahren · 3199