Capitolo. Stage 2
Sadie Sheldon gains: " Spend up to 4 resources: Parley. Test or (5). This test gets -1 difficulty for each resource spent as part of this action's cost. For each point you succeed by, place 1 of your clues on Sadie Sheldon."
Objective - When damage is placed on Sadie Sheldon, advance.
Objective - If there are 3 clues on Sadie Sheldon, advance.
O'Bannions Come Calling - Retro
"That shipment is mine, Sadie" she says coldly. You duck down as her goons pull out their rifles and spray the walls and furniture with a hail of bullets.
Spawn the set-aside Naomi O'Bannion and Gang Enforcer enemies at Hibb's Roadhouse. Search the encounter deck and discard pile for 1 copy of Gang Soldier and spawn it at Hibb's Roadhouse.
If there is at least 1 clue on Sadie Sheldon, place 2 damage on Naomi O'Bannion. Move up to 2 clues from Sadie Sheldon to any non-Elite, Criminal enemies at Hibb's Roadhouse.
Each enemy with clues on it disengages from each investigator and gains aloof (while there are clues on it).
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