Isabelle Barnes
Ritornata

Investigatore

Prescelto. Cacciatore.

Sopravvissuto
  • 4
  • 2
  • 3
  • 3
Salute: 5. Sanità Mentale: 9.

Durante una prova di abilità che stai effettuando, subisci 1 orrore diretto: Investi in questa prova 1 abilità valida dalla tua pila degli scarti. Dopo che questa prova è stata risolta, rimescola quella carta nel tuo mazzo. (Limite di una volta per round.)

Effetto di : +1. Se hai successo, curati 1 orrore.

"Il sacrificio di mia sorella non sarà stato invano."
Aleksander Karcz
Core Set (2026) #13.

Isabelle Barnes - Retro

Investigatore

Dimensione del Mazzo: 30.

Opzioni del Mazzo: Carte Sopravvissuto () di livello 0-5, carte Mistico () di livello 0-2, carte neutrali di livello 0-5.

Requisiti del Mazzo (non considerati nella dimensione del mazzo): Gemelle Calibro 45 di Isabelle, Momento Critico, 1 debolezza base casuale.

Per quel che ricorda, Isabelle Barnes è stata in fuga ogni giorno della sua vita. Riuscì a fuggire dagli Olmstead, una famiglia di fanatici che la riteneva il "tassello finale" di un rituale oscuro e perverso, ma non ha mai capito cosa la rendesse così speciale per quella setta. A liberarla è stata sua sorella, ma a caro prezzo: Jenny ha dato tutto per riavere Isabelle. Per questo motivo, Isabelle vuole assicurarsi che gli Olmstead paghino con il sangue, e come loro chiunque faccia preda dei deboli e degli innocenti. Armata delle gemelle calibro 45 della sorella perduta, Isabelle può finalmente affrontare i suoi inseguitori a testa alta.
Isabelle Barnes
Isabelle Barnes
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Reviews

Izzy is a great start for the new core set, both in terms of flavor and in terms of the characters. She is simultaneously something new and somewhat old, since we've all been searching for her every time we played Jenny Barnes. Her stat line is perhaps a tad underwhelming, but that's not really surprising given that she is a survivor and historically, they have/will get lots of ways to buff their skills, especially the defensive ones like Will and Agility.

I think Izzy's strongest point is that she has access to Mystic 2. While it isn't the best access, it provides at least enough to give her ways to use her Will so that you can focus on buffing that over trying to get her Fight and Agility up. It makes her signature asset all but useless, and I have to imagine that most of the time, it is going to end up either committed to a test, or used to deal with swarms of weak enemies that pop up.

The most interesting part of her design by far though is her ability. The ability to recur a clutch skill from the discard pile cannot be overstated, and makes it almost possible to try to run some cards that could get her gun into a usable position. Overpower becomes +2 and draw to on a successful attack, as do Guts and Manual Dexterity. That says nothing of the other cards that you might want to have repeated access to. If you're not limiting to the new card pool, Take Heart becomes stupid powerful, as do any of your leveled commits like Last Chance (3) or Enraptured (2) (to put charges back on the spells that you may want to investigate with). The only disappointing thing about this ability is that it is limited to once per round. It's powerful enough that I understand this choice, but with the current card options for healing horror, I do think you could let the player take a bigger risk. That said, I still think 1 per round is plenty. Just means you need to choose carefully.

Vardaman · 2
Sorry, but Nothing Left To Lose isn't a level 2 skill, it is a level 3 event — HeroesOfTomorrow · 97
You are correct, I was thinking of Last Chance (3), not sure how I made that mistake — Vardaman · 2
Tbf I also did similiar mistakes often, like mixing up Versatile for Adaptable — HeroesOfTomorrow · 97
If you're looking to do something with her guns, she might be the best candidate for at least two of the Empower Self copies. — Xenas · 7