Lobby - Retro

Luogo

The entrance to the Silver Twilight Lodge is guarded. You cannot enter the Lobby.

Lodge Gates gains: ": Parley. The guards recognize you from the Meiger estate and let you pass. Reveal the Lobby."

The front entrance to the Lodge’s manor is guarded by two men in trenchcoats, who nod to you as you approach.

Lobby
We’ve Been Expecting You

Luogo

Lodge.

Miti
Oscurità: 3. Indizi: 0
The guards step aside and allow you to enter the lobby. "Mr. Sanford has been expecting you," one of them says cryptically. The interior of the mansion is clean and well-kept, as you would expect from Arkham's most prestigious social club. Plaques, pictures, and other trinkets adorn the wooden walls, hinting at the Lodge's long and storied history.
Robert Laskey
Per il Bene Superiore #206. Per il Bene Superiore #10.
Lobby
Lobby

Lobby - Retro

Luogo
The front entrance to the Lodge’s manor is guarded by two men in trenchcoats. Perhaps there is another way into the building...

Lobby
Members Only

Luogo

Lodge.

Miti
Oscurità: 3. Indizi: 1.

Forced - After the Lobby is revealed: Place 1 random set-aside key on it.

The interior of the mansion is clean and well-kept, as you would expect from Arkham's most prestigious social club. Plaques, pictures, and other trinkets adorn the wooden walls, hinting at the Lodge's long and storied history.
Robert Laskey
Per il Bene Superiore #207. Per il Bene Superiore #11.
Lobby
Lobby

Lodge Catacombs - Retro

Luogo

The door to the catacombs is locked. You cannot enter the Lodge Catacombs unless you control at least 1 (///) key.

A windowless steel door blocks your way into paths unknown. You get the feeling this basement is much larger than it appears.

Luogo

Lodge. Sanctum.

Miti
Oscurità: 4. Indizi: 0

Forced - When Lodge Catacombs is revealed: Put the set-aside Inner Sanctum and each of the set-aside Sanctum Doorway locations into play.

Beyond the steel door, torchlit stone halls lead deeper underground. Compared to the polished wood upstairs, this area feels grimy and unclean. What the hell is this place?
Greg Bobrowski
Per il Bene Superiore #213. Per il Bene Superiore #17.
Lodge Catacombs
Lodge Catacombs

Lodge Cellar - Retro

Luogo
Several locked windows along the basement level of the manor reveal the dark cellar within.

Lodge Cellar
We’ve Been Expecting You

Luogo

Lodge.

Miti
Oscurità: 3. Indizi: 1.

Forced - After the Lodge Cellar is revealed: Place 1 random set-aside key on it.

The cellar of the Lodge contains only a large wine rack and several unmarked barrels. A heavy steel door bars your passage deeper into the basement. You almost don't want to know what lies beyond it. Almost.
Jose Vega
Per il Bene Superiore #208. Per il Bene Superiore #12.
Lodge Cellar
Lodge Cellar

Lodge Cellar - Retro

Luogo

The rear entrance to the Silver Twilight Lodge is hidden. You cannot enter the Lodge Cellar.

Lodge Gates gains: " Investigators at the Lodge Gates spend 1 clues, as a group: Reveal the Lodge Cellar."

Several windows along the basement level of the manor reveal the dark cellar within.

Lodge Cellar
Members Only

Luogo

Lodge.

Miti
Oscurità: 3. Indizi: 0
You slip through an unlocked window into the building's cellar. It contains only a large wine rack and several unmarked barrels. A heavy steel door bars your passage deeper into the basement. You almost don't want to know what lies beyond it. Almost.
Jose Vega
Per il Bene Superiore #209. Per il Bene Superiore #13.
Lodge Cellar
Lodge Cellar

Lodge Gates - Retro

Luogo
As you approach the gates of the Lodge’s manor in French Hill, you are surprised to see several automobiles parked nearby, in the street. Light shines in several of the windows of the manor. Is there a gathering of some sort here tonight?

Lodge Gates
We’ve Been Expecting You

Luogo

Lodge.

Miti
Oscurità: 2. Indizi: 0

Enemies cannot spawn at the Lodge Gates.

: Resign. On second thought, maybe coming here was a bad idea.

The headquarters of the Silver Twilight Lodge is a gorgeous Victorian mansion in French Hill, overlooking most of the city. Light flickers beyond its prominent stained-glass door.
Yoann Boissonnet
Per il Bene Superiore #204. Per il Bene Superiore #8.
Lodge Gates
Lodge Gates

Lodge Gates - Retro

Luogo
As you approach the gates of the Lodge’s manor in French Hill, you are surprised to see several automobiles parked nearby, in the street. Light shines in several of the windows of the manor. Is there a gathering of some sort here tonight?

Lodge Gates
Members Only

Luogo

Lodge.

Miti
Oscurità: 2. Indizi: 1.

Enemies cannot spawn at the Lodge Gates.

: Resign. On second thought, maybe coming here was a bad idea.

The headquarters of the Silver Twilight Lodge is a gorgeous Victorian mansion in French Hill, overlooking most of the city. Light flickers beyond its prominent stained-glass door.
Yoann Boissonnet
Per il Bene Superiore #205. Per il Bene Superiore #9.
Lodge Gates
Lodge Gates

Lounge - Retro

Luogo
As you approach the staircase leading to the second floor of the mansion, you smell burning candle wax. It is quiet enough that you can hear the gentle crinkling of a page being turned.

Luogo

Lodge.

Miti
Oscurità: 2. Indizi: 2.

Forced - After the Lounge is revealed: Put the set-aside Vault and Library locations into play. Put the set-aside August Lindquist asset into play in the Lounge. Place 1 random set-aside key on him.

As you enter the warm lounge, you spot an elegantly dressed man reading by the fire. To your surprise, he pays you almost no heed whatsoever.
Dual Brush Studios
Per il Bene Superiore #210. Per il Bene Superiore #14.
Lounge
Lounge

Master Bedroom - Retro

Luogo
This unmarked door is large and well polished, set in a corner of the upstairs hallway out of view of guests and other prying eyes.

Luogo

Miti
Oscurità: 3. Indizi: 1.

Forced - When the round ends, if there is at least 1 investigator in the Master Bedroom: Place 1 doom on the nearest Silver Twilight enemy.

No doubt about it: this must be Josef Meiger's bedroom. The centerpiece of the room is a massive canopy bed, the posts of which are ornately carved. You see no sign of a Mrs. Meiger.
Yoann Boissonnet
Il Circolo Spezzato #75. Sulla Soglia della Morte #11.
Master Bedroom
Master Bedroom

Master Bedroom - Retro

Luogo
This unmarked door is old and partially rotted, set in a quiet corner of the upstairs hallway. A thick, dark fog seeps beneath the door and wafts around your feet.

Luogo

Spectral.

Miti
Oscurità: 3. Indizi: 1.

Haunted - Place 1 of your clues on Master Bedroom.

Victory 1.
Tendrils of black mist have invaded every corner of this room from the open balcony doorway, causing the furniture to decay and collapse. Every piece of wood and glass is shattered and warped. Nothing is untouched.
Dual Brush Studios
Il Circolo Spezzato #82. Sulla Soglia della Morte #18.
Master Bedroom
Master Bedroom

Merchant District - Retro

Luogo
The commercial center of Arkham, the Merchant District is usually bustling at all hours. But tonight, the dockhands and sailors have vanished, leaving you with a sense of unease. The mist over the dark waters of the Miskatonic River seems to take unnatural shapes as you watch from afar.

Luogo

Arkham.

Miti
Oscurità: 2. Indizi: 0

Discard the top 5, 10, or 15 cards of your deck: For every 5 cards discarded in this way, move 1 breach from Merchant District to the current act. Draw each weakness discarded in this way.

Cristi Balanescu
Nelle Grinfie del Caos #300. Nelle Grinfie del Caos #13.
Merchant District
Merchant District

Merchant District - Retro

Luogo
The commercial center of Arkham, the Merchant District is usually bustling at all hours. But tonight, the dockhands and sailors have vanished, leaving you with a sense of unease. The mist over the dark waters of the Miskatonic River seems to take unnatural shapes as you watch from afar.

Luogo

Arkham.

Miti
Oscurità: 3. Indizi: 0

Spend 2 resources: Move 1 breach from Merchant District to the current act.

Cristi Balanescu
Nelle Grinfie del Caos #301. Nelle Grinfie del Caos #14.
Merchant District
Merchant District

Miskatonic River - Retro

Luogo
Your boat sways gently along the current of the rippling water. The river is deep and dark, and you find yourself suddenly wondering how many bodies might lie forgotten along the riverbed, never to be seen again.

Luogo

River.

Miti
Oscurità: 5. Indizi: 0

: Resign. You take your rowboat back to the shore of the Miskatonic River, leaving the mysterious island behind.

Despite the urgency of your task, you find yourself rowing quietly, as though trying to avoid disturbing the river.
Dual Brush Studios
Unione e Disillusione #249. Unione e Disillusione #12.
Miskatonic River
Miskatonic River

Moldy Halls - Retro

Luogo
As you enter the Witch House, you are immediately struck by the musty, stale air. The timber smells of decay and mold. Paper peels off the walls. It is no wonder this house was condemned.

Luogo

Witch House.

Miti
Oscurità: 4. Indizi: 1.

Haunted - Lose 3 resources.

Within the aged, decrepit walls of the Witch House, the only signs of life are the rats which scurry in and out of holes in the walls.
Robert Laskey
Il Nome Segreto #128. Il Nome Segreto #9.
Moldy Halls
Moldy Halls

Unknown Places - Retro

Luogo
It was also possible that the inhabitants of a given dimensional realm could survive entry to many unknown and incomprehensible realms of additional or indefinitely multiplied dimensions - be they within or outside the given space-time continuum - and that the converse would be likewise true.
- H. P. Lovecraft, The Dreams in the Witch House

Moldy Halls
Earlier Tonight

Luogo

Extradimensional. Witch House.

Miti
Oscurità: 2. Indizi: 0

: You request aid from your past self. Each investigator at this location may return 1 card from his or her discard pile to his or her hand. Each investigator who does so remembers that he or she "meddled with the past." (Group limit once per game.)

Robert Laskey
Il Nome Segreto #134. Il Nome Segreto #15.
Moldy Halls
Moldy Halls

Office - Retro

Luogo

Each Silver Twilight enemy in the Office loses aloof.

Atop a steep staircase leading to the manor's third floor, far from the hustle and bustle of the party below, a solitary oak door stands sentry, guarding Mr. Meiger's closest secrets.

Luogo

Miti
Oscurità: 4. Indizi: 1.

Each Silver Twilight enemy in the Office lose aloof.

Forced - If you reveal a , , , , or symbol while investigating the Office: Place 1 doom on the nearest Silver Twilight enemy.

Josef's office is as much a display of his wealth and power as it is a workplace
Jose Vega
Il Circolo Spezzato #77. Sulla Soglia della Morte #13.
Office
Office

Office - Retro

Luogo
The lone door atop the second-floor staircase has rotted and decayed as though hundreds of years have passed. The once‑polished oak is now stained and warped. It could collapse at any moment.

Luogo

Spectral.

Miti
Oscurità: 4. Indizi: 2.

Haunted - Choose and discard a card from your hand.

Victory 2.
A thick, oppressive haze fills what was once an impressive office. Cracks fork up and down the wooden paneling of the walls, and the bookshelves surrounding Josef's desk sag with the weight of rotten, decayed books.
Jose Vega
Il Circolo Spezzato #84. Sulla Soglia della Morte #20.
Office
Office

Cosmos - Retro

Luogo
The stars danced mockingly, almost shifting now and then to form pale signs of doom that one might wonder one had not seen and feared before; and ever the winds of aether howled of vague blackness and loneliness beyond the cosmos.
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath

Luogo

Otherworld. Void.

Miti
Oscurità: 4. Indizi: 2.

Cosmos - Connect in a direction of your choice.

Forced - After you enter Pathway into Void: You must either discard 1 card from your hand or take 1 damage.

Remove 1 resource from the scenario reference card: Move Pathway into Void to any adjacent spot, placing an empty space in the spot it previously occupied. (Group limit once per round.)

Stephen Somers
Al Cospetto del Trono Nero #340. Al Cospetto del Trono Nero #22-23.
Pathway into Void
Pathway into Void

Unknown Places - Retro

Luogo
It was also possible that the inhabitants of a given dimensional realm could survive entry to many unknown and incomprehensible realms of additional or indefinitely multiplied dimensions - be they within or outside the given space-time continuum - and that the converse would be likewise true.
- H. P. Lovecraft, The Dreams in the Witch House

Luogo

Extradimensional. Miskatonic.

Miti
Oscurità: 4. Indizi: 1.

After you successfully investigate Physics Classroom by 2 or more: Discover a clue at another revealed location. (Limit once per round.)

Victory 1.
A place of higher learning?
Or a place where higher learning is shackled?
Robert Laskey
Il Nome Segreto #139. Il Nome Segreto #20.
Physics Classroom
Physics Classroom

Rivertown - Retro

Luogo
These past few weeks, the warehouses and docks of Rivertown have been swathed in grey mist, making an already quiet district even more empty and desolate.

Luogo

Arkham.

Miti
Oscurità: 3. Indizi: 0

Choose and discard a card from your hand: Move 1 breach from Rivertown to the current act, +1 additional breach for each icon on that card.

Cristi Balanescu
Nelle Grinfie del Caos #292. Nelle Grinfie del Caos #5.
Rivertown
Rivertown