Caverns Beneath the Moon - Retro

Luogo
"The dead temples on the mountains were so placed that they could have glorified no wholesome or suitable gods..." – H. P. Lovecraft, The Dream-Quest of Unknown Kadath

Luogo

Cave.

Miti
Oscurità: 6. Indizi: 1.

Forced - After you fail a skill test while investigating Caverns Beneath the Moon: Until the end of your turn, reduce its shroud by 2.

Dual Brush Studios
Il Lato Oscuro della Luna #221. Il Lato Oscuro della Luna #16.
Caverns Beneath the Moon
Caverns Beneath the Moon

Luogo

Ooth-Nargai. City. Port.

Miti
Oscurità: 2. Indizi: 1.

Veiled.

Victory 1.
"...Carter knew that they were come to the land of Ooth-Nargai and the marvellous city of Celephaïs. Swiftly there came into sight the glittering minarets of that fabulous town, and the untarnished marble walls with their bronze statues, and the great stone bridge where Naraxa joins the sea."
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Mark Molnar
Alla Ricerca del Kadath #139. Alla Ricerca del Kadath #21.

Storia

Miti

Remember that you have "beseeched the King."

Shuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.

Flip this card back over.

Randolph stops in one of the streets of Celephaïs to meet with the old chief of the city's cats, and you recall that your companion once told you that Ulthar is not the only city of the Dreamlands in which these curious creatures dwell. The cat informs Randolph where he can find "his old friend," and you are surprised when your companion leads you to a rose-crystal palace in the center of the city. Here you meet with King Kuranes, who rules this region. When you tell Kuranes of your quest, he indicates that you may find what you are looking for in the great temple that lies in the center of Hazuth-Kleg, a city beyond his Timeless Realm. But this advice comes with a warning: Once you enter the Temple of Unattainable Desires, you might never leave.
Alla Ricerca del Kadath #139. Alla Ricerca del Kadath #21.
Celephaïs
Advice of the King

Luogo

Miti
Oscurità: 2. Indizi: 1.

Forced - After you enter City of Gugs: Flip it over and resolve the text on its other side.

Victory 1.
"...Carter followed the loping three out of the forest of monoliths and into the dark noisome streets of that awful city whose rounded towers of Cyclopean stone soared up beyond the sight."
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Régis Moulun
Punto di Non Ritorno #255. Punto di Non Ritorno #9.

Storia

Miti

Spawn the set-aside Gug Sentinel enemy at this location, with 1 clues on it. Test (3). If you succeed, Gug Sentinel enters play exhausted and unengaged. Otherwise, it enters play engaged with you.

Flip this card back over.

The kingdom of the Gugs is surrounded by a colossal wall. Inside, cylindrical towers rise high into the mist, each one windowless and made of grey stone, with large looming doorways at the bottom. One black tower stands paramount among the others, rising into the very ceiling of the Underworld. You do not make it very far before you spot the sentry standing guard outside the city's walls: a tremendous creature with huge furry arms and an obscene toothy maw extending vertically through its head.
Punto di Non Ritorno #255. Punto di Non Ritorno #9.
City of Gugs
The Sentry

City of the Moon-Beasts - Retro

Luogo
"There presently rose ahead the jagged hills of a leprous-looking coast, and Carter saw the thick unpleasant grey towers of a city. The way they leaned and bent, the manner in which they were clustered, and the fact that they had no windows at all, was very disturbing to the prisoner..." – H. P. Lovecraft, The Dream-Quest of Unknown Kadath

Luogo

Surface. City.

Miti
Oscurità: X. Indizi: 1.

X is the highest alarm level among all investigators.

Forced - At the end of the round: Each investigator at the City of the Moon-Beasts tests (2). Each investigator who fails must raise their alarm level by 1.

Victory 1.
Frej Agelii
Il Lato Oscuro della Luna #215. Il Lato Oscuro della Luna #10.
City of the Moon-Beasts
City of the Moon-Beasts

Luogo

City. Otherworld.

Miti
Oscurità: 6. Indizi: 2.

Veiled.

For each Priest of a Thousand Masks at the City-Which-Appears-On-No-Map, reduce its shroud by 1.

Forced - After you fail a skill test while investigating the City-Which-Appears-On-No-Map: Search the encounter deck and discard pile for a Priest of a Thousand Masks and spawn it here. Shuffle the encounter deck.

Victory 2.
Hai Hoang
Alla Ricerca del Kadath #143. Alla Ricerca del Kadath #25.

Storia

Miti

You have uncovered two Signs of the Gods (place 2 resources on the scenario reference card).

Discard each enemy here. Move each investigator here to the Temple of Unattainable Desires (cannot be canceled). Flip this card back over and add it to the victory display.

You traverse the tangled streets of this dark, abandoned realm for what seems like many hours. You cannot tell the passage of time, for the star that hangs above you never moves, and the rest of the sky is empty and devoid of all light. Finally you reach the square in the center of town, directly below the baleful star. Its red glare shines down on a statue depicting an otherworldly abomination. The inscription in the stone before the statue is riddled with astrological symbols and strange names, but nothing more. The moment you read one of the names, the city begins to collapse, and you are whisked away by an incomprehensible force. You awaken several hours later, your head spinning. Your arms and legs are covered in thin, bloody incisions.
Alla Ricerca del Kadath #143. Alla Ricerca del Kadath #25.
City-Which-Appears-On-No-Map
The Baleful Star

Cold Wastes - Retro

Luogo
"Then came a wide gap in the range, where the hideous reaches of transmontane Leng were joined to the cold waste on this side by a low pass through which the stars shone wanly."
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath

Luogo

Leng.

Miti
Oscurità: 2. Indizi: 1.

Forced - After you reveal a , , , , or chaos token while investigating Cold Wastes: You must either take 1 damage or lose 1 action.

Michael Komarck
La Dimora degli Dèi #296. La Dimora degli Dèi #11.
Cold Wastes
Cold Wastes

Luogo

Vale.

Miti
Oscurità: 3. Indizi: 2.

Veiled.

The first treachery drawn during the mythos phase by an investigator at this location gains surge.

Victory 1.
"At last he discerned above him the projecting edge of the great crag of the ghouls, whose vertical side he could not glimpse..."
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Leanna Crossan
Punto di Non Ritorno #258. Punto di Non Ritorno #12.

Storia

Miti

Look at the top 2 cards of the encounter deck. You may discard up to half of those cards. Return the rest to the top of the encounter deck, in any order.

For the remainder of the game, ignore the text on Crag of the Ghouls.

Flip this card back over.

Looking out over the barren vale, you get a sense for the threats that dwell below. Underneath the plateau upon which you stand, a forest of obscene, pale fungi extends for miles. Beyond that is a great heap of bones, like an ocean pouring forth in all directions. You swear you can see something crawling or worming its way along the surface of the bones, but perhaps it's just your imagination. In the distance, great sharp peaks of stone loom over the vale. Black, winged creatures fly around the summits, searching for prey. You see no sign of this "ocean of pitch" Pickman described, though you do notice a wide cavern opening along a wall of stone to the right of the vale below...
Punto di Non Ritorno #258. Punto di Non Ritorno #12.
Crag of the Ghouls
Scouting the Vale

Downstairs Doorway - Retro

Luogo
This doorway was not open before. You only turned for a moment, but you thought you saw something. But what, exactly? A blur? A figure?

Luogo

Miti
Oscurità: 4. Indizi: 2.

After you successfully investigate the Den, discard 1 card from your hand: Discover an additional clue at this location.

Investigators in the Den spend 1 clues, as a group: Remember that the investigators "studied a desecrated portrait."

Victory 1.
Yoann Boissonnet
Le Mille Forme dell’Orrore #176. Le Mille Forme dell'Orrore #9.
Den
Den

Luogo

Skai. City. Port.

Miti
Oscurità: 3. Indizi: 1.

Veiled.

Spend 1 resource: Search the top 6 cards of your deck for an Item asset and draw it. Shuffle your deck.

"Dylath-Leen with its thin angular towers looks in the distance like a bit of the Giants' Causeway, and its streets are dark and uninviting."
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Frej Agelii
Alla Ricerca del Kadath #129. Alla Ricerca del Kadath #11.

Storia

Miti

You have uncovered a Sign of the Gods (place 1 resource on the scenario reference card to indicate this). For the remainder of the scenario, resources on the scenario reference card represent Signs of the Gods the investigators have uncovered. Your quest is to uncover as many of these signs as you can in order to discern the location of Kadath.

Flip this card back over.

In the port city of Dylath-Leen, you consult with the elders of the city. They believe that the truth of Kadath was hidden for a reason, and they call you a fool for searching for it. Even so, they tell you what little they know of the forsaken peak. Though you are far from finding Kadath, it is clear now that it cannot be in this region. "We'll need to find a ship captain," Randolph muses. "This journey will be much longer still. The isle of Oriab lies to the south, and I have heard of a great mountain there. To the west lies the ancient land of Mnar, where many secrets lie hidden. To the east is the Timeless Realm ruled by the wise King Kuranes. North of there is a forbidden land where none dare tread..."
Alla Ricerca del Kadath #129. Alla Ricerca del Kadath #11.
Dylath-Leen
Endless Secrets

Emergency Room - Retro

Luogo
You peek into the emergency ward and find several other rooms besides the one where your companions are being kept.

Luogo

St Mary's.

Miti
Oscurità: 2. Indizi: 1.

While you are in the Emergency Room, each of your skill tests gets +1 difficulty for each card committed to it.

Victory 1.
This room contains the aftermath of what must have been a gruesome admission. Splatters of dried blood cover the mattress in the center of the room, and medical supplies - bandages, gauze, and syringes - litter the floor.
Mark Molnar
I Divoratori di Sogni #71. Incubo a Occhi Aperti #9.
Emergency Room
Emergency Room

Enchanted Woods - Retro

Luogo
Drawn deeper into the lush forest, you stray from the path...

Enchanted Woods
Mystical Forest

Luogo

Woods.

Miti
Oscurità: 4. Indizi: 1.

As an additional cost for you to leave this location, you must choose and discard 1 card from your hand for each clue on this location.

Victory 2.
"Threading now the low phosphorescent aisles between those gigantic trunks, Carter made fluttering sounds in the manner of the Zoogs, and listened now and then for responses." - H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Frej Agelii
I Divoratori di Sogni #50. Oltre le Soglie del Sonno #12.
Enchanted Woods
Enchanted Woods

Enchanted Woods - Retro

Luogo
Drawn deeper into the lush forest, you stray from the path...

Enchanted Woods
Village of Zoogs

Luogo

Woods.

Miti
Oscurità: 3. Indizi: 1.

Forced - After a Zoog enemy with the swarming X keyword spawns at this location: Add 1 additional swarm card to it.

Victory 2.
"He remembered one particular village of the creatures near the centre of the wood." - H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Emilio Rodriguez
I Divoratori di Sogni #51. Oltre le Soglie del Sonno #13.
Enchanted Woods
Enchanted Woods

Enchanted Woods - Retro

Luogo
Drawn deeper into the lush forest, you stray from the path...

Enchanted Woods
Great Stone Circle

Luogo

Woods.

Miti
Oscurità: 1. Indizi: 1.

Forced - After this location is revealed: Spawn the set-aside Laboring Gug at this location.

Victory 1.
"Finally the greater light of those thicker fungi revealed a sinister green and grey vastness pushing up through the roof of the forest and out of sight." - H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Diana Martínez
I Divoratori di Sogni #52. Oltre le Soglie del Sonno #14.
Enchanted Woods
Enchanted Woods

Enchanted Woods - Retro

Luogo
Drawn deeper into the lush forest, you stray from the path...

Enchanted Woods
Stone Trapdoor

Luogo

Woods.

Miti
Oscurità: 2. Indizi: 1.

While you are investigating this location, it gets +1 shroud for each card in your hand.

Victory 2.
"...at that spot a mighty slab of stone rests on the forest floor; and those who have dared approach it say that it bears an iron ring three feet wide." - H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Emilio Rodriguez
I Divoratori di Sogni #53. Oltre le Soglie del Sonno #15.
Enchanted Woods
Enchanted Woods

Enchanted Woods - Retro

Luogo
Drawn deeper into the lush forest, you stray from the path...

Enchanted Woods
The Moon-Tree

Luogo

Woods.

Miti
Oscurità: 3. Indizi: 1.

Forced - After you enter this location: You must either take 2 horror or lose all of your remaining actions.

Victory 2.
"The Council of Sages, recognising the visitor, offered a gourd of fermented sap from a haunted tree unlike the others..." - H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Emilio Rodriguez
I Divoratori di Sogni #54. Oltre le Soglie del Sonno #16.
Enchanted Woods
Enchanted Woods

Enchanted Woods - Retro

Luogo
Drawn deeper into the lush forest, you stray from the path...

Enchanted Woods
Fungal Forest

Luogo

Woods.

Miti
Oscurità: 5. Indizi: 1.

Forced - When your turn begins, if you are at this location: Reveal a random token from the chaos bag. If you reveal a , , , , or token, take 1 damage and lose 1 action.

Victory 2.
"He traced his way by the grotesque fungi, which always seem better nourished as one approaches the dread circle..." - H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Emilio Rodriguez
I Divoratori di Sogni #55. Oltre le Soglie del Sonno #17.
Enchanted Woods
Enchanted Woods

Enchanted Woods - Retro

Luogo
Drawn deeper into the lush forest, you stray from the path...

Enchanted Woods
Lost Woods

Luogo

Woods.

Miti
Oscurità: 4. Indizi: 1.

Forced - After you reveal this location: If you do not leave this location before the end of the round, place 1 doom on the current agenda.

Victory 2.
"In the tunnels of that twisted wood, whose low prodigious oaks twine groping boughs..." - H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Jason Caffoe
I Divoratori di Sogni #56. Oltre le Soglie del Sonno #18.
Enchanted Woods
Enchanted Woods

Front Porch - Retro

Luogo
"I'd like to see that house, Carter. Where is it? Glass or no glass, I must explore it a little. And the tomb where you put those bones, and the other grave without an inscription — the whole thing must be a bit terrible.”
- H. P. Lovecraft, "The Unnamable"

Luogo

Miti
Oscurità: 2. Indizi: 1.

Investigators in the Entryway spend 1 clues, as a group: Reveal the Upstairs Hallway.

If The Unnamable has 1 or more damage on it: Smoke trails off of the creature, leading to a tomb near the center of the cemetery outside. Put the set-aside Unmarked Tomb location into play.

Yoann Boissonnet
Le Mille Forme dell’Orrore #175. Le Mille Forme dell'Orrore #8.
Entryway
Entryway

Experimental Therapies Ward - Retro

Luogo
A sign over this hallway reads "Experimental Therapies." You’re not sure what sorts of remedies the staff at St. Mary’s experiment with, and you’re not sure you want to know.

Luogo

St Mary's.

Miti
Oscurità: 4. Indizi: 2.

When you investigate Experimental Therapies Ward, take 1 horror: Experimental Therapies Ward gets -2 shroud for this investigation.

Victory 2.
This room is filled with beds, each one surrounded by a partition curtain. High-tech machines sit next to each bed, ready to administer all sorts of radical treatments.
Yoann Boissonnet
I Divoratori di Sogni #72. Incubo a Occhi Aperti #10.
Experimental Therapies Ward
Experimental Therapies Ward

Luogo

Forbidden. Wastes.

Miti
Oscurità: 6. Indizi: 0

: Test (1). If you succeed, test (2). If you succeed, test (3). If you succeed, flip this card over. If you fail any of these tests, take 1 damage.

Dual Brush Studios
Alla Ricerca del Kadath #134. Alla Ricerca del Kadath #16.

Storia

Miti

You have uncovered a Sign of the Gods (place 1 resource on the scenario reference card).

Shuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.

Flip this card back over.

Throughout these perilous and hellish lands, you are beset by nameless beasts, hazardous terrain, and creatures too bizarre to describe. Even so, you press onward in the hope that you might learn something of the gods in this forsaken place. On the third evening you spend here, you find a shrine beside a lake of fire. Tucked away among a range of volcanoes, the shrine bears a statue carved in the face of the volcanic rock, long forgotten by ancient dreamers and outsiders alike. A mark of the Dreamlands' gods, perhaps? You draw the statue's likeness in your journal and hope that it might hold some significance.
Alla Ricerca del Kadath #134. Alla Ricerca del Kadath #16.
Forbidden Lands
A Shrine to the Gods