"Ashcan" the Pan-Handler (Dunwich)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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oogaboogaman · 28

The goal here was to put together a deck that takes advantage of gathering resources and boosting skills tests as much as possible, while keeping a low-cost curve.

SCENARIO 1B then 1A:

8xp gathered. Got lucky that had both vicious blows in hand to crush the first baddy, and cruised from there. EXPERIENCE SPENT ON: Lucky! (upgrade), Oops!, Flare, Peter Sylvestre (upgrade). I did have to use the flare and bought it back. Survival instinct was removed and the 0ex Peter. Dr. Francis and Dr. Henry both joined the party.

SCENARIO 2:

4xp gathered. Got lucky with chaos tokens and finished with about 15 resource tokens on hand and zero doom counters on 3a. EXPERIENCED SPENT ON: Scrapper and a second Flare! Removed Dig Deep. Decided to keep the Necronomicon.

At this point, my access to resources is huge and have never needed to equip the baseball bat.

SCENARIO 3 (SPOILER):

3xp gathered. Lucky me, the second card on the encounter deck was the wizard, so I never made it out of the first car and suffered 1 mental trauma. In round 2, I had more success. When I entered the Engine car, I pulled the train that had me draw 3 encounter cards (4, with the normal mythos). Luckily, 2 of the 3 were acolytes that flew away with the revealing of Agenda 4a. Finished one doom token away from revealing Agenda 5b. EXPERIENCE SPENT ON: 2 getting both Flares back. I thought about spending the 3rd xp on a 2nd lucky!. Instead, will safe it.

SCENARIO 4:

OOPH. The key and the hidden room were the last two rooms I investigated in. That said, had a solid chance to defeat the boss. Game down to one pull from the chaos bag. I was a 6 against a 3. I pulled a -4. I died from physical trauma. I also lost Peter (level 3) and the Necronomicon. That was pretty rough. He was replaced with Aqueelah level 3. from the 2XP earned (plus the one from the previous).

SCENARIO 5:

Well that was significantly easier then the previous. Had to defeat 2 boss monsters and was able to do so midway through the second act. Crushed through discovering the clues and got a bit lucky not drawing any monsters from the encounter deck. 2XP earned and will save.

SCENARIO 6:

Being Duke, in this scenario, was a bit rough for investigating. At the end, I had run away from an Avian Thrall while letting in get its attack of opportunity in, as I ran to the peak. At the peak, I quickly killed Seth and got the first clue. With 11/12 doom on the counter, 1 card in my deck, and a Beyond the Veil in front of me, I played everything I had. 7 vs a 4. Like in scenario 4, I was up 3, and pulling a chip for the win. I pulled Cthulu. My deck was empty and the Veil killed me. Screw that, I grabbed a new chip and graciously accepted the 3XP and spent in on the Red Gloved Man (with my 2xp from scenario 5). This was my first time making it this far, and I gotta try the last scenario.

SCENARIO 7 (the final scenario): This was interesting. I either got incredibly lucky, or I did something wrong. I finished this scenario midway through Agenda 2. I passed all skill tests and drew 0 monsters. I suppose that would be the definition of lucky. I ended with 5xp.

Overall, Ashcan earned me 27xp. I had to cheat, since I got incredibly unlucky on the first attempt of the train, and when I was about to win to get -4 on a 3 point gap. In the end, all of those extra movement/investigate from Duke came in handy, and always felt like I had plenty of resources with Lone Wolf.

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