Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
Calprinicus · 5683
Note
Until fixed, the 4th Sled Dog is Emergency Cache.
Summary:
This deck exploits Sled Dog & gets the full pack out quickly using Calling in Favors & Lucid Dreaming. I run double Charisma since it's a permanent, but the new Rod of Animalism is a cheaper alternative.
Role:
You are focused on combat & removing enemies. Sled Dog help you move around the board & fight. A full pack can get you almost anywhere & kill almost any non-elite.
With The Star • XVII you have 12 extra health & sanity to play with so feel free to take some hits for the team.
You can probably upgrade into a more reliable weapon, but the Switchblade is cheap, fast, and decent after the dogs are exhausted. Survival Knife Timeworn Brand, and Cyclopean Hammer are all great alternatives.
Early game
Find your Sled Dogs with Calling in Favors & Lucid Dreaming. You should be able to get 1 each turn with Leo's .
Faustian Bargain, Easy Mark, & Lone Wolf help for the large cost of playing the dogs.
Mid-game
That resource generation, after the dogs are on the table, help pay for cluing with Keen Eye.
Late Game
Engage & Tank the enemies attacks with your Sled Dog pack to keep the other investigators unengaged. The Star • XVII gives you a lot of help here. Once the other investigators have done, use "I'm outta here!" to resign (if able).