Will Picks Up

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Phoenix11 · 124

William Yorick makes a glorious Fighter, starting from the simple fact that he... well, he'll play lots of assets from turn 1. Of course the Mulligan goes hard for backpack and Schoffner's catalogue. If you get those, life is really easy. But why is Yorick SOOOO good as a fighter? Well, because it's a team of three fighters. William and the 2 Beatcop level 2. And of course, the bandages. First XP are Beatcop (2) x2 and Charisma. After that, Ice pick of course! After you have the Ice pick down and hopefully a Schoffner's ready, it's like having an extra vicious blow per turn!

Everything else is just personal, maybe you'd like to keep inspiring presence to maximize your cops (exhaust, deal a damage, fight, inspire them, ready them, exhaust, deal a damage, heal 2 damages with the bandages, etc), maybe you want to upgrade to Sledgehammer pretty soon (be sure to take Bandolier and beware, Backpack 2 is a must to get really geared up, so don't be too eager to put your bandolier into play). For no reason get rid of resourcefu, it's our emergency "that's my Ice pick!", that let's you deal the extra damage up to 3 times per turn! Usually, without an extremely bad luck, you should be ready to cut everybody's head off from turn 3. And I mean, everybody. A full power Yorick with this build can easily deal 10-12 damages in one turn. Don't take heavy medications before using it, it's very dangerous :D

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