New Skids on the Block: Generic Fighter Skids

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

DerBK · 1961

(This deck is part of a Skids primer article, to be found here: https://derbk.com/ancientevils/new-skids-on-the-block-a-skids-otoole-primer/)

From the article linked above:

This is obviously just a rough draft and can certainly tweaked in lots of ways. If you want to add a bit of clue capabilities, you can easily do so by including Breaking and Entering and Lockpicks and cut some of the firepower for it. With Lockpicks, i’d specifically get rid of the Beretta. Breaking and Entering is a Trick, so one neat thing you can do is put a level 2 version on Bewitching and use it to gain a clue while also evading and thus triggering Dirty Fighting. As long as you do this on shroud values you feel confident in oversucceeding, you get a clue source that doesn’t even cost you much tempo. It does however cost you 2 resources each time you play it, which for Skids is almost equal to an action. So i left it out of this decklist, but it’s absolutely a valid option.

Another thing i left out of the decklist is an accessory. I don’t find myself able to make oversuccess a huge part of Skids, so the classic Lucky Cigarette Case is a bit of a shaky card. It’ll still draw a few cards and maybe that’s enough, but i didn’t think it was enough of a priority to highlight it in the decklist. Feel free to add it back in if you can’t live without. Other options include Hallowed Mirror, Cleaning Kit and Eon Chart. If you are swimming in XP, the Red Clock is always available too, of course.

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