Rex Murphy Innsmouth Bag Twister

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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MonsieurBenedict · 1

⭐ Why this deck actually manipulates curses at Level‑0 ⭐

✔ Deep Knowledge + Faustian Bargain Your primary curse‑seeding package.

✔ Cryptic Grimoire Flips quickly in Innsmouth due to high curse density.

✔ Hunting for Answers ability Lets you convert:

Clue drops → curse adds

Curse adds → clue drops

This is real curse manipulation — you control the bag’s density.

✔ Research Notes Turns clue‑drops into massive late‑game clue bursts.

✔ Backpack + Whitton Finds your tomes early so the curse engine starts immediately.

✔ Working a Hunch Temporary testless clueing until you buy Stirring Up Trouble.

⭐ Upgrade Path (Curse Engine) ⭐

2 XP (after Scenario 1): Stirring Up Trouble ×2

Remove: Working a Hunch ×2 Add: Stirring Up Trouble ×2

This gives you:

  • Testless clueing
  • Curse generation
  • Grimoire flip acceleration

Perfect synergy with Hunting for Answers

⭐ Next 8 XP: Stabilize the curse engine

1) Blasphemous Covenant (2 XP) 2) Cryptic Grimoire upgrade (4–8 XP)

Choose: Clue version → pure tempo Enemy version → control Recursion version → replay SUT

⭐ Mid‑Campaign (10–20 XP)

1)Occult Reliquary (3 XP) 2) Pathfinder (1 XP) 3) Captivating Discovery (2 XP) 4) Eidetic Memory (3 XP) 5) Jeremiah Kirby upgrade (2 XP)

⭐ Late‑Campaign (20–30 XP)

1) Research Notes upgrade (2 XP) 2) Extensive Research (2 XP) 3) Forewarned (1 XP) 4) On the Trail (2 XP)

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