Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
MonsieurBenedict · 1
⭐ Why this deck actually manipulates curses at Level‑0 ⭐
✔ Deep Knowledge + Faustian Bargain Your primary curse‑seeding package.
✔ Cryptic Grimoire Flips quickly in Innsmouth due to high curse density.
✔ Hunting for Answers ability Lets you convert:
Clue drops → curse adds
Curse adds → clue drops
This is real curse manipulation — you control the bag’s density.
✔ Research Notes Turns clue‑drops into massive late‑game clue bursts.
✔ Backpack + Whitton Finds your tomes early so the curse engine starts immediately.
✔ Working a Hunch Temporary testless clueing until you buy Stirring Up Trouble.
⭐ Upgrade Path (Curse Engine) ⭐
2 XP (after Scenario 1): Stirring Up Trouble ×2
Remove: Working a Hunch ×2 Add: Stirring Up Trouble ×2
This gives you:
- Testless clueing
- Curse generation
- Grimoire flip acceleration
Perfect synergy with Hunting for Answers
⭐ Next 8 XP: Stabilize the curse engine
1) Blasphemous Covenant (2 XP) 2) Cryptic Grimoire upgrade (4–8 XP)
Choose: Clue version → pure tempo Enemy version → control Recursion version → replay SUT
⭐ Mid‑Campaign (10–20 XP)
1)Occult Reliquary (3 XP) 2) Pathfinder (1 XP) 3) Captivating Discovery (2 XP) 4) Eidetic Memory (3 XP) 5) Jeremiah Kirby upgrade (2 XP)
⭐ Late‑Campaign (20–30 XP)
1) Research Notes upgrade (2 XP) 2) Extensive Research (2 XP) 3) Forewarned (1 XP) 4) On the Trail (2 XP)