Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
InvestigateThisBtch · 35
This is a cluver-support deck
Dream diary is the backbone to ensure you can use Archaic Glyphs to consistently snag more than one clue at a time,
literary analysis for more secrets scrounge supplies lets us pull literary analysis or any valuable cards lots to encounter effects. practice makes perfect can help us pull 3 cards to overcome our weakness quickly. Analytical Mind is a must have to support friends across the map.
Upgrade path is obviously Archaic Glyphs and Dream Diary at the forefront. Grisly totem upgrade for card draw. Earthly serenity will help keep our trauma down. Ariadnes twine to let us replace secrets on archaic glyphs. and if the team needs secrets too.
Good weather is a myriad so only costs 2xp to boost the whole team for the entire phase back through encounter phase. pathfinder to help with movement. relic hunter and option with 3x arcane slots but non-essential. try and try again to mitigate loses. On upgrades keep Magnifying glass, and Dr Milan, all else is disposable. need about 35xp...