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When Hunting Horror leaves play and is placed in the void, any doom or damage on it is removed. Shadow-spawned stays attached to it, and any resources on Shadow-spawned are not removed.
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Q: Who resolves the first Forced effect on Hunting Horror? Do you just pick a player? Does no player do it? A: Generally speaking, whenever it is unclear who is resolving an ability, the investigators may choose who is resolving it. In the event that the investigators cannot decide, the lead investigator must resolve it. In the event that it’s unclear who exactly advanced the act, simply decide at that moment in time amongst the investigators. [Ruling taken from ruling on Templo Mayor]
Orrido Persecutore
Generato dal Vuoto
Nemico
Mostro. Elite.
Cacciatore. Ritorsione.
Obbligo - All'inizio della Fase dei Nemici: Rivela 1 segnalino caos. Se riveli un simbolo , , , o , ripristina l'Orrido Persecutore.
Obbligo - Quando l'Orrido Persecutore esce dal gioco: Collocalo nel vuoto.
FAQs
(from the official FAQ or responses to the official rules question form)Reviews
FAQ. When Hunting Horror leaves play, it loses doom tokens on it. But attached Shadow-spawned doesn't lose resource tokens. Forced ability on Agenda 1a/2a does not trigger when Hunting Horror enters play by Agenda 1b.
An elite monster that can gain massive and readies itself is threatening. It’s why it’s the only monster in the module it’s in. (Bad news for guardians who like fighting a lot of people... hope your party has stubborn detectives, creatures from the crystallizer and the like to keep you busy.) but a few investigators make quick work of this beast…The first one Is Jaqueline, who can pull multiple tokens. Another is Trish, who can use a fast or ~ ability to get clues and evade the monster in 0 actions. That means the deadliest thing in this module is probably getting a infinite hallway in the main corridor, running through your deck and taking 10 damage. Make sure to Delay the Inevitable or Defy Reality.