- 'Ignore the text on the unrevealed side of Arkham Asylum locations': this appears on "The Really Bad Ones" (v. I), "The Really Bad Ones" (v. II), Planning the Escape and No Asylum. As written, it means entering the Patient Confinement cells (1, 2, 3 and 4) does not require a clue to be spent. Matt writes: "This was unintentional and we are looking into fixing this, perhaps in the next edition of the FAQ."
- Erratum: Each of the Patient Confinement locations should not have the Arkham Asylum trait. - FAQ v1.2, Jan 2018.
Patient Confinement - Retro
As an additional cost to enter Patient Confinement, you must spend 1 clue.
: Test (2) to speak to the patient here. If you succeed, you are able to interpret her ravings; remember that you "know the guards' patrols."
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