Trasformazione "Naturale"

Supporto. Mano x2. Debolezza Base

Maledizione. Flora.

Costi: –.
Salute: 1. Sanità Mentale: –.

Rivelazione – Metti in gioco la Dendromorfosi nella tua area di minaccia. Finché non ci sono danni su di essa, la Dendromorfosi non può uscire dal gioco.

Subisci 1 danno diretto: Infliggi 1 danno alla Dendromorfosi.

Carta creata da The Botanists durante le Arkham Nights 2018.

Christine Mitzuk
Ritorno a... L'Era Dimenticata #12.

Pretty nasty basic weakness that sends any item that takes a hand slot directly to the discard pile.

This guy, and many combat oriented investigators, hates it with a passion.

The only way to protect yourself is to have an asset in play that increases your hand slots.

Icing on the cake, you can't really discard it if you only have 1 health left, unless you can last until the end of time.

Kwaice · 3
I saw Tommy being quoted and I had this chaotic thought of him shuffling it back into his deck. — toastsushi · 62
You can assign damage normally on it (like you would on any damage soaking assets). The Free trigger ability on it is just there so if you need your hand slots immediately you have the option. — ak45 · 377
For Mystics, this card can actually be quite helpful! They usually have no need for their hands lots and the extra health this Asset is pretty useful since Mystics tend to have low health. — Nenananas · 193
Because it's in your threat area, other investigators can trigger the ability on it, right? I also assume that even though it's in your threat area, it can still soak damage for you because it's an asset, but I could be wrong about that. — ArkhamInvestigator · 261
It's in your threat area, but still under your control, so yes you can just block an attack with it. And, since it's in your threat area, abilities on it are available to investigators at the same location. — Thatwasademo · 40
Also yeah, this card is hilariously easy to deal with if you're not using your hand slots -- mystics have a few hand slot items that are fairly common, but most builds could easily just replace those when upgrading; I also tend to run Preston Fairmont without hand items. — Thatwasademo · 40
Somewhat counterintuitively, Dendromorphosis being in a threat area does not allow other investigators to trigger it's ability. Rather, investigators may trigger abilities on *encounter cards* in other player's threat areas, and Dendromorphosis, having a player cardtype (asset), is not an encounter card. The relevant rules are in the FAQ under (1.2) Triggered Abilities and (1.12) Weaknesses with Encounter Cardtypes. — Spritz · 63
This is definitely a rough weakness (though the impact varies quite a bit, Mystics bit using hands being the obvious example), but it's definitely not a boring weakness. Also, guardians can at least make their weapons Well Maintained to protect them somewhat) — Zinjanthropus · 176
This isn't bad for a lot of survivors. Some don't use hands too much anyway, and those that do have cards like Resourceful, Scrounge for Supplies or inherent abilities to just pick up what they had to drop off, sometimes with full ammo again. — Krysmopompas · 208

First time I get it and it has a nasty effect in my Mandy deck: it forces me to discard my hand assets, especially Occult Lexicon ... which in turns remove the 3 copies of Blood-Rite and makes the Lexicon useless !

AlexP · 171
Mandy is not so dependent on her hand slots as Guardians for example, so it's not that harsh for her. I think I would upgrade the lexicon into a different card when I have this weakness in my deck. — PowLee · 10
Blood rite can also draw cards and my plan was to keep 8 cards in hand almost all the game to use Farsight. In the same game I also had a copy of Otherworld codex to discard the nasty treacheries The Circle undone is filled with. — AlexP · 171
Arcane enlightment easily solves your problems — vidinufi · 47