Nathan Wick
Master of Initiation

Nemico

Humanoid. Cultist. Silver Twilight. Elite.

Miti
Combatti: 3. Salute: 5. Eludi: 4.
Danni: 1. Orrori: 1.

Retaliate.

: Parley. Test (3) to persuade Nathan to let you find another option. If you succeed, place 1 resource on Nathan Wick. Then, if there are 1 resources on him, add him to the victory display. If you fail, Nathan Wick attacks you.

Victory 1.
Dleoblack
Per il Bene Superiore #217. Per il Bene Superiore #21.

Nathan Wick
Master of Indoctrination

Nemico

Humanoid. Cultist. Silver Twilight. Elite.

Miti
Combatti: 4. Salute: 5. Eludi: 3.
Danni: 1. Orrori: 1.

Alert.

Forced - After you evade Nathan Wick by 3 or more: You steal the puzzle box. Add Nathan Wick to the victory display.

Victory 1.
Dleoblack
Per il Bene Superiore #217. Per il Bene Superiore #21.
Nathan Wick
Nathan Wick

Nemico

Monster. Spectral.

Miti
Combatti: 3. Salute: 4. Eludi: 3.
Danni: 1. Orrori: 1.

Prey - Investigator at the location with the most clues.

Aloof. Hunter.

Nether Mist's location gains: "Haunted - Nether Mist attacks you."

Victory 1.
We beseech the dead, but do we really wish to see them?
Greg Bobrowski
Il Circolo Spezzato #100. Predatori Spettrali #1.
Nether Mist

Nemico

Monster. Elite.

Miti
Combatti: 5. Salute: 7. Eludi: 2.
Danni: –. Orrori: 2.

Prey - Least remaining sanity.

Alert. Hunter. Retaliate.

Forced - When the enemy phase ends: Piper of Azathoth attacks each investigator it is not engaged with at its location (regardless of whether it is ready or exhausted).

Victory 2.
Helge C. Balzer
Il Circolo Spezzato #88. Agenti di Azathoth #1.
Piper of Azathoth

Nemico

Humanoid. Witch.

Miti
Combatti: 2. Salute: 3. Eludi: 2.
Danni: 2. Orrori: –.

Retaliate.

Priestess of the Coven gets +1 fight and +1 evade for each Witch enemy in the encounter discard pile (to a maximum of +3 fight and +3 evade).

Forced - When the encounter deck runs out of cards: Priestess of the Coven readies and attacks each investigator at its location.

Christine Mitzuk
Il Circolo Spezzato #91. Congrega di Anette #4.
Priestess of the Coven

Nemico

Monster. Spectral.

Miti
Combatti: 2. Salute: 3. Eludi: 1.
Danni: 1. Orrori: –.

Prey - Lowest .

Hunter. Retaliate.

Forced - After Shadow Hound attacks you: Resolve each haunted ability on your location.

The spectral mist coalesces into an incorporeal canine form. Hungry eyes shine from the darkness.
Sebastian Rodriguez
Il Circolo Spezzato #101. Predatori Spettrali #2-3.
Shadow Hound

Nemico

Creature. Spectral.

Miti
Combatti: 2. Salute: 2. Eludi: 2.
Danni: 1. Orrori: 1.

Prey - Lowest .

Alert. Hunter. Retaliate.

Forced - After Spectral Raven engages you: You must either resolve each haunted ability on your location, or Spectral Raven gets +2 fight and +2 evade until the end of the investigation phase.

Frank Walls
Unione e Disillusione #267. Unione e Disillusione #32-33.
Spectral Raven

Summoned Beast
Guardian of the Trap

Nemico

Monster. Silver Twilight. Elite.

Miti
Combatti: 5. Salute: 6. Eludi: 2.
Danni: 2. Orrori: 2.

Retaliate. Hunter.

Summoned Beast gets +1 fight, +1 evade, +1 damage, and +1 horror for every 2 doom in play.

Forced - At the start of the enemy phase: Summoned Beast defeats each Humanoid enemy at its location. Move all doom from each of those enemies to Summoned Beast.

Objective - If the Summoned Beast is defeated, (→R3).

Victory 2.
Tom Garden
Per il Bene Superiore #220. Per il Bene Superiore #24.
Summoned Beast

The Spectral Watcher
You Are Its Prey

Nemico

Ancient One. Spectral. Elite.

Miti
Combatti: 3. Salute: 5. Eludi: 3.
Danni: 1. Orrori: 1.

Alert. Hunter.

Forced - When The Spectral Watcher is defeated: Instead of discarding it, heal all damage from it, disengage it from all investigators, and exhaust it. It does not ready during the upkeep phase this round.

There is no escaping fate.
Axel Hutt
Il Circolo Spezzato #86. Osservatore #1.
The Spectral Watcher

Nemico

Humanoid. Witch.

Miti
Combatti: 3. Salute: 3. Eludi: 3.
Danni: 1. Orrori: 1.

Spawn - The Gallows or Heretics' Graves.

Alert. Hunter.

Forced - When Vengeful Witch is defeated: Deal its damage and horror to each investigator at its location, as direct damage/horror.

Apterus
Il Prezzo del Peccato #179. Il Prezzo del Peccato #27-28.
Vengeful Witch

Nemico

Creature.

Miti
Combatti: 2. Salute: 1. Eludi: 4.
Danni: –. Orrori: 1.

Aloof. Hunter.

Each investigator at Whippoorwill's location gets -1 , -1 , -1 , and -1 .

"It is vowed that the birds are psychopomps lying in wait for the souls of the dying…"
– H. P. Lovecraft, "The Dunwich Horror"
Maggie Ivy
Unione e Disillusione #266. Unione e Disillusione #29-31.
Whippoorwill

Nemico

Humanoid. Witch.

Miti
Combatti: 4. Salute: 4. Eludi: 2.
Danni: 1. Orrori: 1.

Spawn - Fewest breaches.

Hunter.

Forced - After Witness of Chaos enters a location: Place 1 breach on that location.

Victory 1.
Quintin Gleim
Nelle Grinfie del Caos #311. Musica dei Dannati #5-6.
Witness of Chaos

Nemico

Monster. Geist. Spectral.

Miti
Combatti: 2. Salute: 2. Eludi: 2.
Danni: –. Orrori: 2.

Hunter.

Forced - When Wraith is defeated by damage (except from a Spell or Relic): Instead of discarding it, attach it to its location. Attached location gains: "Haunted - Spawn Wraith at this location."

Uriah Voth
Il Circolo Spezzato #103. Spiriti Intrappolati #1-2.
Wraith

Trama. Stage 2

Miti
Destini: 10. Indizi: –
As you continue through the woods, you notice the dark mist which has permeated the island is starting to drift away from the shoreline, toward the center of the island where the beacon of spectral energy still rises into the sky.
Lenka Šimečková
Unione e Disillusione #240. Unione e Disillusione #3.

A Victor Emerges - Retro

Trama
A powerful gale sweeps through the island from its center, and the spectral pillar marking the site of the Lodge's ritual suddenly bursts outward. Dozens of specters and phantasmal shapes fly across the treetops and weave through the woods. You will never forget their shrieks, like hundreds of deathcries sounding at once.
With a final surge of power, the stone obelisk at the center of the island shatters. Trees bend from the tremendous force that is unleashed, and you are pummeled to the ground. Everything goes black.

Each surviving investigator is defeated and suffers 1 physical trauma.

(→R5)

Crossroads of Fate
Crossroads of Fate

Trama. Stage 2

Miti
Destini: 7. Indizi: –
Hangman’s Hill is plunged into darkness as the spectral mist invades every inch of the woods and the chapel. Somewhere in the mist, the watcher spies its prey with eyes as empty as graves.

Locations cannot be flipped over.

Lenka Šimečková
Il Prezzo del Peccato #163. Il Prezzo del Peccato #3.

Death's Embrace - Retro

Trama
Light fades as the anomaly closes in around you. Trees, graves, walls - all is enveloped by the otherworldly mist. Deep in the murk, worlds away and yet drawing ever closer, the cold light of the watcher's gaze radiates before you. It is time for your reckoning.

(→R2)

Death's Approach
Death's Approach

Trama. Stage 2

Miti
Destini: 10. Indizi: –
The Lodge will resort to drastic measures in order to achieve their goals. If you don’t act quickly, blood will surely be shed.

Each Silver Twilight enemy in a Sanctum location loses aloof.

Forced - When you defeat a Silver Twilight enemy: You leave behind some evidence of the scuffle. Move 1 doom from each enemy at that location to the current agenda.

Lenka Šimečková
Per il Bene Superiore #199. Per il Bene Superiore #3.

The Greater Good - Retro

Trama

Revelation - Replace the act and agenda decks with The Greater Good. Spawn the set-aside Summoned Beast at the Puzzle Box's location (or any Sanctum location if the Puzzle Box is not in play) and remove the Puzzle Box from the game.

Ends and Means
Ends and Means

Trama. Stage 2

Miti
Destini: 6. Indizi: –
...the boundless daemon-sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time amidst the muffled, maddening beating of vile drums and the thin, monotonous whine of accursed flutes...
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath

Each location is connected to each location adjacent to it.

Do not remove doom from enemies when this agenda advances.

Lenka Šimečková
Al Cospetto del Trono Nero #327. Al Cospetto del Trono Nero #3.

Gnawing Hungrily - Retro

Trama

Each Cultist enemy commits ritual suicide. Discard each Cultist enemy in play and move all doom from them to Azathoth.

The lead investigator must search the encounter deck and discard pile for a copy of Daemonic Piping and draw it.


In this oblivion outside time, nothing is as it should be. The mist dances and churns around you. Laughter mocks you from beyond, and out from the dark nebulae emerges a familiar wraith, a being which should be long dead.

Check Campaign Log. If Worn Crucifix is listed under "Mementos Discovered," the wraith recognizes the crucifix you stole from Walter Gilman's room and backs away slowly, slinking into the darkness beyond.

Otherwise, the wraith attacks you; each investigator must test (4). Each investigator who fails takes 1 damage and 1 horror.

It Awaits
It Awaits

Trama. Stage 1

Miti
Destini: –
THERE IS NO ESCAPING FATE.
HEAR THE CALL AND BE REBORN.

Forced - After doom is placed on any card: Each investigator must either take 1 damage or 1 horror (2 damage or 2 horror instead if there is 5 or more doom in play).

Forced - When any investigator is defeated, that investigator must advance this agenda. Do not remove any doom from this agenda when it advances.

Lenka Šimečková
Il Circolo Spezzato #44. Sparizione alla Villa del Crepuscolo #2.

Your Demise - Retro

Trama

In the "Missing Persons" section of your Campaign Log, next to your character's profile, make a record of that character's fate, as follows. Then flip this agenda back over.

- If you were defeated by The Spectral Watcher's attack, record (character's name) was taken by the Watcher.

- If you were defeated by a Monster enemy's attack, record (character's name) was claimed by specters.

- If there was 7 or more doom in play when this agenda advanced, and you were defeated by horror or damage dealt by the Forced ability on agenda 1a, record (character's name) disappeared into the mist.

- If you were defeated by any other effect, record(character's name) was pulled into the spectral realm.

JUDGEMENT • XX
JUDGEMENT • XX

Trama. Stage 1

Miti
Destini: 8. Indizi: –
BE TRUE TO YOURSELF, AND SEEK THE TRUTH IN OTHERS.
BALANCE THE SCALES.
YOU SHALL BE CALLED TO ACCOUNT FOR YOUR ACTIONS.

Silver Twilight enemies cannot be damaged or defeated.

Forced - When you draw a Monster enemy: Instead of spawning it, set it aside, out of play, and place 1 doom on this agenda. This effect can cause this agenda to advance.

Lenka Šimečková
Il Circolo Spezzato #66. Sulla Soglia della Morte #2.

Pulled into the Shadows - Retro

Trama
You have uncovered some of the evidence pertaining to the disappearances, but the truth has yet to be unveiled.

If the investigators do not possess 3 clues as a group, they lose all of their clues.

If the investigators possess at least 3 clues as a group, they must spend 3 clues and spawn the set-aside Josef Meiger enemy at the location other than the Entry Hall that is farthest from all investigators.

Open the Campaign Guide and proceed to Interlude I: A Record of Those Lost.

Once this interlude has been resolved, remove all clues from each location in play, and advance to act 1b.

JUSTICE • XI
JUSTICE • XI

Trama. Stage 4

Miti
Destini: 8. Indizi: –
Either this house is truly haunted, or its strange angles and eerie light are playing tricks on your curse-addled mind. Are these ghostly visions real? Or echoes of the house’s gruesome past?

Each non-weakness enemy gets +4 health.

After you defeat Brown Jenkin or Nahab: Gain 1 clue (2 clues instead if there are 3 or more investigators in the game).

Lenka Šimečková
Il Nome Segreto #124. Il Nome Segreto #5.

A Dream in the Witch House - Retro

Trama
Flashes of vision spark your memory as you are dragged along the dirty wooden floor. A foul ceremony - the house - Nahab - a rhythmic chant - the spiraling black vortex - a dark revelry - the Primal Chaos - a child's cries - a writhing tunnel inside your chest.

(→R1)

Marked for Sacrifice
Marked for Sacrifice

Trama. Stage 2

Miti
Destini: 11. Indizi: –
Does this have something to do with the four missing persons? And if so, what does that mean for your survival?

Each Silver Twilight enemy gains Victory 0, and counts as an investigator for the purpose of determining where hunter enemies move during the enemy phase.

Forced - After the 'hunter enemies move' step of the enemy phase: Each ready Spectral enemy deals its damage value to each Humanoid enemy at its location.

Lenka Šimečková
Il Circolo Spezzato #67. Sulla Soglia della Morte #3.

Escape, if You Can - Retro

Trama
The mist continues to seep through the walls and the foundation of the building, filling the manor's halls. Inside the mist, you cannot unsee the screaming faces, the twisting torment of the spirits trapped within. Their agony ripples throughout the corridors and pierces your mind. A bout of madness overtakes you. You must escape before you, too, are lost forever. Before you know it, you are running for the exit.

- If the investigators are at act 2, they are trapped inside the spectral realm. (→R3)

- If the investigators are at act 3, they barely escape with their lives. Each investigator who has not resigned is defeated and suffers 1 physical trauma.

Over the Threshold
Over the Threshold