Seventy Steps - Retro
A spiral of twisting stone steps hang suspended in the aether with no visible means of support. At the bottom of the steps, there is an island landing, also floating in the void, where a tall, golden gateway leads into a brightly lit cavern.
Seventy Steps
Of Lighter Slumber
Luogo
Steps.
Forced - When you leave the Seventy Steps: Take 1 horror for each card in your hand in excess of 5.
: Choose and discard 1 card from your hand.


Luogo
Skai. City.
Forced - When you attempt to leave Skai River, if it has not yet been flipped over: Test (2) or (2). If you fail, flip this card over and resolve the text on its other side.
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Storia
Cancel the effects of the move.
If there are no Creature enemies at Skai River, discard cards from the top of the encounter deck until a Creature enemy is discarded, and spawn that enemy engaged with you.
Otherwise, add 1 swarm card to a Creature enemy at Skai River.
Flip this card back over.


Stairwell - Retro
Luogo
St Mary's.
After you enter Stairwell from a non-Basement location: Move to a Basement location. Then, test (4). If you fail, take 2 damage.
Forced - After Stairwell becomes infested: Make an infestation test.


Temple of the Moon Lizard - Retro
Luogo
Surface.
: Test (5) to hide inside the forbidden temple. If you succeed, reduce your alarm level by 1. (Limit 1 success per game.)
Forced - After you discover any number of clues at the Temple of the Moon Lizard: You must either take that much horror or discard that many cards from your hand.


Luogo
Ooth-Nargai. Temple.
Veiled.
The way into the temple is barred shut. You cannot enter the Temple of Unattainable Desires unless an investigator has "beseeched the king."
Storia
Put the set-aside City-Which-Appears-On-No-Map location into play.
Flip this card back over.


The Black Core - Retro
The path to the Moon's core is long and winding. You cannot enter The Black Core while Caverns Beneath the Moon (Dark Side) has clues on it.
Luogo
Cave.
X is the number of depth tokens on The Black Core.
Forced - After The Black Core is revealed: Place 3 resources on it, as depth tokens, plus an additional 3 depth tokens.
: Test (2) or (2) to swim through the dark lake at the Moon's core. For each point you succeed by, remove 1 depth token from The Black Core.


The Cavern of Flame - Retro
You cannot enter The Cavern of Flame unless all of the clues on the Seventy Steps have been discovered.
Luogo
Cave. Steps.
Forced - At the end of the mythos phase: Each investigator in The Cavern of Flame takes 1 damage.


The Dark Crater - Retro
Luogo
Surface.
: Test (5) to hide within the crater. If you succeed, reduce your alarm level by 1. (Limit 1 success per game.)
Forced - At the end of your turn, if you are at The Dark Crater and have discovered 1 or more of its clues this turn: Test (3). If you fail, raise your alarm level by 1.


The Enchanted Path - Retro
You cannot enter The Enchanted Path unless all of the clues on the Base of the Steps have been discovered.
Luogo
Woods.
The Enchanted Path is connected to each Enchanted Woods location.
The Enchanted Path gets +1 shroud for each unrevealed Enchanted Woods location in play.
: You do as you were told... but you feel as though you are missing something. Place 1 clue on The Enchanted Path (from the token pool).


The Onyx Castle - Retro
The way to The Onyx Castle is hidden. You cannot enter The Onyx Castle.
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Luogo
Kadath.
: Choose another investigator at your location. Add a hidden card in your hand to the chosen investigator's hand.
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath,/u>


The Great Web - Retro
The Great Web
Web-Stairs
Luogo
Otherworld. Extradimensional.
Forced - After this location is revealed: Place 1 doom on it.


The Great Web - Retro
The Great Web
Cosmic Web
Luogo
Otherworld. Extradimensional.
Forced - After you enter this location: Test (3). If you fail, you must either choose and discard 1 card from your hand for each point you failed by, or place 1 doom on this location.


The Great Web - Retro
The Great Web
Tangled Web
Luogo
Otherworld. Extradimensional.
Forced - When the investigation phase ends, if there is at least 1 investigator at this location: Place 1 doom on this location.


The Great Web - Retro
The Great Web
Prison of Cocoons
Luogo
Otherworld. Extradimensional.
Forced - After you enter this location: Test (3). If you fail, you must either lose 1 action for each point you failed by, or place 1 doom on this location.


The Great Web - Retro
The Great Web
Vast Web
Luogo
Otherworld. Extradimensional.
If it is not act 1, and there are 1 or fewer clues on this location: Move. Move to the location directly across from this location.


The Great Web - Retro
The Great Web
Web-Woven Island
Luogo
Otherworld. Extradimensional.
As an additional cost to investigate this location, you must either spend 1 action or place 1 doom on this location.


The White Ship - Retro
The mysterious ship's captain cannot let you board until the pursuing moon-beasts have retreated. You cannot enter The White Ship while your alarm level is 5 or higher.
Luogo
Ship.
You cannot enter The White Ship while your alarm level is 5 or higher.
Forced - After The White Ship is revealed: Put the set-aside The Captain story asset into play at The White Ship.


Luogo
: Test (5) to lift the heavy stone trapdoor at the top of the tower. If you succeed, flip this card over and resolve the text on its other side.
Storia
Put the set-aside Enchanted Woods (Stone Trapdoor) into play, revealed.
Record in your Campaign Log the investigators found a way out of the Underworld.
Flip this card back over.


Luogo
Skai. City.
Veiled.
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Storia
Check Campaign Log. If the cats collected their tribute from the Zoogs, read the following:
One by one, the cats demand a tribute in the form of physical affection. Despite the urgency of your task, they rub against your legs, leap onto your lap, and do not leave until they are thoroughly adored.
Lose all of your remaining actions and end your turn.
If the investigators forced their way into the temple, read the following:
The next thing you know, the cats have you completely surrounded. They hiss and growl, closing in from all sides.
Spawn the Cats of Ulthar enemy engaged with you.
Regardless:
Flip this card back over.


Unmarked Tomb - Retro
– H. P. Lovecraft, "The Unnamable"
Luogo
Graveyard.
Objective - At the end of the round, if each undefeated investigator is at Unmarked Tomb and the investigators "recovered a strange key," advance the act.

