Sventura. Debolezza
Follia.
Rivelazione – Se la Soglia del Sogno (Viaggio Mirabolante) è già in gioco, girala. Altrimenti, cerca tra le tue carte vincolate la Soglia del Sogno (Vana Realtà) e mettila in gioco. In ogni caso, disimpegnati da ogni nemico impegnato con te e muoviti fino alla Soglia del Sogno.

Sventura. Debolezza Base
Difetto.
Solo multiplayer.
Rivelazione – Metti in gioco l’Egocentrismo nella tua area di minaccia.
Non puoi investire carte nelle prove di abilità degli altri investigatori o influenzare gli altri investigatori con gli effetti delle carte giocatore (tranne gli aspetti che causano danni o orrori).
: Scarta l’Egocentrismo.

Sventura. Debolezza
Abbaglio. Difetto.
Rivelazione – Scarta ogni supporto che controlli con 1 o più danni o orrori su di esso. Se non scarti supporti con questo effetto, rimescola l’Errore da Principiante nel tuo mazzo.

Sventura. Debolezza
Curse.
False Awakening begins each game next to the agenda deck, with 1 doom on it.
: Test any skill (2). This test gets +1 difficulty. If you succeed, remove False Awakening from the game. Any investigator may trigger this ability.

Sventura. Debolezza
Curse.
False Awakening begins each game next to the agenda deck, with 1 doom on it.
: Test any skill (2). This test gets +1 difficulty. If you succeed, remove False Awakening from the game. Any investigator may trigger this ability.

Sventura. Debolezza
Follia.
Vincolo (Lama Famelica).
Rivelazione – Rimuovi 2 offerte dalla Lama Famelica per assegnarle la Frenesia di Sangue. Se non puoi farlo, subisci 1 orrore e rimescola la Frenesia di Sangue nel tuo mazzo.
Finché attacchi con la Lama Famelica, rimescola la Frenesia di Sangue nel tuo mazzo: Infliggi +1 danno in questo attacco. (Massimo una volta per attacco.)

Sventura. Debolezza Base
Follia.
Solo multiplayer.
Rivelazione – Metti in gioco la Narcolessia nella tua area di minaccia.
Non puoi effettuare azioni, innescare capacità né giocare carte.
: “Svegliati!” Scarta la Narcolessia.
Obbligo – Dopo che hai subito orrori o danni: Scarta la Narcolessia.

Sventura. Debolezza
Abbaglio. Mistero.
Rivelazione – Rimescola la Scoperta Sconvolgente nel tuo mazzo.
Obbligo – Quando cerchi nel tuo mazzo e questa carta si trova tra le carte in cui stai cercando: Scartala. Annulla la ricerca e tutti i suoi effetti. Rimescola il tuo mazzo. Pesca 1 carta dalla cima del mazzo degli incontri.

Sventura
Curse.
Peril.
Revelation - Test (3). For each point you fail by, you must choose a different number between 0 and 4. Each player must discard each event and asset from his or her hand with a printed resource cost equal to any of the chosen numbers.

Sventura
Hazard.
Revelation - Put Caught in a Web into play in your threat area.
You get -1 and cannot take more than one move action each round.
: Test (3). If you succeed, discard Caught in a Web.

Sventura
Scheme.
Revelation - Test (4). If you fail, you must either discard the asset you control with the highest printed cost, or raise your alarm level by 1.

Sventura
Terror.
Revelation - Put Deceptive Memories into play in your threat area.
Forced - After another card enters your threat area: Choose and discard 1 card from your hand.
: Test (3). If you succeed, discard Deceptive Memories.

Sventura
Curse.
Revelation - Put Deeper Slumber into play in your threat area.
Your maximum hand size is reduced by 3 and is checked after each time you draw 1 or more cards.
: Discard Deeper Slumber.

Sventura
Hazard.
Revelation - If Slithering Dhole is in play, it moves and attacks as if it were the enemy phase. Otherwise, attach Dhole Tunnel to a location at least 2 connections away from the nearest Dhole Tunnel (or to your location if you cannot). Then, if Slithering Dhole is in the victory display, spawn it at attached location, exhausted.

Sventura
Curse.
Revelation - Test (5). For each point you fail by, take 1 damage, to a maximum of 3 damage. For the purposes of counting icons committed to this skill test, , , and icons count as matching icons, and and icons count as 2 matching icons.

Sventura
Power.
Revelation - Put Dreamlands Eclipse into play next to the agenda deck.
Forced - When you initiate an investigation: You must either take 1 horror, or your location gets +2 shroud for this investigation.
Forced - At the end of the round: Discard Dreamlands Eclipse.

Sventura
Curse.
Revelation - Move each investigator and enemy at the topmost location to the location below it. Flip the topmost location to its unrevealed side, discard all tokens and attachments from it, and place it below the bottommost location. Shuffle the positions of each unrevealed location so you cannot tell which is which. Add this card to the victory display.

Sventura
Scheme.
Revelation - Choose a Spider enemy in play. If it is engaged with an investigator, it makes an immediate attack, along with each of its swarm/host cards. Otherwise, place 1 doom on its location. If there are no Spider enemies in play, search the encounter deck and discard pile for a Spider enemy and draw it. Shuffle the encounter deck.

Sventura
Terror.
Revelation - Test (X), where X is your alarm level.
- If you fail, lose 1 action.
- If you fail by 3 or more, lose 2 actions instead.
- If you fail by 5 or more, lose 3 actions instead.

Sventura
Terror.
Revelation - Put Glimpse of the Underworld into play in your threat area.
Forced - When you would take damage and/or horror: Take 1 additional damage or horror.
: Discard Glimpse of the Underworld. Then, take 1 damage and 1 horror.
