Silas Marsh on the Road

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

MacEriu · 25

Using Silas playing with some friends in the The Forgotten Age.

1 comments

Aug 01, 2019 Lucaxiom · 3985

I'm going to take a wild guess and say you got really excited about Silas Marsh's permanent ability and built your whole deck around it, and didn't plan much more beyond that, because I can't really tell what you're trying to do with this deck:

If it's fighting, then you're going to have a tough time of it with only four weapons and two VERY situational damages increases.

If it's investigating, well... you've chosen the wrong investigator for that. Including Scavenging in a 2 investigator deck is especially dubious.

If it's evading (and it does look to be mostly about evading), that's great all at, but evading is a means to an end, and you have and the means... but no end.

You're also woefully under=equipped to deal with Silas Marsh's most pressing weakness. 2 and five sanity means you're dead to two bad Rotting Remains or equivalent. Peter Sylvestre ain't going to be enough.

I'd recommend re-thinking your strategy; pick one focus (most likely fighting or evading), and make sure you can do it well and efficiently. Consider Resourceful, Guts, and Take Heart. Try to have two copies of each card; it will make your deck more consistent and reliable (this is a rough rule of thumb; there are many reasons to have only one copy of a card).

And one last thing; if you're going to go with Fire Axe, give Madame Labranche and Dark Horse a go for a janky no resource deck; you don't need resources to commit cards to tests, after all.