Subject D00M-21 the Cultist

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

MicNic · 523

The events of 8L-08's fall to Earth have subsided. The world is 'safe' once more. Stumbling around from the ashes and smoke, a confused green figure emerges and... is collected by three of Carl Sanford's acolytes.

A solo deck thematically bound for cultist-heavy campaigns (primarily the Circle Undone) that seeks to answer the following important questions:

  • What if alien first contact with humanity was with cultists?
  • What would happen if Subject 5U-21 followed Diana's Silver Twilight story arc?
  • Is Subject 5U-21 a better doom investigator than Amina?

Finding out "how to be human" from the definitely-not-bad-very-good folks of the Silver Twilight Lodge: Subject D00M-21 the Cultist.

  • green
  • charming
  • dangerously close to advancing the Agenda deck

Quick Notes:

  • Subject 5U-21 was given / stole the doom charms by / from the lodge. Get action compression out of them and then eat them if they become a problem. Alongside Cat Mask, the charms should carry Subject 5U-21 through her low and high stat periods in the game.
  • Learning from the best, Subject 5U-21 has learned to parley her way around humans and other Earth lifeforms.
  • Mystic and Seeker cards predominate here, so they are the target for upgrades with your XP. The other 3 classes are restricted to the minimum 7 cards allowed, so you will need to purposely devour those if you wish to purchase higher levels.
  • Weaknesses were chosen thematically (Silver Twilight Acolyte & Dark Pact): roll your own if you wish.
0 comments