Card draw simulator
| Derived from | ||||
|---|---|---|---|---|
| Song for the Blood of Thoth (taboo 2025) | 4 | 1 | 0 | 1.0 |
| Inspiration for |
|---|
| None yet |
colourena · 9
Deck Introduction
Recent taboo changes have made Blood of Thoth much more attractive, turning it into a real engine instead of a situational bonus. Without the need to exhaust, it finally supports a proactive, doom-based playstyle.
This also brings older cards like Blood Pact back into consideration. Together with Marie Lambeau, they form the core of a fast, action-efficient Mystic deck that deliberately places doom on its own cards to gain powerful tempo advantages.
I also like including Occult Lexicon in the deck. The book can be handed to the fighter to help deal with a potential boss fight, and Blood of Thoth can even be used to grant that fighter an extra action at a critical moment.
Core Idea
The main idea of the deck is to fully exploit Witching Hour by taking as many tests as possible while placing doom on your own cards — mainly Blood Pacts, Alyssa Graham, and Dowsing Rod — in order to stack as many offerings on Blood of Thoth as you can.
For most of the scenario, the deck plays in a fairly normal and safe way: you add and remove doom carefully, slowly build up Blood of Thoth with Dowsing Rod, Blood Pact, and Alyssa, remove excess doom with Sin-Eater and Moonlight Ritual, and gain additional actions through Blood of Thoth and Marie Lambeau.
The real payoff comes during the Witching Hour round (the round just before the agenda would advance).
The Witching Hour Turn
During Witching Hour, Dowsing Rod, Blood Pact, and Alyssa Graham allow you to place a large amount of doom on your own cards in a single round.
In an ideal situation, you can place up to 10 doom (and therefore 10 offerings on Blood of Thoth) in one round:
1 or 2 dooms from Dowsing Rod (use Sin-Eater)
1-3 dooms using two Blood Pacts
(1 doom from Alyssa Graham)
With 3 normal actions plus 1 additional action from Marie Lambeau
After stacking doom, you play Mystifying Song to prevent the agenda from advancing, effectively giving yourself another full round to repeat the process. This is the deck’s “dream turn”, but it is not required every game — Blood of Thoth can be stacked steadily at your own pace, with Witching Hour used as a strong tempo spike rather than an all-or-nothing combo.
Role and Playstyle
This deck functions as a clue-focused tempo deck.
Thanks to the excellent action efficiency from Blood of Thoth and Dowsing Rod (which often compresses what would normally take two actions into one), the deck is very effective at gathering clues while remaining flexible.
The rest of the deck is built around safe card draw and economy, which is why it includes:
Alyssa Graham
Scroll of Secrets (3)
Parallel Fates
Sacrifice
Arcane Initiate
These cards ensure you find your key pieces early and maintain consistent resources throughout the game.
Clue Tools
For high-shroud locations, the deck runs Mouse Masks, providing reliable boosts when they are needed most.
To further accelerate clue gathering, the deck uses powerful Mystic clue cards:
Deduction
Divination
Read the Signs
Combined with Dowsing Rod, these cards allow you to clear locations extremely efficiently, even on higher difficulties.
Doom Management and Important Notes
Careful doom management is absolutely essential when piloting this deck.
Delaying Baron Samedi is a key priority, and you must always keep close track of the total amount of doom in play. Greed is punished quickly if doom thresholds are misjudged.
Ideally, you want to sit at around five doom, then use Mystifying Song to prevent the agenda from advancing, gain another round, and extract additional value from David Renfield by collecting his final three resources before removing doom again.
When played carefully, the deck rewards you with explosive turns, excellent action economy, and strong clue compression — but it demands precise timing and constant awareness of the game state.
I really enjoyed playing this deck through The Innsmouth Conspiracy. The campaign features many excellent, sprawling maps where efficient movement is crucial, and this deck consistently cleared locations quickly while keeping the team moving at a great pace. If you enjoy high-tempo Mystic decks with strong decision-making and explosive turns, this one is well worth a try.