Also applies to card abilities with action designators (Move, Fight, Evade).
- Multiple copies of Frozen in Fear stack: if you draw a second copy, it enters play in your threat area; then the first move, fight, or evade action you perform each turn costs 2 additional actions, and at the end of your turn you perform two separate tests, one for each copy of Frozen in Fear in your threat area.
Revelation - Put Frozen in Fear into play in your threat area.
The first time you perform one of the following actions (move, fight, or evade) each round, it costs 1 additional action.
Forced - At the end of your turn: Test (3). If you succeed, discard Frozen in Fear.
The bane of Rogues everywhere. This card, along with Rotting Remains, make Finn have trouble sleeping at night. You're going to be doing those sorts of tests more often than not, so having an answer for this card is important. Notable interaction: Momentum - Use Lockpicks or something to oversucceed by 3 as your last action, then test Frozen in Fear at difficulty 0!