Hastur
Signore di Carcosa

Nemico

Grande Antico. Elite.

Miti
Combatti: 3. Salute: 9. Eludi: 3.
Danni: –. Orrori: 2.

Preda - L'investigatore con più Sanità Mentale rimanente.

Cacciatore. Massiccio.

Se l'attacco di Hastur ti infligge più orrori della tua Sanità Mentale rimanente, subisci anche 1 danno.

Finché un investigatore con 0 Sanità Mentale rimanente sta attaccando o tentando di eludere Hastur, considera ogni segnalino, , "+1", "0" o "-1" rivelato da quell'investigatore come se fosse .

Stephen Somers
La Cupa Carcosa #333. La Cupa Carcosa #24.
Hastur

FAQs

No faqs yet for this card.

Reviews

I am always stumped when I see this card, because as much as this cycle toys around with the players, suddenly inverting difficulty levels at the very end of the campaign seems to be mean just for the sake of being mean. Players who choose the Easy difficulty setting may cruise through the campaign only to suddenly have to deal with 10 Autofails in a bag which is quite possibly an absolute showstopper. Harsh.

ratnip · 63
I guess... make sure you have sanity remaining? I agree, I also dislike this version. — cb42 · 36
I’m fine with it. The entire scenario is designed to be mean to you when you have no sanity remaining, it doesn’t hit that hard, has Combat 3, and there are other ways to damage it besides attacking. — Death by Chocolate · 1368
If you are playing on easy and are still unable to beat the Carcosa campaign maybe it's time to reconsider your deck building discussions instead of blaming the designers! :) — Alogon · 1045
*deck building decisions — Alogon · 1045
I managed to kill him with my timeworn brand+reliable Leo in 7 rounds, while the others evaded him. — elenneth89 · 78