Abilità

Sorte. Allenamento.

XP: 1.

Canaglia

Miriade.

Se investi 3 copie del Tris d’Assi in una prova di abilità, quella prova ha successo automaticamente (non rivelare segnalini caos). Poi pesca 3 carte e ottieni 3 risorse (massimo una volta per prova).

Diana Martínez
Il Lato Oscuro della Luna #199.

Latest Taboo

This card’s ability gains: “Remove each committed copy of Three Aces from the game.”

Tris d'Assi

FAQs

(from the official FAQ or responses to the official rules question form)
  • Automatic Success/Failure: Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.
    • If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“Reveal Chaos Token”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.
    • If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, March 2020
Last updated

Reviews

Mandy + Lucid Dreaming can get the two other copies of Three Aces into your hand so long as you have 1 copy in your hand to start with and the other 2 copies are not discarded. This makes Three Aces very reliable and easy to pull off in Mandy. If you have some way to cycle through your deck really fast (not impossible for Mandy with her card draw and Research cards removing themselves), then you might be able to do a Three Aces test more than once.

Soloclue · 2499
Except you will find shocking discovery using lucid dreaming, so you need to get that out of the way first... — aurchen · 1
I find while Lucid Dreaming is a strong combo with all Myriad cards, the more immediately impactful combo is Mandy + Three Aces + Practice Makes Perfect. There's something to be said about doing a test, using Practice Makes Perfect, getting a +2 on it, and then grabbing the copies for a full use later. — Ruduen · 891

Now that this card has been tabooed, it is worth another review.

Cycling your deck will not help you anymore to use this card multiple times per Scenario.

Is it still worth it then?

1xp for 3 cards that make you draw 3 other cards: they replace themselves. They also provide you with resources (1 per card), and an auto success. The success can be really helpful, especially in a class that often runs really low on .

Compared to Easy Mark, you get 3 fewer resources, you need to find the 3 of them to play them otherwise you're stuck, but it gives you an auto success.

The 2 questions to ask yourself are then:

• Do I draw enough to see the 3 copies during each scenario? If yes, then go to the next question, if not, then it is wasted XP and deck space.

• Do I have enough space in my Deck to play this? This is not really a good deck thinner as there are chances that you see the last copy quite far in your deck and therefore in the Scenario.

•• It also counter-synergises with Versatile that you may use to add Track Shoes as it makes just fewer chances overall to find the 3 copies consistently.


TL;DR: This is good for a 1xp set of cards: it fits in some decks (high draw + Deck space available), not a lot, and is welcome for tests but doesn't change the course of a scenario.

Valentin1331 · 55095
"This is not really a good deck thinner as there are chances that you see the last copy quite far in your deck and therefore in the Scenario." I think, this depends on how fast you cycle through your deck. If getting OP cards on repeated runs through your deck is your goal, you likely will assemble the 3 cards earlier. If you don't, "deck thinning for after the reshuffle" isn't something you are concerned about anyway. — Susumu · 330

I use this card in my Mandy deck and it's promising. It's guarantee success once And you can use it only once per deck shuffle. The down-side is you need to collect many card to win big enough.

However, I summary some card which synergy with this card.

Recommend Combo with Double or Nothing

Recommend Combo without Double or Nothing

But keep in mind that this combo is not defensive. It's for winning big and require a lot of cards !

AquaDrehz · 197
Note that Mandy cant play Lucky Cigarete Case or All in. She's limited to Rogue 0-1 XP assets and skill cards. But i agree it's a strong card in her deck and 2 can be searched with "practice makes perfect" and her ability. — Django · 4854
Sorry, i meant she's limited to rogue Events and Skill cards. — Django · 4854
I've try "practice makes perfect" alerady. Doesn't seem great combo because 1 or 2 would be discarded anyway. These 1-2 card would not so effective after that. Django — AquaDrehz · 197
Practice Makes Perfect puts the card in your hand after you succed at the test — PanicMoon · 2
Yes it put a card of "Three Aces" to your hand but 2 other are still discarded . Also the new taboo make it removed so it have less useful — AquaDrehz · 197
Noob question — Victor.b · 8
Sorry, that i was not i wanted to comment — Victor.b · 8

Noob question

but how does this card works with "succeed by x" effects?

"Watch this!", Mauser C96, Opportunist, Lucky Cigarette Case, Quick Thinking, Lockpicks, Switchblade, Deduction (2), Perception (2), etc.

Victor.b · 8
"If a skill test automatically succeeds, the total difficulty of that test is considered 0." So the difference between your total modified skill value and 0 will be how much you succeed by. — CaiusDrewart · 3004
Incidentally this rule is part of why Three Aces + Archaic Glyphs: Guiding Stones is a notoriously strong combo for Mandy. — CaiusDrewart · 3004
It's also easy to forget when committing Three Aces to automatically succeed that they each have a wild icon, so even if you're not adding anything else, you get to add 3 to your base skill value (and any passive modifiers). — Thatwasademo · 52