Evento

Upgrade.

Costi: 1.

Guardiano

Fast. Play only during your turn.

Attach to a Firearm asset you control.

During your turn, except during an action, discard Custom Grip: Return attached asset to your hand. You may play a Firearm asset from your hand (paying its cost).

Pixoloid Studios
Tommy Muldoon #12.
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Reviews

Easily one of the best card of Tommy's pack: Custom Grip fixes so many issue with firearms (mainly the risk of running out of ammo at the wrong moment) and actually makes guns worth building around at least and gives a serious blow against melee's supremacy in Guardians deck (alongside the Machete nerf)

For one resource, you get INSANE value: a play action of a weapon, the ability to return the weapon to your hand and play it again or another one. So essentially you get to refresh a gun or replace it while keeping in hand the original gun you played. That is incredibly good tech at level 0 and it scales so, so well when you start using higher level guns, like the Lightning Gun.

This is a staple in all of my firearms deck that can access it: it singlehandely removes any risk of running out of ammo in inopportune moments.

I actually don't like it on Tommy. It's useful for investigators to get a new gun into play fast mid-combat, but that's more expensive than reloading with Stock Ammo Reload (and passes by Tommy's ability to put more ammo on a gun, and you should have a critical mass of guns that you aren't caught short - even if you are it's one AoO). It's not a bad card, but investigators have to be very rich to use it effectively, so I think the best use case is guns Joe (who only has M1911 currently as a conventional gun) and even then his deck needs to be built cheap to support this (no Fingerprint Kit, which is otherwise a very nice pairing to M1911 I would say - compression on both fronts...). I do like it on Daniela as well, running Winchester Model 52 with M1911 (as both are cheap), but personally for me it's a good card and not a great card (and I'd be inclined to put in Tommy's deck the least out of all the Chapter 2 investigators who can take it). Obviously I'm thinking about this from a Chapter 2 perspective only, you can get a lot more resource generation and bigger guns in Chapter 1 for the most part that ease some of the problems I've discussed. — HungryColquhoun · 17925