Capitolo. Stage 3

Miti
Indizi: –
Now that the mist has receded, you might be able to escape with your lives… but what about Josef Meiger and the other Lodge members left behind? Should you stay to make sure they escape, or flee while you have the chance?

Forced - At the end of the round: Each Silver Twilight enemy in the Entry Hall escapes; place them beneath the Entry Hall, out of play. Move each ready Silver Twilight enemy with the aloof keyword once toward the Entry Hall.

Objective - If each undefeated investigator has resigned, advance.

Joshua Cairós
Il Circolo Spezzato #70. Sulla Soglia della Morte #6.

Alive… for Now - Retro

Capitolo
Coming to this place was a terrible mistake. You had hoped to uncover evidence pertaining to the disappearances at the estate, not become victims yourselves. As you tear through the entry hall and slam through the manor's heavy front doors, you vow to put as much distance between you and the Meiger estate as you possible can. Unfortunately, your plan is quickly derailed…

(→R1)

Escape the Cage
Escape the Cage

Capitolo. Stage 2

Miti
Indizi: 2.
The trap set by the Silver Twilight Lodge has drawn the attention of the spectral realm and its inhabitants. One way or another, those who were trapped in the mist will end up here.

Each investigator cannot leave the location in front of him or her.

Frej Agelii
Unione e Disillusione #242. Unione e Disillusione #5.

From the Depths - Retro

Capitolo
Before long, the revenant arrives.
It rises from the depths of the Miskatonic River, unfazed by the water or the mist. Sensing fear and blood, it glides slowly toward the island with its arm outstretched. Its gaze brings dismay. Its grasp brings death.

Spawn The Spectral Watcher at the Miskatonic River.

Shuffle each set-aside copy of Watcher's Grasp and Watcher's Gaze into the encounter deck, along with the encounter discard pile.

Return the location in front of each investigator to the center of the play area. (Investigators are no longer prevented from leaving their location.)

Put the set-aside The Geist-Trap location into play. If the investigators sided with the coven, the brazier at The Geist-Trap is already lit. Place a resource token on it to signify this.

Fated Souls
Fated Souls

Capitolo. Stage 1

Miti
Indizi: –
As you approach the patio of the Meiger estate, a man in an elegant suit checks your invitation at the door. Inside, guests mingle and chat with one another, but much of the conversation is awkward and terse. A silent tension has gripped the manor, and you are not sure why.

Objective - Find information about the disappearances by discovering as many clues as you can. (Do not advance until you are instructed.) (Hint: it may be worthwhile to investigate the last known locations of the missing persons.)

Joshua Cairós
Il Circolo Spezzato #68. Sulla Soglia della Morte #4.

Death Approaches - Retro

Capitolo
Before you can investigate further, the building is suddenly plunged into icy darkness. All of the lights flicker once and are snuffed out. A thick, otherworldly mist begins to seep into the corridors, causing everything it touches to decay.

Move each investigator and each enemy currently in the Entry Hall to the Victorian Halls.

For each location in play, find the set-aside Spectral version of that location and swap them (all tokens and cards at the former location are now considered to be at the new location). If there is an investigator at that location, reveal it.

In player order, each investigator spawns one of the set-aside Monster enemies at his or her location, until each of the set-aside Monster enemies has been spawned.

Spawn the set-aside The Spectral Watcher enemy in the Entry Hall. Shuffle the remainder of the set-aside The Watcher encounter set and the set-aside Realm of Death encounter set into the encounter deck, along with the encounter discard pile.

Hidden Agendas
Hidden Agendas

Capitolo. Stage 2

Miti
Indizi: 2.
Your bones shiver violently with the silent, still cold of this empty place. No light penetrates these black halls. No warmth reaches you, no breeze touches your skin. This must be what death feels like, you think morbidly.

Spend X clues: Draw the top X cards of the Cosmos. Choose one to put into play using its "Cosmos -" instructions, and move to it. Shuffle the rest back into the Cosmos.

Objective - Only investigators at Court of the Great Old Ones may spend the requisite number of clues, as a group, to advance. (Beware - any investigator who is not there will be killed.)

Reiko Murakami
Al Cospetto del Trono Nero #330. Al Cospetto del Trono Nero #6.

Nucleaus of the Universe - Retro

Capitolo
The winged creature lands on a winding walkway of black stone, extending into a ceaseless horizon of pitched void. It takes some prodding and encouragement before your steed continues onward. Even the most dreadful of beasts are terrified of this place, it seems. Yet still, you can hear the mindless chanting of those who dwell closest to the daemon-sultan, the maddening whining of the pipers, the monotonous drum-beats which thrum endlessly in your mind...

Remove Hideous Palace from the game. Shuffle each location in play other than Court of the Great Old Ones into the Cosmos. Each investigator at those locations is left behind and is killed. Each enemy at those locations is shuffled into the top 5 cards of the encounter deck.

Take the set-aside The Black Throne and the top 3 cards of the Cosmos, and shuffle them so you cannot tell which is which. Then, put them into play along with empty space, as depicted in "Location Placement for Act 3" in the Campaign Guide.

In player order, each investigator draws the top card of the encounter deck.

In Azathoth's Domain
In Azathoth's Domain

Capitolo. Stage 1

Miti
Indizi: 3.
You have come to Hangman’s Hill to investigate reports of ghost sightings and strange activity in the woods the last few nights, and to learn more about the witches who once hid in Arkham’s past — witches who have since emerged from the shadows in pursuit of some unholy purpose.

Locations cannot be flipped over.

Alexander Tooth
Il Prezzo del Peccato #164. Il Prezzo del Peccato #4.

The Barrier Between - Retro

Capitolo
Soft chanting guides you to a gloomy clearing near the abandoned chapel. A circle of witchweed surrounds the clearing, swaying gently in the breeze. At the center of the clearing, a cloaked woman kneels in front of an unmarked grave, far from the remainder of the graveyard. You watch in quiet for a few minutes while the woman sings an old, somber melody. It reminds you somewhat of a child's lullaby - soothing, but with a dark gravity that betrays its purpose. As soon as the song ends, the woman's cloak dissolves into mist, and she vanishes in a swirl of shadows.

Spawn 1 set-aside Heretic enemy at each of the following locations: The Gallows, Heretics' Graves, Chapel Attic, and Chapel Crypt. Add 2 clues to each of those locations. Add 1 clues to each other location.

Check Campaign Log. If you have 3 or more mementos listed under "Mementos Discovered:" You understand the tragic lyrics behind the witch's song. Each investigator puts into play 1 set-aside Spectral Web asset, under his or her control.

In Pursuit of the Dead
In Pursuit of the Dead

Capitolo. Stage 2

Miti
Indizi: –
With the mist comes the revenants of the past: witches who were executed hundreds of years ago, and whose hateful spirits have returned to wreak vengeance upon the living. If you can banish them, you might learn more of the coven’s secrets.

: Flip your location over. (Group limit once per round at each location.)

Clues cannot be discovered at non-Spectral locations.

Objective - Banish as many Heretics as you can. If there are 4 copies of Unfinished Business in the victory display, advance.

Alexander Tooth
Il Prezzo del Peccato #165. Il Prezzo del Peccato #5.

Was it Worth It? - Retro

Capitolo
When the last of the ghosts vanishes, she leaves behind a remembrance: something which does not fade along with the rest of her ephemeral form. Curious, you step forward and examine the object. It is a corn husk doll wearing a black cloak, with locks of hair made of red-dyed yarn. You're not sure what significance the doll holds, if any... nonetheless, a pyrrhic truth speaks to you from its expressionless face.
"Was it worth it?" The doll seems to say.

In your Campaign Log, under "Mementos Discovered," record Corn Husk Doll.

(→R1)

In Pursuit of the Living
In Pursuit of the Living

Capitolo. Stage 1

Miti
Indizi: 2.
The Lodge is up to something - you’re sure of it. You’re not sure exactly what their plans entail, but your suspicions have proven correct so far. You have decided to sneak into the Lodge’s manor in French Hill to learn what they are plotting.

After you evade an enemy: Remove all doom from it.

A.M. Sartor
Per il Bene Superiore #201. Per il Bene Superiore #5.

The Indoctrination - Retro

Capitolo
At first, your investigation yields few answers. There is indeed a meeting of some sort happening at the manor tonight, though you're not sure why. Finally, you catch a break. On a nearby table, a written summons explains the reason for tonight's gathering:
"Our timetable has moved forward. We must complete the trap by midnight tonight. The device we found will aid us in binding the revenant, so it is imperative that we find a way to open it before the ceremony begins. We have no time to waste with prudence or cowardice. Report to Nathan Wick in the sanctum at once."
You are left with more questions than answers.

If the Inner Sanctum is not in play, put it into play.

Spawn the set-aside Nathan Wick enemy in the Inner Sanctum, (Master of Indoctrination) side faceup. Attach the set-aside Puzzle Box story asset to him.

For the remainder of the game, the current act gains " After you evade an enemy: Remove all doom from it." Place this card next to the act deck as a reminder, then advance to act 2a.

Infiltrating the Lodge
Infiltrating the Lodge

Capitolo. Stage 1

Miti
Indizi: 3.
When you arrive at the old Witch House, you find it in a sorrier state than you imagined. Surrounded by a crooked picket fence, the house looks as though it may fall apart at any minute. The front door is locked, but you are able to easily enter through one of the windows after pulling apart the rotting wooden boards covering the shattered glass.

Objective - If each undefeated investigator is in Walter Gilman's Room, investigators may spend the requisite number of clues, as a group, to advance.

Yoann Boissonnet
Il Nome Segreto #125. Il Nome Segreto #6.

Specter of the Past - Retro

Capitolo
Standing in a dead man's room is disconcerting enough, but what you find within is enough to make you want to leave and never return. Walter Gilman's journal is filled with descriptions of his dreams and visions, each more terrifying and perplexing than the last. He mentions seeing the figure of Keziah Mason on more than one occasion, and at one point calls her by another name: "Nahab." As soon as you read the name aloud, the nearby window shatters, and an all-too-familiar spectral mist invades the cramped space. When it recedes, everything about the room has changed. A work desk and an aged bookshelf occupy the far corner of Gilman's room, where his bed should be. The door you entered from is gone. Strange geometrical markings, drawn with a sticky red substance, cover the walls.

Swap Walter Gilman's Room with the set-aside Keziah's Room, taking its place (all tokens and cards at the former location are now at the new location). Remove each other location in play from the game.

Choose an investigator to take control of the set-aside The Black Book asset. Shuffle both set-aside copies of Strange Geometry into the encounter deck.

Investigating the Witch House
Investigating the Witch House

Capitolo. Stage 1

Miti
Indizi: 2.
You have awakened alone deep in the woods south of Arkham. The mysterious soothsayer is nowhere to be seen. You rise up from the muddy trail and try to find your bearings. An oppressive weight hangs in the air.

Locations in front of you are connected to one another. You cannot enter locations in front of other investigators.

Objective - At the end of the round, investigators may spend the requisite number of clues, as a group, to advance.

Sebastian Rodriguez
Il Circolo Spezzato #53. L'Ora delle Streghe #4.

Deeper into the Woods - Retro

Capitolo
As the rain lets up, a dense fog rolls in throughout the area. Soon all of the woods have vanished within the hazy fog. You call out for your companions, but none answer. You grope blindly in the haze, searching for something, anything to which you can cling.

Each investigator must randomly choose 1 of the set-aside Arkham Woods locations, put it into play in front of him or her, and immediately move to that location (cannot be canceled).

Each investigator spawns a set-aside Goat Spawn at his or her location (if there are 4 investigators in the game, the lead investigator spawns the set-aside Relentless Dark Young, and each other investigator spawns a set-aside Goat Spawn, instead). Each investigator then tests or (3). Each investigator who succeeds exhausts that enemy and disengages from it.

Shuffle one of the set-aside copies of Daemonic Piping into the encounter deck. Place the other two copies in the encounter discard pile.

Lost in the Woods
Lost in the Woods

Capitolo. Stage 2

Miti
Indizi: –
This nightmare will not end until you overthrow the one behind it: Carl Sanford and the Order of the Silver Twilight. Even with the world falling apart all around you, the cult seems intent on continuing their plot to the bitter end.

Remove 3 breaches from this act: Place 1 clue on a random location.

Objective - If Carl Sanford is defeated, advance.

Matthew Cowdery
Nelle Grinfie del Caos #289. Segreti dell'Universo #2.

Of Gods and Mortals - Retro

Capitolo
Using force and ingenuity, you have managed to defeat Carl Sanford at his own game. The power he was drawing from surges painfully through him. "You imbeciles," he spits, "what do you think you have accomplished? We could have been immortal. Don't you understand? We could have been gods!" he struggles to remain on his feet, his strength waning as he loses control of his power.
"At what cost?" You reply, taking in the sight before you. "You would have made us slaves, not gods. Slaves to your greed and the Order's power. I'd rather stay mortal than be your thrall."
"Then we will all perish," Carl responds bitterly. "I could have made us into celestials. Instead we will be extinct. I hope you are satisfied."

(→R2)

New World Order
New World Order

Capitolo. Stage 2

Miti
Indizi: –
Whatever the Lodge is planning, it involves a "device" they will do anything to open. It seems a Lodge member by the name of Nathan Wick holds the device at the moment. One way or another, you have to get your hands on it.

Objective - If Nathan Wick is added to the victory display by any means, choose an investigator to take control of the attached Puzzle Box, and advance.

A.M. Sartor
Per il Bene Superiore #202. Per il Bene Superiore #6.

The Puzzle Box - Retro

Capitolo

If you advanced by defeating Nathan Wick:

You quickly pry the device from Nathan's hands and flee before you are noticed.

If you advanced by evading Nathan Wick:

You wait until Nathan is not looking, then sweep in and steal the device from the table next to him. You are long gone by the time he realizes it is missing.

If you advanced by parleying with Nathan Wick:

"All right, listen," Nathan explains quietly. "Truth is, there probably is a safer way for us to open the device. This building holds many secrets; more than you could possible know. But time is running thin, and Mr. Sanford wants it open by midnight. If you can open it before then, great. If not, well... If I were you, I wouldn't be around it when we try to force it open." He hands you the device and walks away, leaving you in silence.

Obtaining the Device
Obtaining the Device

Capitolo. Stage 3

Miti
Indizi: 3.
With the strange fog dispersed, you are now able to explore the woods. You are unable to find the main path that leads back to Uptown, but this is your chance to discover more about the ritual the witches are conducting.

Locations in front of you are connected to one another.

Sebastian Rodriguez
Il Circolo Spezzato #55. L'Ora delle Streghe #6.

Luogo

Woods. Circle.

Miti
Oscurità: 3. Indizi: 3.

Revelation - Put the Witches' Circle into play in the center of the play area, in front of none of the investigators. The lead investigator spawns the set-aside Anette Mason at the Witches' Circle.

Forced - After the enemy phase begins: Move each ready, unengaged Witch enemy once toward the Witches' Circle.

Victory 2.
Logan Feliciano
Il Circolo Spezzato #55. L'Ora delle Streghe #6.
Paths into Twilight
Witches' Circle

Capitolo. Stage 3

Miti
Indizi: –
You part the seams of space-time and arrive at your destination. It is the same cramped attic, but in a different time. The room is dark save for a violet glow emanating from the far edge, where the floor falls into oblivion. From out of the abyss, the ancient crone and her familiar emerge...

Nahab cannot leave the Site of the Sacrifice.

Forced - When Nahab is defeated: Instead of discarding her, heal all damage from her, disengage her from all investigators, and exhaust her. She does not ready during the upkeep phase this round.

Objective - If there is no doom on Nahab, advance.

Yoann Boissonnet
Il Nome Segreto #127. Il Nome Segreto #8.

Ritual Averted - Retro

Capitolo
The ancient crone lets out a banshee's wail as you dismantle her unholy ritual. The room unfurls through space-time, the cramped, slanted walls unfolding to reveal the oblivion beyond. The creature who was once Keziah Mason croaks a loathsome curse as her shapeless form is pulled into the void. Bit by bit, the wood-paneled flooring below your feet breaks apart. Then you are ripped - the pull from the stars - a muddy alleyway - the flute in the woods - the roaring abyss - the gaze of the watcher - The Tower - a green hillside - the black vortex - the screams of the accused - the piper - three arrows - a sacrifice - a ringing bell - an ascension - and you emerge from the anomaly, crashing painfully onto the floor.

(→R2)

Stopping the Ritual
Stopping the Ritual

Capitolo. Stage 4

Miti
Indizi: –
At the center of the clearing lies the spectral trap: a pillar of ghostly energy which swirls about a stone obelisk. Hundreds of phantasmal faces and a conglomeration of rotted limbs and flesh intertwine within, a revolting display of death and despair. An unlit silver brazier stands in front of the pillar, ready for you to act.

During a circle action, spend 1 clue: Reduce the difficulty of this skill test by 2.

Objective - If The Spectral Watcher is defeated at The Geist-Trap while the brazier there is lit, advance.

Frej Agelii
Unione e Disillusione #247. Unione e Disillusione #10.

Disillusion - Retro

Capitolo
The watcher wails in agony as the shadow-wreath around its form is pulled away, exposing its true form. You and the members of the Lodge surround the shattered soul to prevent it from escaping.

(→R1)

The Binding Rite
The Binding Rite

Capitolo. Stage 4

Miti
Indizi: –
At the center of the clearing lies the spectral trap: a pillar of ghostly energy which swirls about a stone obelisk. Hundreds of phantasmal faces and a conglomeration of rotted limbs and flesh intertwine within, a revolting display of death and despair. A silver brazier stands in front of the pillar, its blue flame flickering in the wind.

During a circle action, spend 1 clue: Reduce the difficulty of this skill test by 2.

Objective - If The Spectral Watcher is defeated at The Geist-Trap while the brazier there is unlit, advance.

Frej Agelii
Unione e Disillusione #248. Unione e Disillusione #11.

Union - Retro

Capitolo
As the blue flame of the brazier is snuffed out, the energy around the circle disperses. The shadow-wreath around the watcher's form is released, and the creature's true form surrounds the central pillar.

(→R4)

The Broken Rite
The Broken Rite

Capitolo. Stage 1

Miti
Indizi: 1.
From the horizonless breach in the gaping maw of the sky, you have traveled an impossible distance, and yet you are still many leagues from the nighted throne where Azathoth stirs.

Spend X clues: Draw the top X cards of the Cosmos. Choose one to put into play using its "Cosmos -" instructions, and move to it. Shuffle the rest back into the Cosmos.

Objective - Only investigators at Hideous Palace may spend the requisite number of clues, as a group, to advance. (Beware - any investigator who is not there will be killed.)

Reiko Murakami
Al Cospetto del Trono Nero #329. Al Cospetto del Trono Nero #5.

Palace of the Old Ones - Retro

Capitolo
Your steed carries you through the entryway of the nightmarish palace, and you are surprised to find the halls inside to be as vast and cavernous as the empty space surrounding it. It is as though the doorway was but the threshold of another universe, as desolate and boundless as the last.

Remove Cosmic Ingress from the game. Shuffle each location in play other than Hideous Palace into the Cosmos. Each investigator at those locations is left behind and is killed. Each enemy at those locations is shuffled into the top 5 cards of the encounter deck.

Take the set-aside Court of the Great Old Ones and the top 2 cards of the Cosmos, and shuffle them so you cannot tell which is which. Then, put them into play along with empty space, as depicted in "Location Placement for Act 2" in the Campaign Guide.

In player order, each investigator draws the top card of the encounter deck.

The Cosmos Beckons
The Cosmos Beckons

Capitolo. Stage 1

Miti
Indizi: –
Something terrible has invaded the home of Josef Meiger. In the moments that follow, you scramble to survive.

Forced - When an investigator is eliminated: Place each of that investigator's clues on this act instead of his or her location.

Objective - Discover as many clues as you can before your inevitable demise.

Stanislav Dikolenko
Il Circolo Spezzato #45. Sparizione alla Villa del Crepuscolo #3.

…? - Retro

Capitolo
SHADOWS TWIST IN AETHER'S COIL
THE GATE HAS LED US ALL ASTRAY
DESPAIR LOATHES A BEATING HEART
DEAD OR LIVING, WE CANNOT SAY
BLACKEST THRONE IN THE VOID OF SPACE
SHE WHO SIGNED KNOWS THE WAY
IT SMELLS YOUR SOUL, IT KNOWS YOUR FATE
ITS GLEAMING EYES HOLD US IN SWAY.

Record in your Campaign Log you are being hunted.

Flip back to Act 1a.

The Disappearance
The Disappearance

Capitolo. Stage 3

Miti
Indizi: –
The "device" is nothing more than a locked puzzle box, just about large enough to hold a pair of shoes. The diagram on its surface depicts a broken pattern which can be manipulated to no apparent end, and there does not appear to be a keyhole of any kind.

Objective - If investigators at the same location control the Puzzle Box, the key, the key, the key, and the key, advance.

A.M. Sartor
Per il Bene Superiore #203. Per il Bene Superiore #7.

Opening the Box - Retro

Capitolo
Though the box itself seems to fight you at every turn, with all four key components in your possession, you finally manage to piece together how to open the contraption. First, you twist and contort the box's many mechanical devices until the image on its lid lines up perfectly with the diagram in your possession ([tablet]). Next, you chant the Latin incantation inscribed on the small wooden plaque you found ([cultist]). It takes a few tries to get it right, but eventually you hear a click as the surface of the wooden container shifts and changes. A round indentation has appeared on the side of the box, matching the size of your mysterious block onyx coin ([elder_thing]). As soon as you place the coin inside, another wooden panel opens on the other side, revealing a keyhole. Finally, you insert the key of bone ([skull]) into the keyhole and turn it. The lid begins to open, and suddenly the entirety of the room is engulfed in a rush of air as all light, color, sound, and matter is sucked into the box.

Check Campaign Log.

- If the investigators are members of the Lodge, (→R1).

- Otherwise, (→R2).

The Four Keys
The Four Keys

Capitolo. Stage 2

Miti
Indizi: 4.
In the blink of an eye, everything has changed. A sudden, oppressive silence fills the halls of Josef Meiger's manor. Gone is the din of idle chatter from the banquet hall, the clinking of glasses, the laughter of oblivious guests. Save for only you and several others, all of the people in the house have vanished without a trace. All that is left is the dark mist… and the beings that inhabit it.
Joshua Cairós
Il Circolo Spezzato #69. Sulla Soglia della Morte #5.

A Way Out - Retro

Capitolo
You find the corpse of one of the others trapped here - a member of the Silver Twilight Lodge, you surmise, although his outfit of blue and silver robes suggests something more esoteric. Gripped tightly in his withered hands is a small tome bearing the insignia of the Lodge. Browsing through its pages, you are surprised to find all manner of information regarding the mist and the creatures you have encountered, including a spell to "release the bonds of death" and escape the mist. How long has this man been here, studying this realm? Regardless, at least you have a way out now…

The mist blocking your escape recedes. Reveal the Entry Hall.

Shuffle the encounter discard pile into the encounter deck.

The Spectral Realm
The Spectral Realm

Capitolo. Stage 1

Miti
Indizi: 3.
The foggy shores of the Unvisited Isle are barren and unwelcoming. Not a soul greets you as you draw closer to the island, save for the judging gaze of ghostly birds that observe you from the trees. In the distance, the pillar of spectral energy is rising into the clouds, a vortex of otherworldly mist spiraling about it.
Frej Agelii
Unione e Disillusione #241. Unione e Disillusione #4.

The Mist Returns - Retro

Capitolo
You venture deeper and deeper into the overgrown woods, a timid voice in the back of your mind urging you to flee this place and never return. The dark mist becomes so dense you can hardly see anything. You shout for any of your companions, but there is no response - just the sway of dying tree branches in the wind and the thump of your heart pounding in your chest

Each investigator must randomly choose 1 of the set-aside Unvisited Isle locations, put it into play in front of him or her, and immediately move to that location (cannot be canceled). If the investigators sided with the coven, the brazier at each of those locations is already lit. Place a resource token on each of those locations to signify this.

Shuffle each of the story cards beneath the scenario reference card and deal 1 at random to each investigator until all of them have been dealt. In player order, resolve each of the dealt story cards.

The Unvisited Isle
The Unvisited Isle