Scenario
Easy / Standard
: -X. X is the highest number of doom on a Cultist enemy in play.
: -2. Reveal another token.
: -3. If you fail, place 1 doom on the nearest Cultist enemy.
: -3. If you fail, move 1 doom from the nearest Cultist enemy to the current agenda.
For the Greater Good - Retro
Hard / Expert
: -X. X is the total number of doom among Cultist enemies in play.
: -2. Reveal another token.
: -3. If you fail, place 1 doom on each Cultist enemy in play. If there are no Cultist enemies in play, reveal another token.
: -3. If you fail, move all doom from the Cultist enemy with the most doom on it to the current agenda. If no Cultist enemies in play have doom on them, reveal another token.


Scenario
Easy / Standard
: -X. X is the total amount of doom and breaches on your location.
: Reveal another token. If there are fewer than 3 breaches on your location, place 1 breach on your location.
: -2. For each point you fail by, remove 1 breach from the current act.
: -3. If you fail, place 1 breach on a random location.
In the Clutches of Chaos - Retro
Hard / Expert
: -X. X is 1 higher than the total amount of doom and breaches on your location.
: Reveal another token. If there are fewer than 3 breaches on your location, place 1 breach on your location.
: -3. For each point you fail by, remove 1 breach from the current act.
: -4. If you fail, place 1 breach on a random location.


Scenario
Easy / Standard
: -1 (-3 instead if you are at an Extradimensional location).
: Reveal another chaos token. If you fail, discard the top 3 cards of the encounter deck.
: -2. If you fail and Nahab is at your location, she attacks you.
: -3. If you fail, resolve the hunter keyword on each enemy in play.
The Secret Name - Retro
Hard / Expert
: -2 (-4 instead if you are at an Extradimensional location).
: Reveal another chaos token. If you fail, discard the top 5 cards of the encounter deck.
: -3. If you fail and Nahab is in play, she attacks you (regardless of her current location).
: -4. Resolve the hunter keyword on each enemy in play.


Scenario
Easy / Standard
: -X. X is 1 higher than the number of copies of Unfinished Business in the victory display.
: -3. Until the end of the round, each Heretic enemy in play gets +1 fight and +1 evade.
: -3. If you fail, trigger the forced ability on a copy of Unfinished Business in yout threat area as if it were the end of the round.
: -2. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.
The Wages of Sin - Retro
Hard / Expert
: -X. X is the number of copies of Unfinished Business in the victory display. Reveal another token.
: -4. Until the end of the rount, each Heretic enemy in play gets +1 fight and +1 evade.
: -4. If you fail, trigger the forced ability on a copy of Unfinished Business in your threat area as if it were the end of the round.
: -2. If this is an attack or evasion attempt, resolve each haunted ability on your location.


Scenario
Easy / Standard
: -1. For each point you fail by, discard the top card of the encounter deck.
: -1. If you fail, after this test resolves, draw the bottommost treachery in the encounter discard pile.
: -3. If you fail, choose an exhausted or damaged Witch enemy at your location or at a connecting location. Ready that enemy and heal all damage from it.
The Witching Hour - Retro
Hard / Expert
: -2. Discard cards from the top of the encounter deck equal to this test's difficulty.
: -2. If you fail, after this test resolves, draw the bottommost treachery in the encounter discard pile.
: -4. If you fail, ready each Witch enemy at your location and at each connecting location. Heal all damage from each of those enemies.


Scenario
Easy / Standard
: -2. If this is a skill test during a circle action, reveal another token.
: -3. If you have no damage on you, take 1 damage. If you have no horror on you, take 1 horror.
: -3. If you fail, a Spectral enemy at your location attacks you (even if it is exhausted).
: -3. If this is a skill test during a circle action and you fail, resolve each haunted ability on your location.
Union and Disillusion - Retro
Hard / Expert
: -3. If this is a skill test during a circle action, reveal another token.
: -4. If you have no damage on you, take 1 damage. If you have no horror on you, take 1 horror.
: -4. If you fail, a Spectral enemy at your location attacks you (even if it is exhausted).
: -4. If this is a skill test during a circle action and you fail, resolve each haunted ability on your location.


Storia
Check the "Missing Persons" section of the Campaign Log. If Gavriella disappeared into the mist and you are on Gavriella's trail:
Gavriella stumbles out of the mist, her eyes bloodshot and her voice strained. "Where am I?… Who are you?"
Take control of the set-aside Gavriella Mizrah story asset. For the remainder of this scenario, she does not take up an ally slot. Next to Gavriella Mizrah's profile, record Gavriella is alive.
If Gavriella was claimed by specters:
Flip this card to its enemy side and spawn it at your location. If you are on Gavriella's trail, it spawns exhausted and unengaged. Otherwise, it spawns engaged with you.
Otherwise:
You find Gavriella's weapon lying in the grass, decayed and broken. No other sign of her can be seen.
Gavriella Mizrah
You're Next
Nemico
Humanoid. Geist. Spectral. Elite.
Alert. Hunter.
Forced - After you successfully attack Gavriella Mizrah, if she is ready: Take 1 horror.


Storia
Check the "Missing Persons" section of the Campaign Log. If Jerome disappeared into the mist and you are on Jerome's trail:
Jerome crawls out of the mist, and you help him to his feet. "Oh god… the mist…" he whispers. "It's all connected… It's all connected…"
Take control of the set-aside Jerome Davids story asset. For the remainder of this scenario, he does not take up an ally slot. Next to Jerome Davids's profile, record Jerome is alive.
If Jerome was claimed by specters:
Flip this card to its enemy side and spawn it at your location. If you are on Jerome's trail, it spawns exhausted and unengaged. Otherwise, it spawns engaged with you.
Otherwise:
You find a scrap of paper from Jerome's pocket notebook on the ground. It simply reads: "HELP"
Jerome Davids
Starved for Answers
Nemico
Humanoid. Geist. Spectral. Elite.
Hunter.
Forced - After Jerome Davids engages you: Choose and discard 2 cards from your hand.


Storia
Remove all doom from this card.
For the remainder of the game, doom cannot be placed on Silver Twilight enemies, and Josef Meiger gains aloof.
Flip this card back to its enemy side and disengage it from all investigators.
You ask how he knows all of this, but he merely shakes his head. "This is not the time. Ask again if we make it out of here alive."
Josef Meiger
Lodge Host
Nemico
Humanoid. Cultist. Silver Twilight. Elite.
Retaliate.
If no other Silver Twilight enemy has doom on it: Parley. Test (4) to convince Josef that this is not your doing. If you fail, Josef Meiger attacks you. If you succeed, flip this card over and resolve its text.


Storia
Check the "Missing Persons" section of the Campaign Log. If Penny disappeared into the mist and you are on Penny's trail:
Penny nearly runs directly into you. Her whole body shakes with panic as you hold her safe. "A-are you alive?" she cries. "Is this nightmare finally over?"
Take control of the set-aside Penny White story asset. For the remainder of this scenario, she does not take up an ally slot. Next to Penny White's profile, record Penny is alive.
If Penny was claimed by specters:
Flip this card to its enemy side and spawn it at your location. If you are on Penny's trail, it spawns exhausted and unengaged. Otherwise, it spawns engaged with you.
Otherwise:
You find Penny's apron lying on the ground, covered in blood. There is no other sign of her.
Penny White
Tragic Loss
Nemico
Humanoid. Geist. Spectral. Elite.
Hunter.
Forced - After you successfully evade Penny White: Take 1 damage.


Storia
Check the "Missing Persons" section of the Campaign Log. If Valentino disappeared into the mist and you are on Valentino's trail:
Valentino limps out of the mist, leaning on a nearby tree. He chuckles morbidly as he spots you. "Cavalry's finally here, eh?"
Take control of the set-aside Valentino Rivas story asset. For the remainder of this scenario, he does not take up an ally slot. Next to Valentino Rivas's profile, record Valentino is alive.
If Valentino was claimed by specters:
Flip this card to its enemy side and spawn it at your location. If you are on Valentino's trail, it spawns exhausted and unengaged. Otherwise, it spawns engaged with you.
Otherwise:
Valentino's cane lies in the mud, cracked nearly in half. Its handle is stained with old blood.
Valentino Rivas
Ripped Asunder
Nemico
Humanoid. Geist. Spectral. Elite.
Hunter. Retaliate.
Forced - After Valentino Rivas engages you: Lose 2 resources.

