Capitolo. Stage 5
What do you think you are doing?
These are my dreams.
Do you really think you can
claim this realm for yourself?
It cannot be possessed
by one such as you!
Nyarlathotep's True Shape gets -1 health for each clue the investigators possess, as a group.
Objective - If Nyarlathotep's True Shape is defeated, advance.
The Black Cat - Retro
"It is done," the black cat says after a moment of unsteady silence. "The final scene in my vision, and the final chapter of my story." Its form begins to fray and unravel like the end of a rope. "These dreams are very precious, human." Its voice lingers and hums through the air even as the last vestiges of its shape disappear into the aether. "Do not lose them. They are the very heart of you. The heart of us all. And they're yours to keep - at least, for now."
You want to ask what all of this means, but it is too late. The black cat is gone.
(→R2)


Capitolo. Stage 2
While the bottommost Mysterious Stairs location is revealed, it gains: ": Resign."
Objective - Reach the bottom of the stairs. If each undefeated investigator has resigned, advance.
Forced Entry - Retro
"This is only the beginning," Randolph warns you. "There is no turning back now. Are you ready to proceed?"
(→R1)


Capitolo. Stage 3
Do not draw cards from the encounter deck during the mythos phase.
Objective - If each investigator is at The Enchanted Path, immediately advance.
Into Enchantment - Retro
Each investigator loses all of their clues.
Your slumber grows deeper. Add 1 token to the chaos bag for the remainder of the campaign.
Remove each Steps location from the game.
Randomly choose 6 of the set-aside Enchanted Woods locations to put into play. Remove the other copy from the game.
Shuffle all of the remaining set-aside scenario cards, except for Laboring Gug and Randolph Carter (Expert Dreamer), to form the encounter deck. (From now on, investigators draw cards from the encounter deck during each mythos phase, as normal.)


Capitolo. Stage 2
Objective - Find and uncover as many Signs of the Gods in this region as you can. At the end of the round, if each investigator is at the same Port location, you may move to another region by advancing this act.
Objective - If the investigators have uncovered 10 Signs of the Gods, proceed to (→R1).
Where to? - Retro
Shuffle the encounter discard pile into the encounter deck.
The investigators must decide (choose one). You cannot choose a place you have already visited. If you have already visited each of the listed areas, proceed to (→R1).
- Visit the ancient land of Mnar to the west. Resolve Mnar Setup in the Campaign Guide.
- Visit the Forbidden Lands to the north. Resolve Forbidden Lands Setup in the Campaign Guide.
- Visit the kingdom of the Timeless Realm to the east. Resolve Timeless Realm Setup in the Campaign Guide.


Capitolo. Stage 2
Objective - Find and uncover as many Signs of the Gods in this region as you can. At the end of the round, if each investigator is at the same Port location, you may move to another region by advancing this act.
Objective - If the investigators have uncovered 10 Signs of the Gods, proceed to (→R1).
Where to? - Retro
Search the encounter deck, discard pile, and all play areas for The Crawling Mist enemy and remove it from the game.
Shuffle the encounter discard pile into the encounter deck.
The investigators must decide (choose one). You cannot choose a place you have already visited. If you have already visited each of the listed areas, proceed to (→R1).
- Visit the isle of Oriab to the south. Resolve Oriab Setup in the Campaign Guide.
- Visit the ancient land of Mnar to the west. Resolve Mnar Setup in the Campaign Guide.
- Visit the Forbidden Lands to the north. Resolve Forbidden Lands Setup in the Campaign Guide.


Capitolo. Stage 3
Clues cannot be discovered from The Black Core except as a result of a successful investigation.
Objective - If each surviving investigator is at The Black Core and it has no clues on it, advance.
To the Other Side - Retro
Put the set-aside Caverns Beneath the Moon (Light Side), Light Side of the Moon, and The White Ship locations into play.


Capitolo. Stage 4
Forced - After the first time any investigator enters an Enchanted Woods location: Record in your Campaign Log the dreamers strayed from the path.
Objective - Only investigators at The Enchanted Path may spend the requisite number of clues, as a group, to advance.
New Visitors - Retro
The investigators must decide (choose one):
- Step back and watch this surreal scene play out. (→R1)
- Interrupt the scarred cat and handle this yourself. (→R2)


Capitolo. Stage 3
Spend 1 clue: Deal 3 damage to an Ancient One enemy at your location.
Forced - When the mythos phase begins: Reveal a random token from the chaos bag. If its modifier is negative, move Atlach-Nacha clockwise X times. X is the token's negative modifier.
Objective - If Atlach-Nacha is defeated, advance.
Falling Down - Retro
As the woven threads of spider silk unravel, this realm's many suspended platforms of rock crumble and collapse into the endless aether below. You struggle to find something to stand on or grab hold of. Without the support of the web-bridge, the entire dimension collapses all around you.
With a final desperate screech that echoes throughout this world between worlds, Atlach-Nacha plunges into the eternal darkness below. You are quick to follow.
(→R1)


Capitolo. Stage 2
If an investigator "maneuvered the priest closer," and an investigator "stunned the priest": Defeat the High Priest Not to Be Described.
Objective - If the High Priest Not to Be Described is defeated, advance.
A Foul Fate - Retro
If you defeated the High Priest Not to Be Described with damage, read the following:
As you strike it down, the creature spits foul curses at you in tongues that can scarcely be described. Its last breath is filled with hate.
If you defeated the High Priest Not to Be Described using the ability on act 2a, read the following:
Despite your fear - or perhaps as a result - you discover a means to escape the creature's grasp. With the creature distracted, you shove with all of your might, and it topples into the gaping well in the center of the room, letting out a hideous screech in its wake.
No matter how it was defeated, also read the following:
With the monster dispatched, you can explore its monastery in relative peace. Along the ruined walls of the stone building, tapestries depict the history of this land, a history of blood and suffering that you have no desire to remember when this is all said and done. Great snowcapped peaks loom over each of these scenes. In just one of them, a castle is woven in black thread.


Capitolo. Stage 2
Do not draw cards from the encounter deck during the mythos phase.
Objective - If neither Nasht nor Kaman-Thah are in play, immediately advance.
Beware the Road Ahead - Retro
Each investigator loses all of their clues.
Put the set-aside Seven Hundred Steps, Base of the Steps, and The Enchanted Path locations into play.
Your slumber grows deeper. Add 1 token to the chaos bag for the remainder of the campaign.


Capitolo. Stage 2
Spend 1 clue: Deal 3 damage to an Ancient One enemy at your location.
Forced - At the start of the mythos phase: Reveal a random token from the chaos bag. If its modifier is negative, spin Atlach-Nacha clockwise X times. X is the token's negative modifier.
Objective - If 4 Legs of Atlach-Nacha are in the victory display, advance.
The Queen's Wrath - Retro
Flip Atlach-Nacha's center card over, to its enemy side. Place it at the location with the most doom in it.


Capitolo. Stage 4
Spend 1 clue: Look at the top 3 cards of the encounter deck. Draw each of those cards with the hidden keyword and discard the rest.
Objective - Find and expose Nyarlathotep's true form by adding copies of Nyarlathotep to the victory display. If 1 copies are in the victory display, advance.
The True Shape - Retro
Check Campaign Log. If the black cat knows the truth and the investigators possess the Silver Key:
As the shadows disperse, the black cat appears on your shoulder. "Now!" it cries. The silver key shimmers with radiant light as you draw it out. "This is the only way to expose its true shape!"
Each investigator loses each of their clues. Each copy of Nyarlathotep in the victory display combines to form a single enemy with:
- Fight/evade values equal to the highest fight/evade value among combined copies of itself.
- Health/damage/horror/victory values equal to the total combined health/damage/horror/victory values of all combined copies of itself.
- All keywords from all combined copies of itself.
Spawn this monstrosity in The Great Hall. It is Nyarlathotep's True Shape. Place clues on each Forsaken Tower location until it has clues equal to its clue value.
Otherwise, proceed to (→R1).


Capitolo. Stage 4
Objective - Find a way off the Moon. (You will be instructed when to advance.)
The Captain - Retro
(→R1)


Soglia del Sogno
Viaggio Mirabolante
Luogo
Mondo dei Sogni.
Vincolo (Scrigno del Portale).
La Soglia del Sogno è collegata a ogni altro luogo aperto e viceversa. I nemici e gli investigatori diversi da Luke Robinson non possono entrare nella Soglia del Sogno.
Obbligo – Alla fine della Fase degli Investigatori: Mettete da parte la Soglia del Sogno, temporaneamente fuori dal gioco. Se Luke Robinson si trova qui, esso si muove fino a un qualsiasi luogo aperto.
Soglia del Sogno
Vana Realtà
Luogo
Mondo dei Sogni.
Vincolo (Distacco dalla Realtà).
I nemici e gli investigatori diversi da Luke Robinson non possono entrare nella Soglia del Sogno.
Dopo che hai indagato con successo nella Soglia del Sogno: Girala.
Obbligo – Alla fine della Fase degli Investigatori: Mettete da parte la Soglia del Sogno, temporaneamente fuori dal gioco. Se Luke Robinson si trova qui, esso si muove fino a un qualsiasi luogo aperto e subisce 2 orrori.


Attic - Retro
– H. P. Lovecraft, "The Unnamable"
Luogo
Investigators in the Attic spend 1 clues, as a group: Deep within a pile of monstrous bones, you see a glint of silver. Remember that the investigators "recovered a strange key."


Luogo
Oriab. City. Port.
Veiled.
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Storia
Each investigator at Baharna may return an Item or Supply card from their discard pile to their hand.
Remember that the investigators have "obtained supplies from Baharna."
Flip this card back over.


Base of the Steps - Retro
You cannot enter the Base of the Steps unless all of the clues on the Seven Hundred Steps have been discovered.
Luogo
Steps. Woods.
Forced - After you enter the Base of the Steps, if you have at least 1 card in your hand: Test (X). X is the number of cards in your hand (after committing cards to this test). If you fail, for each card in your hand, you must either take 1 horror or discard that card.


Upstairs Doorway - Retro
Luogo
: Discard all non-weakness treachery cards from your threat area.
Investigators in the Bedroom spend 1 clues, as a group: Remember that the investigators "found a cracked mirror."


Burial Ground - Retro
- H. P. Lovecraft, "The Unnamable"
Luogo
Graveyard.
Each Ghoul enemy drawn spawns at Burial Ground instead of at its normal location.
Investigators in the Burial Ground spend 1 clues, as a group: Remember that the investigators "noticed the missing bones."


Caverns Beneath the Moon - Retro
Caverns Beneath the Moon
Dark Side
Luogo
Cave.
Forced - After you fail a skill test while investigating Caverns Beneath the Moon: Until the end of your turn, reduce its shroud by 2.

