Card draw simulator
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet |
edooliva · 8
2 player, with Daisy Walker for Night of the Zealot campaign.
The starting hand should contain one weapon and/or one ally.
Roland task is to get rid of enemies as fast as possible, using the free actions given by Guard Dog and Beat Cop. If the enemies are placed properly, Roland will discover clues when they are defeated. Use Evidence! whenever you can and keep Working a Hunch for high shroud locations. Deduction is better used to support Daisy Walker.
The two Disc of Itzamna and the two Police Badge are really useful in the last scenario. Use them without hesitation.
-
The Midnight Masks 2 Beat Cop instead of 2 Beat Cop; 2 Extra Ammunition instead of 2 Flashlight. (6 XP)
- The Devourer Below 2 Disc of Itzamna and 2 Police Badge instead of 2 Evidence! and 2 Physical Training