Card draw simulator
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cheddargoblin · 87
Teaming with Daisy and Pete for another attempt at The Dunwich Legacy on Expert. I'm hoping it goes better than the last attempt in which we decided to restart the campaign after three No Resolution results and several traumas each.
I'm cutting back on my usual need to have six weapons in my deck. Hopefully the extra skills will help me draw into what's needed if I get a poor opening hand and mulligan. My Daisy doesn't believe in Scrying so my plan is to use any time not engaged with an enemy rigging the encounter deck.
The House Always Wins: The intensity of this gaming session was palpable. We managed to stay ahead of the agenda for most of it, but we ended up stuck in a corner surrounded by enemies, each of us gaining a physical trauma. It's hard to say just how much the game's result was altered by this, but we forgot that criminals get munched by abominations at the same location. MUST REMEMBER THIS NEXT TIME!
Stray thoughts: I may want a Blackjack instead of a Kukri when I try this build again. My final act was to attack a Swarm of Rats carrying Smite the Wicked engaged with Daisy Walker and I missed which contributed to her demise. I drew both Beat Cops that I had as well as my .45 Automatic and was unable to play them. There seems to be a gulf between 3 and 4 cost cards, at least for guardians, that makes 3 just that much more attractive. (I never saw Emergency Cache, they were in the bottom 3 cards of my deck.) I think I'd run Guard Dogs instead and then if I felt I needed it upgrade to the 2XP version of Beat Cop.
I absolutely do not regret spending an XP on Guard Dog. I asked myself, "What is my role?" The answer: to put damage on enemies until they die. Guard Dog does this while sidestepping the Chaos bag and creating action efficiency, assuming the enemy deals damage I can move or draw a card or scry or any other thing that is more usefal than taking an action to kill a rat. Emergency Aid has been great when I need it to get a bit more out of my doggo. I haven't seen Brother Xavier in action, he just costs too damn much!
This version of Zoey has cashflow problems and I believe them to be stemming from the fact that I heavily rely on Keen Eye to get me where I want to be to hit, which on Expert is around +4, and then later +5. Stand Together seemed like a no brainer to help in this and Dig Deep has been a dead card for all of the scenarios so I benched it. I just haven't had the free actions to play it, nor the resources to pump into it to make use of it if I had it on the board. In my head it would be great to have all stats pumpable, but in my play experience this deck isn't capable of it. Maybe in a Dark Horse build.
Half of the time I can't play Evidence! because there are either no clues or no enemies. My thought on the card is that it's a one of if you aren't playing the dedicated clue gobbler and that in a pinch it makes a great substitute Perception.
On that note, Scrying has been great everytime I've gotten to play it, but I can't ever see needing to run two of them because of how action intensive it is to use. I've not once had the opportunity to play Blinding Light, but I bet if Pete wasn't always evading for our group I would like to have it around.
I'm still not hot on the .45 Automatic. I'm starting to think it's a card.