(Parallel) Jim Perfected [GUIDE]

Card draw simulator

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Calprinicus · 5683

I've spent months perfecting this parallel Jim deck. Please give this build a like (and favorite) if you read this. I've ran him through a bunch of scenarios both solo & multiplayer to hone the deck.


Summary

Jim is a versatile fighter & cluer. Even with all the tokens, he's a great flex role with a lot of support & powerful plays.


Blessed Team-up

This deck can be even more potent when you Team-up with a blessed character like Sister Mary.


Starting Deck


UPGRADE PRIORITY

This build is listed as 29xp, but it's less than that.

  • One Refine per scenario should reduce the XP cost of Living Ink (vibrancy) by 1-2xp by the time you reach it on the priority list below. Macabre Depiction isn't critical with Jim's , but should be free by the last 1-2 scenarios.
  • You'll also run Delve Too Deep for the first few scenarios until you get all your critical 1xp cards.


CARD BREAKDOWN

Jim's Trumpet

  • Easily the best sanity heal in the entire game. Easy to trigger & it triggers often.
  • Exchange the extra sanity for health with Painkillers.
  • In multiplayer, it's absolutely bonkers with Field Agent or Agency Backup.

Ritual Candles

  • These trigger EACH time you pull a !! Having 2 ritual candles negates completely. Having just one candle is usually enough to succeed most tests with a .

Rod of Carnamagos

  • This has amazing utility!
  • First, it's fast . If there is an enemy anywhere, there is very little reason not to use it.
  • Secondly, it can hit enemies anywhere on the board including those engaged with your fellow investigators, but also those pesky aloof and evasive enemies.
  • Finally, with the upgraded version you CHOOSE the rot you give them & can trigger multiple times. It's relatively easy to trigger with a bag full of curse tokens
  • Favor of the Moon can guarantee a rot will be attached.
  • Abyssal Rot - My favorite & easily the most powerful rot. Not being able to attack completely nullifies most monsters. However, there's only one, so choose your target wisely.
  • Virescent Rot - Another popular rot. It's perfect at stopping hunters or elusive monsters. Essentially removes the threat if they're on a location your unlikely to return to.
  • Scarlet Rot - Another popular pick especially if I get two triggers. It's great at dealing with enemies that spawn far away, accumulate doom, or locked with Virescent Rot.
  • Putrescent Rot - Situational, but rarely my first choice. Good for enemies with victory you want to defeat anyways.
  • Aember Rot - Rarely chosen. Normally only nets 2-3 resources.

Armageddon

  • You'll be using the non-upgraded version for majority of the campaign, but that version is still very powerful with Jim. With Jim's a pulled during the FIGHT can replenish 2 charges. You'll often have this fully charged allowing you to use Jim's on Living Ink or Close the Circle instead. Again, Favor of the Moon can come in clutch when a lot of enemies show up.

Close the Circle

  • With Gabriel Carillo & Sparrow Mask, you get 3 charges which will last you a long while. Jim's can add more when empty. This is only used sparing for any non- on encounter cards, a clutch investigation or evade. On average, each scenario has about 3-5 important non- tests Jim will need to make, this covers most of those tests.

Holy Rosary

  • Simple, cheap, and effective. It increases Jim's and gives some sanity soak for when Jim draws Final Rhapsody.

Living Ink

  • IMPORTANT: This is Jim's primary target.
  • A +2 stat booster!
  • If you begin with this in your starting hand, to get the most out of it, you want this to be the last asset you play in setup, playing all other assets first. Ideally playing it as your first action turn 2.
  • You'll use Refine to get the Vibrancy then Macabre Depiction perks with spending minimal xp.

Gabriel Carillo

  • The best 4 resources you can spend. The extra tokens & card draw completely enable this deck. Unfortunately the +1 is often useless with Living Ink (vibrancy).

Four of Cups

  • Potentially free +1 boost. Speaks for itself.

Sparrow Mask

  • Gives you +2 on critical tests or when the bag has a bunch of tokens. Great when you're lacking some of your other boosts or with Close the Circle.

Painkillers

  • Converts some of the healing from Jim's Trumpet to health instead sanity. 3 health for 1 resource is quite effective.

Favor of the Moon

  • Make sure you only play Favor of the Moon when you get all 3 sealed tokens. You'll also only want to use sparingly on Armageddon & Rod of Carnamagos where the extra damage is needed. Otherwise keep the tokens sealed for the sanity of the other players. This deck functions perfectly fine with fewer curse tokens in the chaos bag.

Tempt Fate

  • It's 0-Cost, fast, & replaces itself with a draw. Ideally I play to ensure I'm sealing 3 on Favor of the Moon or before I activate Armageddon or Rod of Carnamagos. The tokens often a much needed respite in multiplayer.

Blasphemous Covenant

Control Variable

Stirring Up Trouble

  • More testless clues! Ideally played on locations with 4+ shroud that may prove difficult for your team. Locations with victory are also prime targets!
  • It cannot be played if you don't have enough tokens to add to the chaos bag.

Dawn Star

  • This is your boss killer. Like Control Variable this is best played when you're already unsealing a on Favor of the Moon for Armageddon. If you pull 2 tokens your dealing 6 damage for 1 action (4 from Armageddon & 2 from Dawn Star, that you can distribute) & the test is almost guaranteed to succeed since the tokens are negated.
  • If for some reason things go sideways during an important test & you pull 3+ curses, this negates ALL those curses allowing it to succeed! As a bonus, your Ritual Candles still get grant the +1. It might also kill a hearty enemy by chance.

Faustian Bargain

  • Huge resource boost to help play Armageddon or Gabriel Carillo. You can share these resources with other investigators to help their setup.

Deep Knowledge

  • If I already have Gabriel Carillo, I often give most of this draw to my allies.

Refine

  • Used mainly to reduce the XP of Living Ink. Most of the time I spend a single XP for both vibrancy & macabre Depiction perks, refine does the rest.

Final Rhapsody

  • Just pray for the best. I've been defeated a few times after drawing this card.

Thank you. Hope you enjoyed the write-up.

1 comments

May 22, 2024 Calprinicus · 5683

This write-up forgot the spirit deck.

Please refer to this updated version: arkhamdb.com