Card draw simulator
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None. Self-made deck here. |
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duke_loves_biscuits · 1250
The end-state of my Finn Hard Carcosa run through (paired with Roland Banks). Roland ran Logical Reasoning, else that would have been here also. My take on Finn is as a primary clue-gatherer, who can nip into a fight if required, but really prefers not to.
Going into the last scenario (Doubt version), he had 1 mental trauma, 1 spare XP and the list provided. The XP is pretty high, but 12 of that XP is from Charon's Obol, a reasonably safe buy for a cowardly Finn who will be leaving most of the fighting to his friends.
I'm fairly happy with the deck and feel it could probably manage an Expert run through as well. I think I'd probably run with Adaptable (maybe x2) on Expert and play with more tech cards depending on the scenario. I'd probably reserve 2-4 slots for "tech" in that manner. The only real tech I needed on Hard was Fine Clothes, which rotated out pretty quickly.
Generally I try to consider upgrades in the same "slot", eg, Clue Getting, Resource Generation, Action Economy, Tech etc. That way you can construct the same shape of the deck throughout (though its not always 100% possible, and things like trauma may ask you to reconsider). Deck shape is also another reason to bring in Streetwise early, as it places significant demand on resources, which changes the deck makeup.
The upgrades were as follows:
Core Upgrades:
- Lockpicks x2 <-- Fine Clothes x2 (Carcosa specific)
- Streetwise
- Charon's Obol
Early Upgrades, package 1, clues:
- Lola Santiago x2 <-- Eavesdrop x2
- Charisma
Early Upgrades, package 2, economy:
- Pickpocketing x2 <-- Lone Wolf x2
- Hot Streak x2 <-- "Watch this!" (or Emergency Cache) x2
Early Upgrades, package 3, pinch-fighter:
- Sneak Attack x2 <-- Sneak Attack x2
- Lupara <-- .41 Derringer
Later Upgrades, package 1, cheating
- Sure Gamble x2 <-- Unexpected Courage x2
Later Upgrades, package 2, actions
Later Upgrades, package 3, horror