- Q: How does this skill work in combination with the ally Yaotl (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? A: The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case Steadfast will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like "discard a card from your hand with at least X icons...")
Finché possiedi un totale di Salute e Sanità Mentale rimanenti pari o superiore a 5, i Nervi Saldi ottengono ( finché invece possiedi un totale di Salute e Sanità Mentale rimanenti pari o superiore a 10).
This skill is either good or terrible, depending on when you draw it. Tougher investigators who resist damage will like it better than the softer bunch, obviously it's the softer bunch that stands to gain the most by drawing Steadfast early.
3 icons is a godsend to many characters, treacheries and all that, Diana Stanley's early magic, you get the drift.
3 is something less interesting, the skill is often better saved for a treachery, but such a big attack boost can be the solution to a big problem.
If drawn early, the card can mount a defense for you against cards like Rotting Remains, which is great, but as time passes and your life goes down the defense weakens. You don't need to have taken too much hurt to be downed to just 2 icons per skill, in which case you're rocking a limited Unexpected Courage, further down the line it's just garbage.
In my honest opinion: If treacheries are your biggest worry as a , grab Guts and Take the Initiative, they are more consistent. If the icons excite you however, then by all means try Steadfast, even so, Unexpected Courage or Overpower might be more consistent.
Together with Able Bodied, this is one of the better Circle Undone skills. All current investigators will get the full bonus early in the game, which helps enable successful skill tests before the investigator’s major assets are in play. A combination of this and Take the Initiative would be solid protection against enemies and treachery cards.