Evento

Azzardo. Tattica.

Costi: 1.

Studioso

Veloce. Gioca solo durante una prova di abilità nel tuo luogo.

Cerca tra le 9 carte in cima al tuo mazzo 1 abilità Allenamento e investila in questa prova di abilità, se possibile. Mescola le carte rimanenti nel tuo mazzo. Dopo che questa prova è terminata, se ha avuto successo, aggiungi quell’abilità alla tua mano invece di scartarla.

Romana Kendelic
Il Lato Oscuro della Luna #197.
La Pratica Rende Perfetti

FAQs

(from the official FAQ or responses to the official rules question form)
  • Q: When I commit Daredevil to another investigator's skill test during Step 2, will the effect successfully and completely resolve, committing a second card to that skill test? Because there is no rule saying that you cannot commit more than 1, and the Step 2 rule that allows you to commit is permissive for that Step but doesn't restrict beyond that step, some community members believe that the second card commit would be permitted. Am I allowed to commit the card that Daredevil finds to my friends' investigation? Can I commit a card during Step 2 to another investigator, and then also trigger Astronomical Atlas or play Practice Makes Perfect in the triggered ability window immediately afterwards to effectively commit a second card? A: MJ encourages you to think of the rule stating you can commit 1 card to another player’s test as a permitted amount, but not a hard limit. Card effects can enable you to commit more than 1 card to another person’s skill test.
    • With Daredevil, you can commit it and the card it searches for to another investigator’s skill test.
    • With Practice Makes Perfect and Astronomical Atlas, both allow ways for you to commit an additional card to an eligible skill test, regardless of if you already committed to that test already.
Last updated

Reviews

Quick 'Math' review for folks considering this card in their deck. I wanted to answer the question, "What are my chances of 'hitting' a Practiced Card, based on the number of cards left in my deck?" So here's a quick chart to consider, the rows are showing how many cards are in your deck, and the columns are how many 'practiced' cards you have left.

Example: If you have 2 practiced cards left in a deck of 22 cards, there 's a 66% chance that you will find at least 1 practiced card when you play Practice Makes Perfect

    Practiced Cards left in deck                    
      1   2   3   4   5   6     
25  36% 60% 76% 86% 92% 95%
24  38% 62% 78% 87% 93% 96%
23  39% 64% 79% 89% 94% 97%
22  41% 66% 81% 90% 95% 99%
21  43% 69% 83% 92% 96% 99%
20  45% 71% 86% 93% 97% 99%
19  47% 74% 88% 95% 98% 99%
18  50% 76% 90% 96% 99% 99%
17  53% 79% 92% 97% 99% 99%
16  56% 83% 94% 98% 99% 99%
15  60% 86% 96% 99% 99% 99%
14  64% 89% 97% 99% 99% -%%
13  69% 92% 99% 99% -%% -%%
12  75% 95% 99% -%% -%% -%%
11  82% 98% -%% -%% -%% -%%
10  90% -%% -%% -%% -%% -%%
 9  -%% -%% -%% -%% -%% -%%
Benefiber · 13

This card really interested me when I saw it. Besides sticking it into any Seeker deck, I can see this doing the most damage with Mark Harrigan. As Practice Makes Perfect is a Tactic card, he can use it. With cards like Vicious Blow, Take the Initiative and The Home Front, you're playing 5 out of 30 targets for Practice Makes Perfect.

When you attack, use Practice Makes Perfect. Either you boost the damage with Vicious Blow, get a variable (1-3 ?s) boost with Take the Initiative, or find The Home Front and all-but-guarantee your attack, as well as transfer a damage to your target. Not only that, but if the skill test succeeds, you get to return the card to your hand! Which means you get to use The Home Front twice in a game reliably.

The nice thing is that Vicious Blow and The Home Front both effectively do +1 damage so Mark can use Practice Makes Perfect for extra damage more consistently that another investigator. I think Take the Initiative meshes awkwardly with Practice as you don't necissarily want to limit yourself to using Practice only on the first two actions of the round. But Overpower is also practiced-traited, and it's never bad for a fighter to take that card. — Spritz · 68
*necessarily — Spritz · 68
Very true, Take the Initiative isn't especially effective using the PMP formula. Overpower would probably be the better choice in a deck like this. definitely be the better choice. — WolfGeneral349 · 11
you could always take both Take the Initiative and Overpower. worst case scenario, take the initiative is only giving you +1, but you get to keep it in hand for next turn. additionally, more targets means you're less likely to whiff — Zinjanthropus · 227
Take the Initiative isn't super effective with PMP, however it's still better than it not being a practiced skill. Personally I think Mark needs either Take the Initiative or Steadfast to get +3's on the worst willpower treacheries anyways. Having Practice Makes perfect in the deck just makes Take the Initiative the better choice of the two. I'm a fan of Mark with 2x Vicious Blow, 2x Overpower, and 2x Take the Initiative. Then his 1x Home Front. 3 of them for extra damage, 2 for encounter protection. I'm least convinced by overpower, once Mark gets a weapon down he doesn't really need the extra strength. But overpower is always a safe card because you can use it anyways and draw another. I'm not a fan of lvl 1 leadership but Practice Makes Perfect makes the level 2 Leadership more interesting. — bspring · 1

Crazy good when you have several options for Practiced skills.

A Roland Banks might try to hit Vicious Blow / Deduction / Leadership. A Finn Edwards might pull out a Three Aces to set up the combo (also Momentum and Deduction obviously).

Overpower and Perception are in the pool of hittable skills, good complements to Deduction and Vicious Blow respectively to make sure you do actually hit something. Mandy Thompson can pull and commit two skills simultaneously!

Getting a second hit from a whopper skill card like Deduction or Vicious Blow is great value all on its own. Also as a search mechanic you might manage to find some research goodies while you're at it.

The problem is that this is'nt just one card, it's 10! You need to make some olypmics level informed decisions about the deck youre building with this in (and really, Practice Makes Perfect is'nt the key card here, it'll all those other ones you're trying to get repeat uses from), but the end result is pretty cool.

Tsuruki23 · 2527
So far this card has been a standout for Roland, Joe, and I think most of all Mark. — StyxTBeuford · 12987
By Luke do you mean Finn? — Kergma · 11
Messed up with luke — Tsuruki23 · 2527
No mention of Minh? The Seeker who can make double use of double skills? Seems like an auto-include for her. — SGPrometheus · 809
I could see it being decent in Minh, but she doesn't have access to as many Practiced skills as Joe, Roland, Mark, or even Mandy — Zinjanthropus · 227
that being said, this was pretty solid in Ursula, and she has even fewer practiced Skills — Zinjanthropus · 227

While Practice Makes Perfect has some good uses with combatants, I also wanted to point out that Mandy Thompson can use it to rather ludicrous effect. Using it on an arbitrary investigate can turn it into a single trigger where you can pick two of the most fitting cards to use out of a selection of cards including Deduction/Deduction (2) and Perception. This can turn a single card into both a boost and bonus clues or card draws over multiple tests. It only gets better depending on the secondary class picked - you can also branch into things like Enraptured with mystic access, or Momentum or Three Aces with rogue access.

The ability to improve Practice Makes Perfect from one draw/boost/bonus effect into two draws/boosts/bonus effects is immense, and given the symbols on many of those cards, it means she can throw it on pretty much any investigate action to get a lot of effective resources on top of a notable boost.

Ruduen · 984
It can't actually search Eureka! Needs to be a Practiced card. Otherwise, you are quite right, Mandy can definitely make good use of this card. — WolfGeneral349 · 11
Whoops - somehow got that mixed up when looking over the Practiced card list. Fixed! — Ruduen · 984
Is it optional to commit a suitable practiced skill card? I concider putting Daredevil in my Amanda deck with no other rouge skill to discard my deck. As Daredevil is a ? it could be the only fitting card so this effect would be triggered unintendedly. — Unterberg84 · 1

List of all practiced skills

And here as scans

And here you can find a beatiful drawing of a creature that I need to add so this review gets to 200 characters because otherwise a popup appears saying "Your review must at least 200 characters long."

beholderalv · 130
Good to see such an indept review of such an underplayed card. I'm sure, this will help some people to get it out of the binder. Alas, the link to the image is broken. So mabe, you have some more insight related to the card to share instead to add to the numbers of characters? — Susumu · 366