Evento

Double.

Costi: 0.

Neutrale

As an additional cost to play Bide Your Time, spend an action.

During your next turn, you may take two additional actions.

It's half past midnight, and you're starting to wonder if the whole thing's a ruse.
Lin Hsiang
The Feast of Hemlock Vale Investigator Expansion #129.
No image

FAQs

No faqs yet for this card.

Reviews

I think folks should at least consider this card as Bide Your Time rewards those who know when things are going down next round.

For example of things that "are going down next round" include but are not limited to:

Scary/annoying things: Frozen in Fear, Bloodthirsty Spirits, Lost in the Wilds

Acts that force you to wait till the end of the round(s) to spend clues/advance (often due to it spawning the big bad guy/ or a survival scenario).

I'm a combo rouge about to explode all over assuming I'm not about to die. Borrowed Time, Haste, Quick Thinking, The Red-Gloved Man

I got such amazing cards that I would love a "juiced" turn to let me deal with the pulled encounter cards! Delve Too Deep, Drawn to the Flame

Me a heavy weapons Guardian and me see no enemies :(

Reality: Still a weak card pick in the current era mostly due to the fact that Doom thresholds have been getting tighter and tighter. Additionally another downside is that you will likely be too busy to play this card dealing with tasks that punish you hard for putting them off even by one round.

I think this would have been a bit more interesting if they made it draw a card or gain a resource to give you a small bonus for waiting around. I mean Tempt Fate is a "neutral effect" free cycle card for bless/curse decks....

Edit: Tried to fix links. No idea whats up with it looks fine in the preview but doesn't load when published.

McJames · 34
Just a heads up, most of the links in the review are broken. My advice is change the code around "round" to see if that helps clear things up. In terms of the review itself, I agree that Bide Your Time looks like it could be amazing if it lines up right... but the odds of it lining up right are too low to justify including it a lot of the time, especially if you're not a fighter (and could thus be doing something with the 2 actions you spend to play Bide Your Time). — NightgauntTaxiService · 392
Links are good now. — NightgauntTaxiService · 392
Decks with Will to Survive might be tempted to throw this in late to max out that benefit and skip the chaos bag even more. Not sure it’s worth the card slot, but it’s tempting — An_Undecayed_Whately · 1193
Double Double will turn a profit of +1 action. Then again, that's what Double Double more or less ALWAYS does, so... — HanoverFist · 715

McJames' review covered my thoughts about this card pretty well. Just to add on to the list of other things Bide Your Time can help with:

-Waiting at a location for other investigators to apply their support cards

-Waiting at a location to support other investigators with commits / enemies

-Building up moves to avoid locations with end-of-turn effects

-If you're one of those weirdos (like me) who plays Suzi, you can wait one turn to build up your stats

Essentially, it's a one-use 0 XP Borrowed time. I think it's good deck filler and can help strip out inefficient turns, but can get sided out as you get more impressive cards that make the turns you do have more impactful.

GoldPooka · 5
I think you've hit a couple good use cases here. Definitely seems a better fit in a bruiser (especially if using melee assets) than a cluever. It could also be scenario tech. There are a couple scenarios where I’ve been playing blind and advanced the Act with the final investigator action only to then be walloped when it flips and spawns or turns into a boss monster or something. This could help pay you back for dead actions and/or ensure you are able to go nova following a flip. — TKITRJ · 1
But that's seems to be a rather small niche. And if you have several expansions, there are plenty of options for filler cards, that are not only delay your turn. — Tharzax · 1