Daisy Walker Skeleton build

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Misty Vale · 1

Just a initial build to work with as I learn the game.

2 comments

Jun 04, 2019 Tzabar · 9

Not a bad build. If I would change anything (unless you started the game already in which case good luck) I'd say you have too many things for the hand slot, maybe take some more events/skills instead (also cheaper).

Jun 05, 2019 Holy Outlaw · 267

Yeah, it seems like a totally sturdy hit-the-ground-running clue gatherer. I agree that the hand slots are quite full, so removing Magnifying Glass for now with the intention to pick up the upgraded Magnifying Glass if desired, once the Archaic Glyphs are complete, may be a good move. I don't think you can afford both Arcane Studies and Hyperawareness, and I feel like Dark Prophecy never quite does what I want it to, so I'd propose trading Hyperawareness and Dark Prophecy for x2 Mind over Matter so you can still pass agility tests (except on Mythos cards, but you've got Ward of Protection for that) with hopefully additional utility and improved tempo. And if you really do take out the Magnifying Glass, depending on your collection, I think it would probably be for some kind of staple like Premonition, Eureka!, Inquiring Mind, or popular Daisy standbys like St. Hubert's Key and Anatomical Diagrams.