Luke Robinson (FFG Starter Decklist)

Card draw simulator

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morvael · 1

From Arkham Horror: The Card Game Investigator Decklists v7

Luke Robinson Strategy Tips

Luke Robinson is a tricky, mind-bending mystic who plays with movement and range in interesting ways. His high willpower and access to seeker cards makes him good at discovering clues, but he can also use spells and other tricks to evade, defeat, or outmaneuver enemies.

Luke’s Gate Box and Dream-Gate are ideal for both escaping tough situations and for traversing across the map quickly. If you find yourself cornered by a powerful enemy, you can hop in your Dream-Gate and teleport elsewhere. You might also use your Dream-Gate to return to a location you have already traveled to—perhaps even to resign from a scenario altogether. Beware, though: your Gate Box only has a limited number of uses, and it can be difficult to recharge.

Luke’s ability to play an event as if he were at a connecting location allows him to have a farther reach than most investigators. Use Working a Hunch or Drawn to the Flame to discover clues at a connecting location, Blinding Light to evade enemy at a connecting location, or attach Open Gate to a connecting location instead of yours. And if you are in your Dream-Gate, you can do any of these things at any revealed location on the entire map, instead!

This deck also contains many cards that can turn Luke into a more traditional seeker-style investigator. Paired with just Dr. Milan Christopher and a Magnifying Glass, Luke can be a perfect substitute for an actual seeker.

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