Card draw simulator
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M31 · 1
This was my Zoey Deck heading into the final game of the Dunwich Legacy Campaign. She was partnered with a savvy Daisy and well stocked William Yorick. In the later parts of this campaign, I ditched any pretense of being a clue gatherer (well, except for maintaining the Rite of Seeking and Evidence!) and just tanked up. She morphed from a stabber (where I had a ridiculous number of stabby weapons) into a shooter in the final two games.
The whole point of this final deck was to get a Shotgun into my hands and keep it loaded. I continually relied on Prepared for the Worst, so much so maybe I should have lost the .45 Automatic and put two of those into my deck. After getting the shotgun in hand I just kept it loaded with Extra Ammunition. The other weapons were 'just in case's. I never go anywhere without my Machete. The main goal was to do as much damage as possible in one action, hence the two Vicious Blow's.
I had to protect our Daisy quite a bit, so "Let me handle this!", True Grit, and Dodge helped. I engaged anything I could to assist and also stay resource rich to be able to pull out expensive cards when necessary and use Keen Eye. I used Taunt in every game this campaign, not sure how I ended up with just one card in the end, I almost always had two. I had no issue sacrificing allies after they acquired too much damage.
Some issues.... this final game I actually maxed out cards in hand a few times, which is something I'd think about fixing. I was given the The Necronomicon at some point in the story... and I don't think I ever even used it when Zoey morphed from a stabber into a shooter. Maybe I should have tried harder for a extra hand slot from Bandolier. Oh well. I also ended up carrying some mental trauma from earlier in the campaign from Smite the Wicked that I let slip by. I'd try harder to avoid that next time.