Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
danjblain · 9
0XP Lily Chen deck
Deck Design
Think "Chun Li loses patience, starts spamming sledgehammers".
It's tempting to start a combat-focussed Lily with the Alignment of Spirit discipline to gain regeneration and become a combat powerhouse, but a more efficient way to defend against enemy attacks is to make them stop attacking in the first place. Therefore, this build begins instead with the flurry of blows ability from Lily's Balance of Body discipline, which allows her to generate as many as 5 attacks in a single round. With Lily's already decent natural score, this should statistically get enough hits past the chaos bag to obliterate any small enemy.
After earning a few XP, the Keen Eye permanent is extremely useful because its ability durations are phase-long, not single check, so boosts apply to each of her multiple attacks in the phase. Still the -1 on 0XP Sledgehammer's ability is painful, so those are upgraded to the 4XP Sledgehammers immediately after. These are especially necessary for boss enemies.
For the extremely tough bosses, alternate between hitting once and then using evade to get out of range of counterattacks. Rest a turn to recover the discipline. Come back and hit again. Repeat until it dies.
After the 15XP threshold, use Lily's new discipline Alignment of Spirit gives uber regeneration abilities and takes the pressure off of being in too much combat. Keep taking long rests (taking no damage with no enemies in the room for a whole turn) to regularly recharge your disciplines. The First Aid is now exclusively used to keep Michael and your teammate investigators alive. Instead of powering Keen Eye for extra , you can now power it for extra , boosting your cluevering, which feeds Michael Leigh, giving you back extra damage to tackle "round off error", enemies who otherwise would miss death by one hitpoint, so there's less "mopping up" to do.
At the 30XP threshold, choose the discipline Prescience of Fate to gain +, sharpening your flurry of blows, as well as a +5 skill buff that resets on a long rest with no skill tests. Use it to speed up the investigation→Michael→damage cycle, or on the front end of a huge hit in combat that ideally shouldn't fail, such as the ability of the 4XP Sledgehammer.
Maybe skip the 45XP threshold, if it is even ever achieved. The advantages aren't especially advantageous. A + isn't needed in light of the previous discipline's +5 skill buff, and the extra card drawing is nice but not game-changing enough to warrant a fourth Burden of Destiny in the deck.
Multiplayer-friendly cards
Multiplayer-only cards
Upgrade Plan
At 0XP, choose discipline Balance of Body: +, flurry of blows
- Permanent → 3XP Keen Eye
↳ Ethereal Slip → Emergency Cache - Sledgehammer → 4XP Sledgehammer (upgrade, - lvl 0)
↳ Ethereal Slip → Safeguard (+ lvl 0) - Sledgehammer → 4XP Sledgehammer (upgrade, - lvl 0)
↳ Hypnotic Gaze → Safeguard (+ lvl 0) - Hypnotic Gaze → 1XP Sweeping Kick
- Drawn to the Flame → 1XP Sweeping Kick
- Dark Prophecy → 5XP Michael Leigh
↳ Parallel Fates → Voice of Ra
↳ Parallel Fates → Voice of Ra - Total: 3+4+4+1+1+5 = 18XP
At 15XP, choose discipline Alignment of Spirit: +, uber regeneration ability
- Dark Prophecy → 5XP Michael Leigh
- Clarity of Mind → 4XP "I've had worse…"
- Clarity of Mind → 4XP "I've had worse…"
- Total: 18+5+4+4 = 31XP
At 30XP, choose discipline Prescience of Fate: +, skill buff per long rest
Deck changes from 0XP version
None - The deck hasn't been used yet
Sets
- Core/Revised
- Dunwich Legacy
- Path to Carcosa
- Edge of the Earth
- Starter deck Jacqueline Fine
- Starter deck Nathaniel Cho